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71 Cards in this Set

  • Front
  • Back

Catharsis

Cleansing wash of emotions, comes from a successful production.

Suspicion of disbelief

Audience lets g of what's real


- License (a way to manipulate an image)


- Representative of the real

Persistence of vision or Phi Phenomenon

Depends on a biological way of seeing


- Human eye ceases to see moment of blackness (i.e., strobe light)


- Light lingers on our rods and cones


- Biologists call this the phi phenomenon, since we are able to perceive only a certain number of changes per second

Representation/Sensation

What the film represents relative to experience and how an audience feels after watching the film.


- Sensation is kinetic (quality of senses)


(i.e., music is a kinetic medium because we are moved by the sense of music, only focus on sound)


- Camera image can be representative to reality and real life (though it can be manipulated by actors)

Mimesis + Kinesis Conviction

- Mimesis involves the representation or imitation of the real world


- Quantities of motion picture experience is whether experiece is actually happening (i.e., when watching a film, you know it's not real, but at the time it feels real)

Boiler room phenomenon

One function of culture in a society, that shows the work done by those of a lower class (i.e., boiler room on a ship, keeps society going)

Narrative

Retelling of a story

Expressionism and Realism


(Film as a new medium, Roemer's "The Surface of Reality and Arnheim's "The Complete Film")

Film is concrete (realist)--> Roemer


- Film must be realist


-Tries to obtain conviction (audience relative to world, must be realistic)


Film is flexible (expressionist)-->Arnheim


- Point of expression for an artist isn't the same as the real but different


- Difference exploits content


- Becomes limited if too real


- More plastic the more creative you can be



Primary vs. Secondary experience (Related to realism and expressionism)

Primary = Heard from oneself, told in first person


Secondary: Watch film and know that it's happened (i.e., documentary and narrative)


- More radically you treat form, less concrete

Interior Landscape

Representation of unconscious psyche (interior fantasy, only happens in one's mind)


- An example could be a Méliès film

Formative Impulse


(Arnheim reading)

Desire of the artist to form reality to audience (i.e., sculpture and painting)-->form material to your own ends


- Film and photography does this by manipulating experience

Susan Sontag "Film and Theater"

- Film and theater are distinct and authentic arts


- For film, one must define the basic nature of medium


- Movies move from theater (actors, frontally) to cinematic fluidity (testifying scope of cinematic eye)


- Camera can be passive/selective (edited) vision


- Theater is never a medium

Centeredness

Location relative to production


- When a play is going on, being in the center acquires one the best possible view of the production


- In film, being centered doesn't matter (image appears to be for you)


- In literature, one has to create the image through words (becomes a single channel)

Audience Contract

Audience comes into a space for a reason (they have certain expectations)


- If these aren't met, they become disappointed in production


- Been educated to expect certain things from a film (monetary exchange)


- Media artists will frequently go outside audience contract, thus audience will not like exchange

Protagonist

Lead character that we as an audience follow throughout


- Center of the story

Continuity of Time and Space


Something being continuous in time

Contemplation vs. Distraction

- Distractive state of mind: we are distracted by what's on screen, in novels however, our mind is actively engaged (contemplate actions and imagery)


- Don't have time to be distracted, film is an unchangeable speed (we accept images that we see)

Awareness of the maker

We are aware of makers of the text (understand the nature of the language


- (i.e., Harry Potter has a specific style because of J.K. Rowling's way of writing)


- Film becomes transparent (we are distracted by the images to be aware)


- In a novel, people have control of experience since it's more interactive

Continuity

Continuation of the story


- Despite compressions it's continuous

Contextual vs. Noncontextual Performance

- Context: Theater, since it's shown in a continuous fashion


- Noncontext.: Film, since it jumps around


- Film is permanent (since it's a permanent performance)


- Theater is ephemeral since the performance varies

Transparency

Never able to convince an audience, since our perception is limited


- One is aware of craft in theater, so it never feels 100% real


- Film is so close to life (looking through it rather than at it)

