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34 Cards in this Set

  • Front
  • Back
1 R 24/20 13/8 -0.266
2 R 13/9 13/8 -0.307 ( -0.040)
3 R 24/15 -0.320 (-0.053)
1 R 13/9 6/5 -0.128
2 R 24/23 13/9 -0.184 ( -0.057)
a. MOTIVATION to split is less with a fourth guy on the 8-point.
b. MOTIVATION to split is more with a loose blot on the outfield.
1 R 24/21 13/11 -0.278
2 R 6/1* -0.295 ( -0.017)
3 R 13/11 8/5 -0.308 ( -0.030)
1 R 24/21 13/7* -0.002
2 R 13/10 13/7* -0.045 ( -0.043)
When your opponent splits with an opening 6X [62 63 64] and you reply with a hitting 6X [62 63 64] you should play the other number (the non six) by splitting the back checkers
1 R 13/11 8/7* -0.117
2 R 24/22 8/7* -0.131 ( -0.015)
When your opponent splits with an opening 6X [62 63 64] and you reply with a hitting 6X [62 63 64] you should play the other number (the non six) by splitting the back checkers
1 R 8/5 6/5 -0.066
2 R 13/10 8/7* -0.113 ( -0.046)
3 R 24/21 8/7* -0.126 ( -0.060)
Always hit blot in your outer board.
a. Exceptions: 31P is usually better than hitting but not always.)
1 R 13/11 6/5 -0.160
2 R 24/23 13/11 -0.224 ( -0.065)
Slot with 21$, 41$, and 51$ unless your opponent has split his back checkers or has made an inner board point.
1 R 24/22 6/1* -0.205
2 R 24/22 13/8 -0.261 ( -0.056)
Hitting loose on the ace as a tempo play. Only when you roll a bad 5 against 6X, or in case of 41S-54.
1 R 13/11 13/8 -0.141
2 R 13/8 6/4 -0.166 ( -0.025)
3 R 24/22 13/8 -0.170 ( -0.029)
Mirror your opponent's play.
1 R 24/21 -0.205
2 R 13/11 6/5 -0.230 ( -0.024)
3 R 24/22 6/5 -0.232 ( -0.027)
1 R 13/9 6/5 -0.175
2 R 24/23 13/9 -0.217 ( -0.041)
Slot with 21$, 41$, and 51$ unless your opponent has split his back checkers or has made an inner board point.
1 R 13/7* -0.074
2 R 8/7* 6/1* -0.107 ( -0.033)
gg is
1 R 13/7 8/7 -0.099
2 R 13/7 6/5* -0.145 ( -0.046)
3 R 24/18 6/5* -0.162 ( -0.064)
gg is (even)
1 R 8/2 6/2 -0.188
2 R 24/14 -0.234 ( -0.046)
dmp even, egyébként mindnél ez
Make a point with 6-4 if opponent splits to 4pt or 5pt and you miss
1 R 24/21 13/7 -0.174
2 R 24/18 13/10 -0.196 (-0.022)
3 R 24/21 24/18 -0.205 (-0.031)
4 R 13/4 -0.221 (-0.047)
1 R 13/9 6/3* -0.116
2 R 24/20 6/3* -0.119 (-0.003)
3 R 24/21 24/20 -0.162 (-0.046)
4 R 24/20 13/10 -0.179 (-0.063)
It is often right to hit loose even against the minor splits (to the 3 or 2 point). Again, this rule would only apply to "non-constructive" rolls (not doubles, not a point, not a better hit).
1 R 24/22 13/10 -0.368
2 R 24/21 13/11 - 0.377 (-0.009)
3 R 24/22 24/21 -0.390 (-0.022)
4 R 13/11 13/10 -0.405 (-0.037)
If the opponent makes his five-point, split your back checkers to try for an advanced anchor.
