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23 Cards in this Set

  • Front
  • Back
Newton's First Law of Motion
A body continues in a state of rest of in a uniform motion of a straight line unless made to change by outside forces acting on it

(A body at rest stays at rest)
(A body in motion stays in motion)
Newton's Second Law of Motion
F=ma

Force = mass x acceleration

The amount of acceleration that a force can produce depends directly on the mass of the object being accelerated
Newton's Third Law of Motion
m1 x a1 = m2 x a2

When two bodies interact, they create equal and opposite forces on each other
Newton's Law of Gravity
F = (G x m1 x m2) / R^2

Every mass exerts a force of attraction on every other mass

*NOTE: R is the distance between the two masses
Kepler's Third Law of Orbital Motion
P^2 = (4 x π^2 x a^3) / [G x (m1 + m2)]

Describes the orbits of two bodies around their center of mass, following directly from Newton's Law of Gravity

*NOTE: P is the orbital period and a is the distance of the semi-major axis (the radius)
Light
Also known as electromagnetic radiation, it is the fastest thing in the universe and doesn't need any medium to carry it (can travel in a vaccum)

Contains both a wave-like property (classic model of alternating electric and magnetic fields) and a particle-like property (quantum model made up of discrete packets of photons)
Speed of Light
3 x 10^5 km/sec

Constant (never changes) and is the same for all observers regardless of relativity
Five Fundamental Properties of Light
Speed (c)
Direction
Wavelength (or frequency)
Polarization
Amplitude (or Intensity)
Wavelength Classification
(in decending wavelength)
Gamma Rays
X-Rays
Ultraviolet
Visible
Infrared
Microwaves
Radio Waves

Only Visible and Radio waves can pass through the Earth's atmosphere (some infrared wavelengths as well)
Blackbody
An idealized, opaque body at a uniform temperature which reflects no light but emits light with a specific spectral distribution given by Planck's Law

Gives a pure measurement of temperature because the radiation it does emit is entirely the result of its temperature
Wien's Law
Max Wavelength = (0.0029 Km) / T

Describes the wavelength at which the intensity of a blackbody peaks
Flux
(and the Stephon-Boltzmann Law)
F = σ x T^4

Reflects the total energy emitted per unit of time (second) per unit of area at the surface of a blackbody

*NOTE: Strong temperature dependance
Luminosity
L = 4 x π x σ x R^2 x T^4

Describes the total amount of energy a body is emitting per unit of time (second)
Spectral Dispersions:

1. Continuous Spectrum
2. Emission-Line Spectrum
3. Absorption-Line Spectrum
1. Emitted by a perfect blackbody

2. Emitted when radiation passes through a gas cloud in front of a cold background (produces bright lines)

3. Emitted when radiation from a hot blackbody passes through a gas cloud that absorbs specific lines (produces spectrum with lines missing)
Importance of Spectral Lines
Identification of atoms and molecules
Relative Abundances of different atoms and molecules
Physical conditions (temperture, density, etc)
Velocities
Four Fundamental Forces of Nature
1. Gravity
2. Electromagnetism
3. Strong Nuclear Force
4. Weak Nuclea Force
Hydrostatic Equilibrium
A balance of forces in stars that balances the force of inward gravity with outward pressure
The Proton - Proton Chain

(Nuclear Fusion)
1. Two Hydrogen fuse to produce deuterium, a positron, and a neutrino

2. A Hydrogen and a deuterium fuse to produce a Helium 3 and a gamma ray photon

3. Two Helium 3's fuse to produce a normal Helium and two Hydrogens

NET RESULT: Four Hydrogen produce one Helium, two positrons, two neutrinos, and two gamma ray photons in the end
Efficiency of Nuclear Fusion and the Proton - Proton Chain
0.7% efficiency

Efficiency = 0.03/4
Efficiency = energy output/total input
Lifetime of a Star
time = Mass ^ -2.5

Lifetime of a star is almost entirely determined by its mass
Stellar Paralax
d = 1/p

The apparent motion of nearby stars against a more distant background of stars, galaxies, or quasars caused by the orbital motion of the Earth around the sun

*NOTE: D is in parasecs and p is in arcseconds
Brightness
b = L / (4 x π x d^2)

Similar to flux in that it measures energy per time per area; however, brightness measures this quality some distance away from the object and not at the surface

*NOTE: If brightness and luminosity are known, then it is possible to find distance
Standard Candles and the distance ladder
1. Parallax Angles
2. Cepheid Variable stars
3. Type Ia Supernovea