Proscenium

Area of the theater surrounding the stage opening (arch above the stage is also part of this)

Process of making (continuous vs. assembly)

How something is put together


- Theater = real space and real time


- Film = assembled performance (never happening continuously)

Perpetual Presence

When all past, present, and future actions take place in the hear and now

Mise-en-scene


(Monaco, "On Editing (from "Montage" to "Mise-en-scene")

Prestyliseation, scenecraft, camerawork (how actions work in space


- involves what you're doing with the camera (camerawork)


- Prestylisation = configure reality before you take the shot


- Scenecraft = how the set is designed

Editing

Involves postsylisation and editorial work (how scenes are cut and etched together)

Dynamitisation of space

On an edit, it moves an audience to a different place in time


- Takes place relative to a frame


- Edits between space, time moves (shifts in space)


- Cinematographer can move the camera

Spatialization of time

Continuation of time relative to space, taking place scene to scene


- Time = change in spaces (i.e., film edits)

Montage

Eisenstein believed that film should go further in medium


Frictional editing: From 2 meanings, gets a 3rd conflict (shots become separate units, differential shots, and looks at visual content)


Impressionistic montage: break action up into bits (perceived at a specific time and is linear to the order of the film)


- gives a sum, relative to a situation (i.e., workout sequence)


- Time can lose its order


Sequential/Linear montage: Scenes are in order (sequence and linearity)


Virtual montage: Puts images over and around one another (lack of perceivable order)


- Order as a dream or non-ordered

Screen time


(Hauser, "Space and Time in Film")

Encompasses time, compressing it into a feature film

Real time

Life how we experience it


- Time how we experience it

Virtual time

Non linear time (sequential)

Screen Space

Compressed, space = reality (makes it feel longer/shorter)


- Evokes real time


- Gives the effect of real time


- Director takes out unnecessary scenes

Real space

Space how we preserve it

Virtual Space

Dream space (unaware of physical logic)


- Filmmakers are not forced to focus on one specific timeline

Justified/unjustified

Audience look at film as a material object (they are supposed to look at it in an actual reality)


Justified = explains why shot is being shot


Unjustified = when camera does something on it's own

Simultaneity

- Temporal: Different events going on at the same time (same time different space


- Spatial: Same space, different times (i.e., Citizen Kane dinner scene)


- Virtual: Everything at once

Montage, Decoupage

- Sequences are produced before and during the film


- Camera structures the film through formation of mise-en-scene

Closed and open form

Have to do with the attitude towards the frame


- Closed = no reality outside of the frame


- Open = implies ongoing material, outside of the frame


- Frame as a boundary: Frame contains what is known (closed vs. open)

Phenomenon of a person/POV

- 3rd person Omniscient: Common storytelling form in moving image experience


- 3rd person normal: One set position, long unedited takes


- Specialist: Requires an audience to have an advanced education to see what's going on


- 2nd image: Audience is addressed to what is happening on screen


- 1st person normal: When camera assumes POV of the person on screen (feel something that happened to you at some point)


- 1st person interior: Film tries to show sensibility of audience


- Objective v. subjective: Camera attitudes involved in 1st v. 3rd person (objective = natural experience; subjective = opinion based)

Assembled Performance


(William Bayer "Actors")

Actor works with the director to create a crafted performance

Gaze

Watching what is onscreen


- Looking without consequences


- Ziplessness (act of actual consciousness; seeing a dead body isn't happening at the time) and ID with camera


- Audience feels itself as camera, not the individual

Conspiracy with a device

Performance evolves through director relative to camera (makes ultimate piece of film)


- (i.e., Sunrise)

Intimacy Product/Distance performance

Film can be intimate because we are close to the actor. It becomes distant because it's done with "machines watching"


- Critical distance: Cannot overcome distance of stage relative to real world (forget about distance with decay

Manufactured Presence

Artist builds a presence from past roles


- Actors from long careers know what the audience wants (i.e., Harrison Ford)