1 R 13/7 6/4* -0.085
2 R 24/18 13/11 -0.113 (-0.028)
3 R 24/18 6/4* -0.133 (-0.047)
4 R 24/16 -0.157 (-0.071)
1 R 24/20 8/5* -0.130
2 R 13/9 8/5* -0.144 (-0.015)
3 R 8/5* 5/1* -0.167 (-0.037)
1 R 24/16 -0.118
2 R 24/18 13/11 -0.155 (-0,037)
1 R 13/11 6/5 -0.094
2 R 24/23 13/11 -0.160 (-0.066)
3 R 13/10 -0.162 (-0.068)
4 R 24/21 -0.179 (-0.085)
Slot with 21$, 41$, and 51$ unless your opponent has split his back checkers or has made an inner board point.
1 R 24/15 -0.148
2 R 24/18 13/10 -0.167 (-0.019)
3 R 13/7 6/3* -0.177 (-0.029)
4 R 24/18 6/3* -0.212 (-0.064)
1 R 13/8 -0.180
2 R 24/23 24/20 -0.186 (-0.006)
3 R 8/3* -0.223 (-0.043)
4 R 24/23 13/9 -0.236 (-0.056)
41 Tower (13/8) is only correct against 52S.
1 R 24/21 8/7* -0.107
2 R 8/5 6/5 -0.108 (-0.002)
3 R 13/10 8/7* -0.139 (-0.032)
Always hit blot in your outer board. Exceptions: 31P is usually better than hitting but not always.
i. 64S-31. hit
ii. split 24/21, 8/7* trumps the 5-point. (Note the power of the 9-point builder)
1 R 24/21 6/2* -0.132
2 R 24/21 13/9 -0.133 (-0.001)
3 R 13/10 13/9 -0.149 (-0.017)
4 R 24/20 13/10 -0.151 (-0.019)
5 R 24/21 24/20 -0.157 (-0.025)
It is often right to hit loose even against the minor splits (to the 3 or 2 point). Again, this rule would only apply to "non-constructive" rolls (not doubles, not a point, not a better hit).
1 R 24/21 6/2* -0.128
2 R 24/21 13/9 -0.161 (-0.033)
3 R 13/10 13/9 -0.172 (-0.043)
4 R 24/20 13/10 -0.174 (-0.046)
Hit and split 24/21, 6/2*
1 R 13/3* -0.139
2 R 24/14 -0.165 (-0.026)
3 R 24/18 13/9 --0.179 (-0.040)
It is often right to hit loose even against the minor splits (to the 3 or 2 point). Again, this rule would only apply to "non-constructive" rolls (not doubles, not a point, not a better hit).
1 R 13/5* -0.097
2 R 8/3 6/3 -0.172 (-0.075)
You refrain from making a point, and hit loose instead on certain 53 positions
1 R 24/18 6/5* -0.148
2 R 13/7 8/7 -0.152 (-0.004)
3 R 13/7 6/5* -0.160 (-0.012)
You refrain from making a point, and hit loose instead on certain 61 positions
1 R 13/5* -0.115
2 R 8/3 6/3 -0.124 (-0.009)
3 24/21 13/8 -0.136 (-0.021)
You refrain from making a point, and hit loose instead on certain 53 positions
1 R 13/5* -0.096
2 R 8/3 6/3 -0.137 (-0.042)
3 R 24/21 13/8 -0.159 (-0.064)
You refrain from making a point, and hit loose instead on certain 53 positions
1 R 24/14 -0.210
2 R 8/2 6/2 -0.224 (-0.015)
3 R 24/18 8/4* -0.241 (-0.032)
4 R 13/7 8/4* -0.249 (0.040)
43Z-64. Running 24/14 is better than hitting loose or making the 2-point
1 R 24/20 6/1* -0.164
2 R 24/20 13/8 -0.196 (-0.032)
3 R 24/15 -0.238 (-0.073)
4 R 13/4 -0.242 (-0.077)
Hitting loose on the ace as a tempo play. Only when you roll a bad 5 against 6X, or in case of 41S-54.
1 R 24/20 8/5* -0,110
2 R 8/5* 8/4* -0,130 (-0,021)
3 R 24/21 8/4* -0,142 (-0,033)