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30 Cards in this Set

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  • Back
a ball is alive when it is released by a shooter or thrower, or legally tapped by a jumper during a jump ball; the game clock starts only when the ball becomes alive; compare with live.
Alive
in college, the possession arrow changes direction after each subsequent jump ball situation, alternating which team gets possession for the throw-in
Alternating-possession rule:
the last pass to a teammate that leads directly to a field goal; the scorer must move immediately toward the basket for the passer to be credited with an assist; only 1 assist can be credited per field goal.
Assist
the rectangular structure, 6' x 3 1/2', to which the basket is attached
Backboard
the area from the midcourt line to the end line furthest from the offense's basket.
Backcourt
the player with the ball; usually the point guard at the start of a play.
Ball Handler
a shot where the ball is first bounced (or banked) off the backboard at such an angle that it then drops into the basket.
Bank Shot
Same as Endline
Baseline
attached to the backboard, it consists of a metal rim 18" in diameter suspended 10' from the floor, from which a 15-18" corded net hangs, and through which points are scored; also used to refer to a successful field goal.
Basket
when an offensive player, with or without the ball, is able to get past an opponent who is guarding him.
Beat the Defender
a pass from a ball handler who does not see his receiver, but is estimating where he should be.
Blind Pass
the successful deflection of a shot by touching part of the ball on its way to the basket, thereby preventing a field goal.
Blocked Shot
the use of a defender's body position to illegally prevent an opponent's advance; the opposite of charging.
Blocking
alumni supporters of college teams.
Boosters
a player's attempt to position his body between his opponents and the basket to get rebounds and prevent the opponents from doing so.
Boxing Out
fast break
Break
the circular area at midcourt from which jump balls are taken.
Center Circle
an offensive foul which occurs when an offensive player runs into a defender who has established position.
Charging
see one-on-one showdown.
Clear Out
the president of the NBA.
Commissioner
the 94' x 50' area bounded by 2 sidelines and 2 end lines containing a basket at each end, on which a basketball game is played.
Court
a player's ability to see everything on the court during play — such as where his teammates and defenders are set up — which enables him to make better choices in passing; the best point guards possess this.
Court Vision
when a ball handler dribbles the ball across his body from one hand to the other.
Crossover Dribble
the imaginary area directly above the basket where goaltending or basket interference can occur.
Cylinder
any ball that is not live; occurs after each successful field goal or free-throw attempt, after any official's whistle or if the ball leaves the court; it stops play which is then resumed by a jump ball, throw-in or free-throw.
Dead Ball
the act of preventing the offense from scoring; the team without the ball.
Defense
a rebound of an opponent's missed shot.
Defensive Rebound
when two teammates join efforts in guarding a single opponent.
Double Team
the direction a team on offense moves, from its backcourt into its frontcourt and towards its own basket.
Down the Court
the method by which NBA teams annually select college or foreign players to their teams, designed to promote balanced competition in the NBA.
Draft