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30 Cards in this Set
- Front
- Back
a ball is alive when it is released by a shooter or thrower, or legally tapped by a jumper during a jump ball; the game clock starts only when the ball becomes alive; compare with live.
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Alive
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in college, the possession arrow changes direction after each subsequent jump ball situation, alternating which team gets possession for the throw-in
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Alternating-possession rule:
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the last pass to a teammate that leads directly to a field goal; the scorer must move immediately toward the basket for the passer to be credited with an assist; only 1 assist can be credited per field goal.
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Assist
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the rectangular structure, 6' x 3 1/2', to which the basket is attached
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Backboard
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the area from the midcourt line to the end line furthest from the offense's basket.
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Backcourt
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the player with the ball; usually the point guard at the start of a play.
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Ball Handler
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a shot where the ball is first bounced (or banked) off the backboard at such an angle that it then drops into the basket.
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Bank Shot
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Same as Endline
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Baseline
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attached to the backboard, it consists of a metal rim 18" in diameter suspended 10' from the floor, from which a 15-18" corded net hangs, and through which points are scored; also used to refer to a successful field goal.
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Basket
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when an offensive player, with or without the ball, is able to get past an opponent who is guarding him.
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Beat the Defender
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a pass from a ball handler who does not see his receiver, but is estimating where he should be.
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Blind Pass
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the successful deflection of a shot by touching part of the ball on its way to the basket, thereby preventing a field goal.
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Blocked Shot
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the use of a defender's body position to illegally prevent an opponent's advance; the opposite of charging.
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Blocking
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alumni supporters of college teams.
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Boosters
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a player's attempt to position his body between his opponents and the basket to get rebounds and prevent the opponents from doing so.
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Boxing Out
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fast break
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Break
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the circular area at midcourt from which jump balls are taken.
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Center Circle
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an offensive foul which occurs when an offensive player runs into a defender who has established position.
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Charging
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see one-on-one showdown.
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Clear Out
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the president of the NBA.
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Commissioner
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the 94' x 50' area bounded by 2 sidelines and 2 end lines containing a basket at each end, on which a basketball game is played.
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Court
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a player's ability to see everything on the court during play — such as where his teammates and defenders are set up — which enables him to make better choices in passing; the best point guards possess this.
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Court Vision
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when a ball handler dribbles the ball across his body from one hand to the other.
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Crossover Dribble
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the imaginary area directly above the basket where goaltending or basket interference can occur.
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Cylinder
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any ball that is not live; occurs after each successful field goal or free-throw attempt, after any official's whistle or if the ball leaves the court; it stops play which is then resumed by a jump ball, throw-in or free-throw.
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Dead Ball
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the act of preventing the offense from scoring; the team without the ball.
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Defense
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a rebound of an opponent's missed shot.
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Defensive Rebound
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when two teammates join efforts in guarding a single opponent.
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Double Team
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the direction a team on offense moves, from its backcourt into its frontcourt and towards its own basket.
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Down the Court
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the method by which NBA teams annually select college or foreign players to their teams, designed to promote balanced competition in the NBA.
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Draft
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