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20 Cards in this Set

  • Front
  • Back
Agon
Competitive Play
Alea
Play based upon the workings of chance
Mimicry
Play based on imitation or make-believe
ilinx
Play to promote vertigo, dizziness, and disorder
Ludus
One pole of continuum. Play structured by formal rules.
Paidai
One pole of continuum. Spontaneous, unstructured play.
Defamiliarization
Presenting everyday objects and experiences in unfamiliar ways. Russian Formalism held that this is one of art’s primary purposes.
Taylorism
A theory of “scientific” management that tried to dictate every movement of a worker’s body.
Negative Feedback
A feedback signal that inhibits change and keeps a system functioning within parameters.
Positive Feedback
A feedback signal that amplifies change and leads to unpredictable, chaotic effects.
Cybernetics
The study of feedback systems in both technology (such as a thermostat) and biology (such as a nervous system).
Orientalism
An Ideology that Assumes There is a firm distinction between “the West” and “non-Western” cultures. & Non-Western cultures are characterized by traits the West lacks, fears, or both.
Cinematic or Cut Scene in video games
A non-playable part of a video game that establishes backstory or moves the narrative forward.
Aura
The sense of authenticity an original artwork conveys when you are in its physical presence.
Simulacrum (Jean Baudrillard’s definition)
A Representation that 1> has multiple identical copies 2> represents something that does not exist apart from the technology used to create the representation.
Imitation
A copy of something that can be compared to the original.
The Expanded Field
Art from the last third of the 20th Century that broke down boundaries between mediums.
Base / Superstructure Model
The theory that Social & Economic structures wholly determine Art & Culture.
Identification
A process in which one takes aspects of another as a model for oneself.
FPS
First Person Shooter A video game where one wanders around (usually with a weapon in your view frame) and shoots things.