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118 Cards in this Set
- Front
- Back
Overtones |
all freq. present in a sound |
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Harmonics |
even overtones (integer multiples) |
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Frequency |
the rate at which a periodic wave repeats |
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Wavelength |
the point between successive crests on a periodic wave. |
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Decibels |
A logarithmic unit used to express the ration between two values of a physical quantity, often power or intensity |
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+10 db |
Subjectively twice as loud (perception) |
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+6 db |
Objectively twice as loud (scientifically) |
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+3 db |
Theoretically twice as loud (from the source) |
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Equal Loudness Contours |
Show how much we have to correct frequencies so we can perceive them at the same exact level |
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Threshold of Hearing |
The point at which a sound becomes inaudible 0db |
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Transducers |
A device that converts variations in physical quantity, such as brightness or pressure, into an electrical signal, or vice versa |
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Positive polarity |
the compression of air |
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Negative Polarity |
the rarefaction of air |
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Balanced Cabling |
three lines: normal polarity (hot) reversed polarity (cold) and the ground wire
The receiving device flips the reversed polarity signal, effectively canceling most noise that was acquired along the length of the cable |
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Unbalanced Cabling |
two lines: the signal ("hot") and the ground
The receiving device interprets the signal by comparing the hot signal with the ground Any noise/interference picked up along the length of the cable it then included as part of the signal |
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Most common Unbalanced Cables |
TS (quarter inch mono) RCA |
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Most common Balanced Cables |
TRS (quarter inch stereo) XLR |
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Shielded Cables |
Reduce interference, but limited to 20 ft. |
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Phon pronounced as "PHONE" |
Unit of loudness level for pure tones
By definition the number of phon of a sound equals the db SPL of a sound at a frequency of 1kHZ that sounds just as loud |
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Frequency Response |
The qualitative measure of the output spectrum of a system or a device in response to a stimulus |
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Dynamic Range |
Describes the difference between the loudest and quietest portions of an audio signal. |
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VU Meter |
Volume Unit Meter Displays average loudness with a slight delay by definition, it displays the RMS (Root Mean Square) Voltage with 300ms response and release times |
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Peak meter
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Displays peaks (transients) Fast response time, Release of actual parts can be delayed (Controllable parameter) |
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Flat Frequency Response |
accurately produces or reproduces the frequencies |
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Unit for Frequency |
Hertz (Hz) "Cycles per Second) |
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Timbre |
The diversity of frequency content in a sound |
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White Noise |
Each frequency is played equally |
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Pink Noise |
Each frequency is represented equally |
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Amplitude |
Compression and Rarefaction measured from the zero point of a wave to the peaks |
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How it works: Dynamic Microphone |
Sound pressure changes vibrate the diaphragm The diaphragm is connected to a coil of wires The coil of wires move back and forth over a magnet This produces an electrical charge (the audio signal) |
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Features: Dynamic Mic |
-Relatively inexpensive -Handle rough treatment -Do not require power -High threshold for feedback // Ideal for live use -Response is far from flat -Simple, few moving parts -Sturdy -Does not require batteries |
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How it works: Ribbon Mic |
Works just like a dynamic mic, but with a small "ribbon" suspended in a magnetic field Fluctuations in air pressure vibrate the ribbon The ribbon is open both to the front and to the back, meaning it is subject to sound bi-directionally |
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Features: Ribbon Mic |
Subject to significant "proximity effect" Classic radio mic and ideal vocal mic The resulting bass boost close up results in a warm sound The ribbon itself is quite fragile, subject to temperature change Typically bi-directional but can be shielded Typically expensive Typically flat response with some bass boost |
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How it works: Condenser Mic |
A capacitor stores energy in the form of electrostatic field, between a front plate (the diaphragm) and a back plate. Sound pressure fluctuations move the front plate When closer to the back plate, charge current occurs (+) When further apart, discharge current occurs (-) As voltage is required for this, it must either have a battery orde powered by external phantom power |
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Features: Condenser Mic |
Requires phantom power (Unless an electret condenser) Flatter frequency response than dynamic Generally more expensive, not as sturdy |
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Phantom Power |
Provides power (48v) to condenser mics via a regular balanced cable. XLR Pin 1 is ground, Pin 2 is Hot, and Pin 3 is Cold Power is carried identically on 2&3 It can come from a mixer, a preamp, direct box, or a standalone device Avoid powering anything that doesn't require power |
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Proximity Effect |
A change in the frequency response of a microphone, having a directional pickup pattern, that produces an emphasis on lower frequencies Only applies to uni-directional mics |
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Pad |
