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96 Cards in this Set

  • Front
  • Back
Continuous Reinforcement
(CRF)
A reinforcer follows each response.
Schedule of reinforcement
the way reinforcement occurs because of the number of responses, time since reinforcement, time between responses, and stimulus conditions.
Fixed-Ratio schedule of reinforcement
(FR)
a reinforcer follows a fixed number or responses
Fixed Ratio Responding
after a response is reinforced no responding occurs for a period of time then responding occurs at a high, steady rate until the next reinforcer is delivered.
Variable Ratio (VR) schedule or reinforcement
a reinforcer follows after a variable number of responses
Variable Ratio Responding
Variable ratio schedules produce a high rate of responding w/ almost no post reinforcement pause.
Fixed Interval Schedule or Reinforcement
(FI)
a reinforcer is contingent on the first response after a fixed interval of time, since the last opportunity for reinforcement.
Fixed Interval Scallop
A fixed interval schedule often produces a scallop a gradual increase in the rate of responding w/ responding occurring at a high rate just before reinforcement is available. no responding occurs for some time after reinforcement.
Fixed-time schedule of reinforcer delivery
a reinforcer is delivered after the passage of a fixed period of time, independently of the response.
Superstitious Behavior
Behaving as if the response causes some specific outcome when it really does not.
Variable Interval Schedule of Reinforcement
VI
A reinforcer is contingent on the FIRST response after a variable interval of time since the last opportunity for reinforcement.
Variable Interval Responding
Variable interval schedules produce a moderate rate of responding, w/ almost no post reinforcement pausing.
Resistance to Extinction
The number of responses or the amount of time before a response extinguishes.
Resistance to Extinction and Intermittent Reinforcement
Intermittent reinforcement makes the response more resistant to extinction than does continuous reinforcement.
Natural Contingency
A contingency typically available prior to performance management.
Performance Management Contingency
A contingency explicitly used to manage performance when the natural contingencies are ineffective or when they move performance in the wrong direction.
Concurrent Contingencies
More than one contingency of reinforcement or punishment available at the same time.
Differential Reinforcement of Incompatible Behavior
(DRI)
Reinforcement is contingent on a behavior that is incompatible w/ another behavior.
Differential Reinforcement of Alternative Behavior
(DRA)
The replacement of an inappropriate response w/ a specific appropriate response that produces the same reinforcing outcome.
Symptom Substitution
Problem behaviors are symptoms of an underlying mental illness. So if you get rid of one problem behavior "symptom" another will take it's place until you can get rid of the underlying mental illness.
Matching Law
When two different responses are each reinforced w/ a different schedule of reinforcement the relative frequency of the two responses equals the relative value of reinforcement on the two schedules of reinforcement.
Four types of concurrent contingencies
Compatible Responses
Compatible Contingencies
Incompatible Contingencies
Incompatible Responses
Compatible Responses
Contingencies may be available concurrently for two physically compatible responses.
Compatible Contingencies
May be available concurrently for a single response.
Incompatible Contingencies
May be available concurrently for a single response.
Incompatible Responses
Contingencies may be available concurrently for two physically incompatible responses.
Behavioral Chain
A sequence of stimuli and responses. Each response produces a stimulus that reinforces the preceding response and is an SD or operandum for the following response.
Dual-Functioning Chained Stimuli
A stimulus in a behavioral chain that reinforces the response that precedes it and is an SD for operandum for the following response.
Forward Chaining
The establishment of the first link in a behavioral chain w/ the addition of successive links, until the final link is acquired.
Total-task Presentation
The simultaneous training of all links in a behavioral chain.
Backward Chaining
The establishment of the final link in a behavioral chain w/ the addition of preceding links until the first link is acquired.
Differential Reinforcement of Low Rate
DRL
Reinforcement for each response following the preceding response by at least some minimum delay.
Unconditioned Stimulus
US
a stimulus that precedes the unconditioned response w/ out previous pairing w/ another stimulus.
Unconditioned Response
UR
An unlearned response elicited by the presentation of an unconditioned stimulus
Conditioned Stimulus
CS
A stimulus that has acquired it's eliciting properties through previous pairing w/ another stimulus.
Conditioned Response
CR
A learned response elicited by the presentation of a conditioned stimulus.
Respondent conditioning
a neutral stimulus acquires the eliciting properties of an unconditioned stimulus though pairing the unconditioned stimulus w/ a neutral stimulus.
Operant Conditioning
Reinforcing consequences following the response increase it's future frequency; & aversive consequences following the response decrease it's future frequency.
Higher-order respondent conditioning
establishing a conditioned stimulus by pairing a neutral stimulus w/ an already established conditioned stimulus.
Respondent Extinction
present the conditioned stimulus w/out pairing it w/ the unconditioned stimulus, or with an already established conditioned stimulus, and the conditioned stimulus will lose its eliciting power.
Systematic Desensitization
combining relaxation w/ a hierarchy of fear-producing stimuli, arranged from the least to the most frightening.
The S^D/CS Test
to determine if a stimulus is an S^D or a CS, look at it's history of conditioning: look for a plausible US->UR relation: and alternatively look for a plausible S^D-->R-->S^R contingency
Rule
a description of a behavioral contingency
Rule Control
The statement controls the response described in that rule
Rule Governed Behavior
behavior under the control of a rule
Contingency control
Direct control of behavior by a contingency w/ out the involvement of rules.
