• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/19

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

19 Cards in this Set

  • Front
  • Back
  • 3rd side (hint)
Invention
Creating new technical solutions by developing new
knowledge or combining existing knowledge in new
ways
Innovation
Commercialization of invention by producing and
marketing a new good or service or by using a new
method of production (or …) … in general, unleashing
the potential value of inventions for society
Producing technology that creates most value
– Being innovative  Any innovation has potential rivals
– To win, create value for customers (real or perceived)
Ability to capture value from innovation
Technology embodies knowledge, which is inherently hard
to “own”
– Firms can capture value from both their own technology
and that created by others
Profits
from
Innovation
–Value
generated by
innovation
–Ability to
capture value
from innovation
Ability to
capture value
from innovation
• Legal (property rights)
• Secrecy
• Complementary resources
• Lead time (first mover
advantage)
Value
generated by
innovation
• Commercialization
strategies
• Standards Strategy
• Organizing for Innovation
Alternative Strategies for Commercializing Innovation
-Licensing
-Outsourcing certain functions
-Strategic Alliance
-Joint Venture
-Internal Commercialization
Dominant Design
A generally adopted configuration
that defines the look, functionality, and production criteria
for a product.
– Internal-combustion steel-framed car
– Tubular-fuselage fixed-wing airplane
– QWERTY typewriter
– IBM PC mini computer
– CMOS semiconductors
Interface Standard
A generally adopted specification
that defines the way in which different components interact
with each other.
VHS, TCP-IP, MP3, USB, DVD, Bluetooth, Flash video
Standards can be set by...
(1) Government (2) Non-governmental voluntary groups
(3) Companies competing in the market place
Network Externalities: Value to user depends on how
many other users adopt that product
 Linkages between users (e.g. telephone, file swapping,
online gaming)
 Availability of complementary products (e.g. BlueRay
movies, I-tunes music, games, software)
– User lock-in is also important: limits buyer power and poaching
by rival standards
Open standards decrease profit appropriation
– Rivals imitate easily
– Increases buyer power and supplier power due to
lower switching costs
– Possible loss of control (Java-Microsoft … Android?)
Open standards increase market acceptance
(value generation)
– Low switching costs for buyers increases demand
– Less uncertainty for suppliers regarding design
elements leads to more suppliers and lower costs
– Can encourage innovation in your standards as
opposed to rivals
– More network externalities (builds critical mass)
Patents -
Copyrights -
Trademarks -
Trade Secrets -
Patents —exclusive rights to a new product,
process, substance or design.
 Copyrights —exclusive rights to artistic, dramatic,
and musical works.
 Trademarks — exclusive rights to words, symbols
or other marks to distinguish goods
and services; trademarks are
registered with the Patent Office.
 Trade Secrets — protection of chemical formulae,
recipes, and industrial processes.
Lead Time
If rivals can imitate-- time lag is the major
advantage of the innovator.
 But maintaining lead-time advantage requires
continuous innovation
 Lead time is reinforced by learning effects
First mover (dis)advantage
Advantages---
– Above-average
returns until other
competitors respond

Disadvantages---
 Uncertainty about
demand / technology
 High development costs
 Risk adopting a losing
standard (Betamax /
VHS)
 Competitor with strong
complimentary resources
may be watching
effectively
– Start down the
learning curve earlier
– Build brand and gain
customer loyalty
– Build complimentary
resources
– Opportunity to set
standards
Profiting from Innovation
– Companies must pay close attention to how they will
appropriate value from innovation
 Often others will appropriate the returns
– Innovative companies must also consider how they
can compete effectively against entrenched industry
incumbents
Generating value from Innovation
Generating value from Innovation
– Pay close attention to commercialization strategies
– Open innovation can be a powerful force
– Competing on standards is common and important