Reduces the output of the microphones capsule Some mics have multiple attenuation levels This does not change the microphones noise floor For use in instances of high SPL |
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Factors that go into picking the right microphone: |
The frequency response/range Dynamic range Directional sensitivity Polar patterns - Omni - Bidirectional - Cardioid |
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Point Source |
A single, locatable source Each loudspeaker is a point source of audio |
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Active vs. Passive |
Active has a built-in amp XLR or TRS Passive requires an external amp speakON cables |
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Features: speakON Cables |
Reduces confusion with low-current cables Lock into their sockets with a twisting motion (less prone to disconnection Shielded from human touch, preventing electrical shock The contacts do not short out during connection or disconnection |
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How it works: Dynamic Loudspeaker |
The cone is moved by a coil, which moves over a magnet via + and - AC Dynamic mic, in reverse |
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How it works: Ribbon Design |
Ribbon mic in reverse |
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Features: Ribbon Design |
Very little mass, accelerates very quickly; good high frequency response Fragile |
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Direct Radiators |
Just a dynamic speaker without the enclosure However, this Interferes with itself |
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Enclosures |
The casing of a dynamic speaker |
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Speaker Ports |
The port (vent) is carefully placed so it amplifies a band of low frequency energy The placement of the port would change how the speaker is tuned |
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Crossover |
Fixes issues with overlapping frequency ranges from loudspeakers When multiple speakers are used, issues arise from the overlap of frequency ranges produced by the separate drivers |
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Dispersion |
How sound is projected from the source of the speaker |
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Horn Loading |
Increased efficiency More focused dispersion |
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Environmental Delay |
Delay in ms = 1000 (distance (ft)/1130) Or For every 100 feet, 90ms |
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Analog vs. Digital |
A simple explanation is that "analog" represents continuous data, whereas "digital" represents discreet, divided data |
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Magnetic Tape |
A typical plastic film with a coating of tiny particles capable of holding a magnetic charge The coating is typically iron oxide or chromium dioxide |
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How it works: Recording to a tape |
the record head converts an electrical signal into a magnetic field that can be used to create a pattern of magnetization in the tiny magnetic particles of the tape |
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Issues: Magnetic Tape |
Magnetic tapes has a nonlinear response at low signal strengths (it becomes imprecise with errors |
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Bias |
Fixes main issues with low-amplitude signals Bias is added to analog tape recordings to improve fidelity An inaudible high frequency (above 40kHz) is added to the signal before its recorded |
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Tape Saturation |
A kind of analog distortion that occurs when all the particles are as magnetized as they can be This can be used to positive effect, adding grit in particular styles of recording This can also sound bad when overdone |
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Gap loss |
Occurs when certain frequencies are mildly attenuated as a result of the gap within the magnetic heads |
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Tape Hiss |
Noise caused by the finite size of the magnetic particles in the tape. The signal to noise ratio increases at faster speeds or with wider tracks (more magnetic particles to provide greater precision) and decreases at slower speeds or with narrower tracks |
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Effects of Tape Speed |
Tape speed affects the quality/accuracy of the recording Faster moving tape provides opportunity for more precise recordings Slower tape speeds mark more potential for impression, including increased effects of tape imperfections |
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Common tape speeds (inches per second) |
15ips - professional standard 30ips - exceptional treble response, great signal-to-noise ratio. Bass can be adversely affected 22.5ips - when audio data is connected directly to video film, audio must move at the same rate; this is the standard for 70mm film at 24fps |
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Crosstalk |
Audio "bleed" between tracks on a multitrack tape |
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Wow and flutter |
Variations in freq that occur as a result of instability in a tape's speed (perhaps during the recording process) they mean the same thing, but differ in duration - Flutter is a quick fluctuation - Wow is a longer pitch fluctuation |
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EQualization |
The process of altering the frequency response of a system (or part of a system) using simple filters |
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Filter |
An amplifier that changes an audio signal through a combination of amplifying, passing, and attenuating various frequency ranges |
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Pass Filters |
Lets one range of frequency through, while attenuating other ranges |
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Low Pass Filter |
Frequencies below the cut-off frequency pass. Frequencies above the cut-off frequency are attenuated (shall not pass) |
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High Pass Filter |
Frequencies above the cut-off frequency pass. Frequencies below the cut-off frequency are attenuated (shall not pass) |
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Band Pass Filter |
Built around a center frequency The "width" of that band is the bandwidth |
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Most common Filter Variables |
Cutoff frequency Q |
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High Shelf filter |
* Does not attenuate below the cut-of frequency
* Instead adds the variable of "GAIN" to the frequency range above the cut-off frequency |
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Low Shelf Filter |
* Does not attenuate above the cut-off frequency.
