• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/32

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

32 Cards in this Set

  • Front
  • Back
Chance
Your mother gets too close to the fence. Roll a die. If you roll an even number, you save your mother and may advance 3 spaces.
Chance
Mary has a close encounter with the Unconsecrated. Roll two dice. If the total is 8 or more, Mary escapes. If not, move back a space.
Chance
Travis says he will come back for Mary. Roll two dice. If your total is 8 or higher, Travis comes back. If not, move back 2 spaces.
Chance
Mary must leave the village because her village is overrun with Unconsecrated. Roll two dice. If the total is 3 or higher, she escapes successfully. If not, go back to the beginning.
Chance
You are surrounded by Unconsecrated. Roll a die. If you roll a 4 or higher, you escape. If not, skip your next turn.
Chance
Jed is upset with Mary for letting their mother become Unconsecrated. Roll the dice. If the total is 7 or higher, you calm him down. If not, move back 3 spaces.
Chance
Unconsecrated attack! Skip your next turn.
Chance
You find supplies on the path! Advance 2 spaces!
Challenge
The Unconsecrated do not age. What age would you like to live forever? a. the age you are now b. 17 c. 21 Everybody secretly writes down the answer. If your pick matches another player's, you complete the challenge and may advance a space.
Challenge
No one can outrun Gabrielle. Who's the fastest runner playing? Everybody write down a player's name. If your pick matches anybody else's, you complete the challenge and may advance 2 spaces.
Challenge
Mary constantly thinks about the ocean. Have each player right down their favorite ocean. If you and any other player right down the same place, you complete the challenge. If not, move back 3.
Challenge
THIS IS A SECRET CARD!
Walk over to the nearest door and knock on the door without smiling. If you can make it back to your seat without smiling, you complete the challenge and may advance 2 spaces.
Challenge
Mary is required to wear a black robe while in the Sisterhood. If anyone playing the game is wearing black, you complete the challenge and may move forward a space.
Challenge
Mary's eyes are green. Without looking, name the eye color of the person to your left. If you're correct, you advance a space.
Challenge
Mary has a brother. If you are able to give a person playing a "bro-hug" without laughing, you complete the challenge. If you laugh, move back one space.
Challenge
SECRET CARD!
Mary is scolded for wanting to learn more about the village. Reply with every question asked with, "Why?" until your next turn. If you fail, move back 5 spaces.
Chance
Roll a die. If you roll an odd number, advance a space. If it's even, move back 2 spaces.
Chance
You are quickly running out of food on the path. Roll the dice. If your total is 6 or more, you replenish your food source. If it's less, skip your next turn.
Chance
An Unconsecrated woman grabs your ankle as you are escaping! Roll a die. If the number is above 3, you are saved and escape. If the number in under 3, well... Go back 4 spaces.
Chance
Do you make it out alive of the invasion? Roll a die. If you roll an even, you do and advance 1 space. If you roll an odd, go back a space.
Chance
You may keep this card and use it in case you fail a challenge/chance card to avoid the penalty.
Chance
Mary is quite lucky, but doesn't really know it. Roll a die. If you roll a 1 or 6, you may advance to the square ahead of the leader. If you roll anything else, go back 4 spaces.
Chance
Mary keeps pretty calm during scary situations. Roll a die, if you roll anything under a 4, Mary remains calm and escapes successfully. If you roll a 5 or higher, you must back up 3 spaces.
Chance
In Mary's world, the odds are against her often. Roll the dice. If your sum is anything about a 9, you complete the challenge. If not, back up 6 spaces.
Challenge
SECRET CARD! *You may say: "Let's play a game of Telephone."
Rumor has it that there is an outsider in Mary's village. Play a game of Telephone. Whisper to the person on your left, "Mary meets merry minks." If the whisper goes around the circle and the person on the right says the above statement correctly, advance 3 spaces.
Challenge
Travis shoots well with a bow. How good is your aim though? Take a crumpled piece of paper and choose a volunteer. Stand 6 arms lengths apart. If you can hit the person with the piece of paper above the waist, you may advance a space.
Challenge
The book uses the word Unconsecrated a lot. If you can say "Unconsecrated" 15 times in 10 seconds ypu complete the challenge. If not, go back to the square behind the furthest player behind.
Challenge
Mary's life requires a lot of balance. If you can balance anything on your head until the next player's turn is over, you complete the challenge and may advance 2 spaces. If not, go back 2 spaces.
Challenge
Mary is quite a risk taker. Everyone playing right down which player would most likely go skydiving. If your pick matches any other player's, you complete the challenge and advance 1 space. If not, go back 2 spaces.
Challenge
You may keep this card and use it in case you fail a challenge/chance card to avoid the penalty.
Challenge
Mary is caught up in a lie more than once. Have the player opposite from you write down two truths and a lie about themselves then read them outloud. If you can catch the lie, you advance 3 spaces. If you can't, back up 2.
Challenge
You may keep this card and use it in case you fail a challenge/chance card to avoid the penalty.