- Support audience expectation and not going counter to it in real life


- Remanufacture oneself to meet expectations

Second hand artist (actor v. director)

Director tells actor what to do (neither have full control) Not a full scene artist


- Actor must trust director and editor

Sound/Noise

Sound = General speech around us


- pay direct attention to tones


Noise = Excess factors that are dismissed due to irrelevance


Difference between the two = talking at a party: noise is the music, sound is the convo


- Cannot frame sound out


- Audience contract involves giving up noise

Literal/Nonliteral sound

Literal = sound with concrete content/concepts


Nonliteral = When sound is unable to show concrete content (i.e., music)

Source connected/Disconnected

Connected = Sound where you see source on screen (i.e., dog, then the dog barks)


Disconnected = Cannot correct sound with source (controlled through the frame in cinema

Selective Hearing

Choosing what noise is dominant/necessary

Sound as Support

Added sound for support (i.e., footsteps)

Friction

Sound causes us to be nervous (juxtapose this with friction)

Harmony & Melody/Mix

Taking musical composition and applying to film


Harm./Mel = Sum of these constitute composition of the piece


Mix = Mixture of all tracks; Raising/ lowering of volumes relative to picture


- Filmmaker deals with different sound quantities



Toolbox for production

1. Mise-en-scene = the stage craft/camerawork


2. Editing = Deciding which type of editing is needed in constructing the film


3. Performance = Becomes assembled


4. Sound


5. Structure = Starts w/ script (narrative/non narrative)

Zipless Centeredness


(Susan Langler "A note on Film")

Lens put viewer in front of viewing experience


- When you dream your persona is at the center of experience (literally)

Porthole Effect

Vision is created by this


- "mind's eye": Mind's focus and what it's focused on

Interior Landscape

Landscape of inner world


- Dream logic: We go through daily life to exist (becomes a created experience)

Virtual Simultaneity

How human mind works

Styles of Dreaming

Every human has their own style of dreaming


- Style can involve the content

Virtual physics (virtual time and space)

Constraints on real life where we have no control

Psychological Essence

Ability to get at character without representation to story


- Creating a character without telling a story (goes directly to the interior of character)

Structuralism


(Properties of Avant Garde/Experimental Film Dulac = "Myth of Entertainment" and Youngblood = "Avant Garde")

Movement that examined film and its relationship to the audience


- Reflexivity and deconstruction fall under this category


- Separate medium so audience could become aware of the things they are seeing


- Exposing intentions of artist

Deconstruction

Separating a work of art into its component parts in order to analyze it (illusions are generated by maker)


- (i.e., Structuralist films are deconstructed, undercuts the idea for emotions)

Intellectual Ecstacy

One must be knowledgeable of film aesthetic to appreciate/enjoy it

Broadcast/ Receiver


(Antin "Video: Distinctive features of medium")


-Antin writes in the 1980's when broadcast TV was big

When you send a television stream via a radio stream, it's only one way


- TV cannot talk back "one wayness"

Live Medium

Can only operate in real time


- Live immediate: knowing program is happening at a period of time


- Emphemeral: Program ends, cannot be seen again


- Believable: Program is realistic

Three Wall Phenomenon

Had to create a sound stage (3 walls)


- Dollhouse phenomenon: looking into a space, similar to a dollhouse = manufactured reality

Studio Aesthetic

Talk shows, soaps, etc. It's economically efficient and they're all on a studio set

Myth of Liveness

All TV feels live

Occasion/Environment


(Davis "Film/Video Going")


- Davis writes in a time where TV and movies were separate experiences


-Cooperate structure

During early years, television was at home, films were an occasion


- TV can just be in the environment, something that you can watch optimally


- People want opportunity of occasion

Felt Link

Involves cultural simultaneity. Unique feeling of watching something in your environment, but know that others are watching it at the same time(i.e., 9/11)


- Have an invisible but felafel link