* Instead adds the variable of "GAIN" to the frequency range below the cut-off frequency |
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Graphic EQ And its variables |
* An equalizer built around multiple Band Pass Filters
* The bandwidth of these filters is "hard-wired" to ensure a reasonable crossover between - the filters * Center frequencies are also hard-wired |
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Parametric EQ And it's variables |
* Highly controllable multiband EQ
* Bandwidth * Amplitude * Cut-Off * Center Frequency or Crossover Frequency |
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Dynamic Processor |
* Alters the amplitude of an output signal based on the amplitude of an input signal
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Compressors |
Decrease the dynamic range of an audio signal |
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Compressor Variables |
Threshold Ratio Makeup Gain Knee |
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Threshold |
the point above or below which the amplitude will be changed |
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Ratio: |
how much above or below the threshold the amplitude is changed |
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Make-Up Gain |
gain added to the signal after the compression occurs so that the signal peaks are not too quiet |
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Knee |
a softening on the threshold point |
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Compressor Attack |
* How long until compression occurs after it arrives at the threshold
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Compressor Release |
* The time it takes for compression to be removed after the hold
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Compressor Hold |
* How long the compression remains after it leaves the threshold
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Pumping |
Sudden and (usually) unwanted deep gain reduction |
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Breathing |
a slower return (release) to operating level with a noticeable rise of the noise floor |
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Limiters |
* Limiters are employed to define the maximum amplitude that can be achieved for an audio signal, they are often employed to avoid clipping, but can not do so because they cannot respond to signals immediately
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Limiter Params. |
* Threshold
* Ratio (typically 100:1 or infinity:1) * As fast as possible attack times (often undefined) * Release times vary, but typically they are short |
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Another Word for Noise Gate |
Dynamic Expander |
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Noise Gates |
* Mute an audio signal when it is below a certain threshold
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Noise Gate Params. |
Threshold Ratio Knee & Temporal Controls |
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Sidechain/Key-Input |
* The dynamic processor is not responding to the signal it is altering. It is responding to another signal (the side-chained signal)
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Delay |
an effect in which an audio signal is recorded onto a temporary storage medium and is played back after a specified interval of time |
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Tape Delay |
Analogue delay: Used magnetic tape as the means to record and playback the input at a user-controlled time interval. * Longer delays would use multiple tape decks |
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Digital Delay |
Makes use of a buffer to store the audio signal for delay. * Can be a separate piece of hardware or software. |
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Digital Delay Variables |
* Delay (time interval)
* Mix (dry/wet) * Feedback (how much of the delayed signal returns to be delayed again) * Echoes (Measures feedback in terms of the number of echoes a given source will have) |
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Doubling Delays |
a very quick delay. Intended to give the effect of doubling an audio source (30-50ms) |
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Slapback Delays: |
* 75-250ms, very dry
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Reverb |
a delay-based effect intended to emulate an acoustic space (real or fictional) |
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4 parts of reverb |
* Init. Impulse (the sound source)
* Establish the size of a space * The Onset of Reverb * Decay * Though a room size is a variable in this, speaks more about materials |
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RT60 |
* The amount of time for the reflections of a sound to decrease by 60db
* Used to measure length of reverb trails |
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Physical ways to produce reverberation |
* Chamber Reverb
* Plate Reverb * Spring Reverb |
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Chamber Reverb |
* Using an actual physical space to create the reverberation
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Plate Reverb |
* Creates reverberation by producing the audio source in connection to a metal plate
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Spring Reverb |
* Introduces the source signal to a spring, which vibrates in response
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Digital Reverb |
* Creates reverb through signal processing effects
* Typically includes series of delays and filters, taking into consideration variation in the stereo field (or 5.1 field or whatever) |
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Convolution reverb |
* Convolution is a mathematical process for combining two functions
* In case of convolution reverb, one function is your audio signal. The other is the impulse signal of the space that is being emulated * When well done, convolution reverb is processor intensive, but highly effective |
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Direct sound : Reverb ratio |
Wet/Dy Mix
Establishes distance from source |
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Binary |
The digital world, at its most basic, is a binary system. Binary numbers exist in a base-2 counting system Each bit is one binary digit (Binary digIT). A 0 or a 1 |
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Bit depth |
the amount of SPL data collected * The number of bits that each sample consists of * CD quality is 16 bit |
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Sampling rate |
how fast the SPL data is collected * CD quality is 44.1kHz |
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Nyquist Frequency |
Half the Sampling rate; A digital signal cannot be higher than this |
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Aliasing |
high frequencies fold downward, creating new frequencies |
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Anti-Aliasing |
a low pass filter with a cut-off less than the nyquist freq. should negate any possible aliasing |
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Sample and hold |
* Part of the process of converting an analog signal to a digital one
* The sample is held for the length of time |
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Dithering |
Adds Noise to a signal to remove digital artifacts caused by altering the bit depth or sampling rate. |
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Diffraction |
the bending of waves around small obstacles and the spreading out of waves beyond small openings.
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