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34 Cards in this Set

  • Front
  • Back
problem-centered versus method-centered
Cognitive psychology can be so concerned with doing methodologically correct studies that it loses sight of the practical problems that need to be addressed. However, a problem-centered cognitive psychology runs the risk of methodological sloppiness. Applied cognitive psychology requires a delicate balance between being problem-centered and being method-centered
activation-trigger-schema theory (ATS)
there can be several different schemas for different kinds of action, and more than one schema can be activated at any one time. Schemas may be inappropriately activated, resulting in attentional errors
oops I did it again effect
a habitual sequence of action continues to operate without much attention, and a newer, intended action sequence never gets activated (forget to pick up milk)
mode errors
carrting out an action that would be appropriate for one situation, but not the situation in which we find ourselves
description errors
errors that occur because we do not have a detailed enough understanding of our situation
(unbuckle watch when car stops)
capture errors
errors that occur when a familiar schema captures behavior in the place of an unfamiliar one (stroop task)
anticipation error
response occurs earlier in sequence than attended
spoonerisms
you have wasted two terms -> you have tasted two worms
ergonomics
study of people in relation to their working environment
asymmetry between understanding and prediction
one can understand something extremely well and yet not be able to predict its future occurrence. Conversely, one can predict something reasonably well, without having a very good understanding of why those predictions work
cleopatra's nose problem
one can invent any number of hypothetical events that might have changed the course of history w/o any certainty of being able to predict any future occurances (If Cleopatra had an ugly nose, would Marc Antony have fallen in love with her?)
user interface
the relationship between the person and the machine being used to perform a task
cognitive ergonomics
the combination of cognitive psychology and ergonomics used to understand the person/machine interface
Fitts's law
specifies the difficulty of moving a stylus to a target. Obviously, this difficulty will vary as the distance to the target varies. The farther the stylus has to be moved, the more difficult the task. It will also vary as the size of the target varies. The narrower the target, the more difficult it will be to hit it.
Textish
Because the keypad on a mobile phone is so difficult to use for typing text, text messages are often written in a special code
concurrent process
many different processes going on at the same time but terminating in different times
(difficult to describe in words)
statistical graphics
presenting data in a visual form that is not only readily understood but also enables the user to draw the correct inferences
population impact number
number of people in the population among whom one event will be prevented by an intervention within that entire population, e.g. that ratio of mammography preventing death from breast cancer is 1:1000
informavores
a species that hungers for information in order to gather it and store it as a means for adapting to the world
information foraging
a process analogous to that engaged in by animals when they forage for food. A successful foraging strategy will return the most task-relevant information with a minimum of effort
information scents
just as predators follow the scents of their prey, people follow imperfect clues to the information they seek
information diet
created by initially examining a large number of possible sources of information in a cursory manner and rejecting those that do not look promising
recognition
the degree to which a user can reorganize what process is occuring
modularity
the degree to which a representation indicates the chunks into which the process can be decomposed
consistency
the degree to which a user need only understand a part of the interface in order to generate the whole range of possible interactions w/ the system
rampant featurism
the tendency of the features of interfaces to expand beyond necessity
importance of inconsistency
the requirements of the specific work situation that make it necessary to make modifications in consistent system to suit the needs of individual users
spacing effect
the distribution of learning over several different sessions, which leads to better results than does cramming all learning into a single session - metacognitive advantage
random practice
a skill can be acquired faster when learned systematically, but performance in the long run is better if the skill is acquired through random practice
periodic feedback
a skill learned through periodic feedback will be better suited to real-world conditions
illusions of competence
people often believe they will perform better than they in fact do
judgements of learning
the judgment, often wrong, that you have learned something and will be able to recall it later
foresight bias
the tendency to believe that you will be able to recall something later if it is present now
region of proximal learning
the theory that people will choose to work on material of moderate difficulty