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20 Cards in this Set
- Front
- Back
Agon
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Competitive Play
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Alea
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Play based upon the workings of chance
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Mimicry
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Play based on imitation or make-believe
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ilinx
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Play to promote vertigo, dizziness, and disorder
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Ludus
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One pole of continuum. Play structured by formal rules.
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Paidai
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One pole of continuum. Spontaneous, unstructured play.
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Defamiliarization
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Presenting everyday objects and experiences in unfamiliar ways. Russian Formalism held that this is one of art’s primary purposes.
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Taylorism
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A theory of “scientific” management that tried to dictate every movement of a worker’s body.
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Negative Feedback
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A feedback signal that inhibits change and keeps a system functioning within parameters.
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Positive Feedback
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A feedback signal that amplifies change and leads to unpredictable, chaotic effects.
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Cybernetics
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The study of feedback systems in both technology (such as a thermostat) and biology (such as a nervous system).
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Orientalism
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An Ideology that Assumes There is a firm distinction between “the West” and “non-Western” cultures. & Non-Western cultures are characterized by traits the West lacks, fears, or both.
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Cinematic or Cut Scene in video games
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A non-playable part of a video game that establishes backstory or moves the narrative forward.
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Aura
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The sense of authenticity an original artwork conveys when you are in its physical presence.
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Simulacrum (Jean Baudrillard’s definition)
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A Representation that 1> has multiple identical copies 2> represents something that does not exist apart from the technology used to create the representation.
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Imitation
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A copy of something that can be compared to the original.
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The Expanded Field
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Art from the last third of the 20th Century that broke down boundaries between mediums.
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Base / Superstructure Model
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The theory that Social & Economic structures wholly determine Art & Culture.
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Identification
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A process in which one takes aspects of another as a model for oneself.
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FPS
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First Person Shooter A video game where one wanders around (usually with a weapon in your view frame) and shoots things.
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