Direct-acting Contingency
a contingency in which the outcome of the response reinforces or punishes that response
Indirect-acting Contingency
a contingency that controls the response, though the outcome of the response does not reinforce or punish that response.
Ineffective Contingency
a contingency that does not control behavior.
Rule-governed analog to a behavioral contingency
a change in the frequency of a response because of a rule describing the contingency
Process vs. Product
give feedback and reinforcers for the detail of the process.
Task Analysis
an analysis of complex behavior and sequences of behavior into component responses.
Feedback
non-verbal stimuli or verbal statements contingent on past behavior that can guide future behavior.
Multiple-baseline Design
an experimental design in which the replications involve baselines of differing durations or interventions of differing starting times.
Covert Behavior
Private behavior, not visible to the outside world.
Shifting from rule control to contingency control
w/ repetition of the response control often shifts from control by the rule describing a direct-acting contingency to control by the direct acting contingency itself.
Performance Management Rules
1: Put it in writing!
2: have effective Behavioral Consequences
3: Performance not monitored once a week turns to Jell-o
4: Specify the contingencies clearly
Performance Contract (behavioral contract or contingency contract)
a written rule statement describing the desired or undesired behavior, the occasion when the behavior should or should not occur and the added outcome for that behavior.
The mythical cause of poor self-management
Poor self-management occurs because immediate outcomes control our behavior better than delayed outcomes do.
Rules that are easy to follow
describe outcomes that are both sizable, and probable. The delay doesn't matter.
Rules that are hard to follow
describe outcomes that are either too small (though often cumulative) or too improbable
When do we need performance management?
we need performance management when the natural contingencies do not effectively support the appropriate behavior.
How do we managed the performance of non-verbal clients?
We add direct-acting contingencies to supplement the ineffective natural contingencies, and/or we remove the undesirable natural contingencies.
How do we manage the performance of verbal clients?
Often we add indirect-acting contingencies to the ineffective natural contingencies. In other words we supplement rules that are hard to follow by adding rules that are easy to follow. (of course sometimes we add or remove direct-acting contingencies)
The three contingency model of performance management.
The three crucial contingencies are the ineffective natural contingency, the effective indirect-acting performance management contingency, and the effective direct-acting contingency.
The It's-Probably-Rule-control Rule
it is probably rule control if, the person knows the rule the outcome is delayed or the performance changes as soon as the person hears the rule.
The Analog to Avoidance Principle
if an indirect-acting contingency is to increase or maintain performance t should be an analog to avoidance.
The Deadline Principle
if an indirect-acting contingency is to increase or maintain performance it should involve a deadline
Pay for Performance
Pay is contingent on specific achievements.
Performance Maintenance
the continuing of performance after it was first established.
Behavior Trap
add a reinforcement contingency to increase the rate of behavior. Then the behavior will frequently contact built-in reinforcement contingencies, and those built-in contingencies will maintain that behavior.
Transfer of training
performance established at one time, in one place, now occurs in a different time and place.
The Law of Effect
the effects of our actions determine whether we will repeat them
Thorndike
Functional Assessment
an analysis of the contingencies responsible for behavioral problems
Social Validity
the goals procedures, and results of an intervention are socially acceptable to the client, the behavior analyst and society.
Target Behavior
the behavior being measured, the dependent variable
Social Comparison
a comparison of the performance of clients exposed to the intervention w/ an equivalent or "normal" group.
Subjective evaluation of Experts
experts evaluation of the significance of the target behavior and the outcome
Obtrusive Assessment
measuring performance when the clients are aware of the ongoing observation
Unobtrusive assessment
measuring performance when the clients or subjects are not aware.
Products of Behavior
record or evidence that the behavior has occurred
Duration
the time from the beginning to the end of a response.
Force
intensity of a response
Inter-observer agreement
an agreement between observations of two or more independent observers
Confounded variables
two or more possible independent variables have changed at the same time so it is not possible to determine which of those variables caused the changes in the dependent variable.
Case Study
the evaluation of the results of an applied intervention or naturally changing condition that involves confounded variables.
Internal Validity
the extent to which a research design eliminates confounding variables
Research Design
the arrangement of the various conditions of an experiment or intervention to reduce the confounding of independent variables.
Baseline
The phase of an experiment or intervention in which the behavior is measured int eh absence of the intervention
Simple Baseline Design
an experimental design in which the baseline data are collected before the intervention
Reversal Design
ABA- an experimental design in which the (experimental) and baseline conditions are reversed to determine if the dependent variable changes as those conditions (independent variables) change.
Multiple Baseline Design
an experimental design in which the replications involve baselines of different durations and interventions of different starting times.
Changing Criterion Design
an experimental design in which the replications involve interventions w/ criteria of differing values.
Alternating-treatments design
an experimental design in which the replications involve presenting different values of the independent variable in an alternating sequence under the same general conditions or in the same experimental phase, while measuring the same dependent variables.
Experimental Interaction
one experimental condition affects the results of another.
External Validity
the extent to which the conclusions of an experiment apply to a wide variety of conditions.