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113 Cards in this Set
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the action which the hero must perform in order to save his people/marry the princess, etc.
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the task
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a nearly superhuman deed that must be performed by the hero only
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the task
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an ordeal undergone by the hero in order to attain full status/maturity
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the initiation
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reperesents the transformation into adult life
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the initiation
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an adolescent must deal with problems/responsibilities of adulthood
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the initiation
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gains an increased awareness and understanding of the world and the people in it
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the initiation
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the search for someone of some talisman which, when found, and brought back will restore peace, order, and /or normalcy to a trouble land
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the quest
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the hero's path
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the journey
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represents the journey of life
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the journey
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may lead through danger, hardship, ordeals, and other tests of strength, maturity, and wisdom on the way to the goal
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the journey
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the hero is in search of information or some intellectual truth
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the journey
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a descent from a higher to a lower state of being
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the fall
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involves defilement and/or loss of innocence and bliss
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the fall
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is often accompanied by expulsion from a kind of paradise as penalty to disobedience and moral transgression
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the fall
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a parallel between the cycle of nature and the cycle of life
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death and rebirth
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morning and spring time represent birth, youth, or rebirth
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death and rebirth
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evening and winter represent old age or death
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death and rebirth
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actural ceremonies the initiate experiences taht will mark his rite of passage into another state
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the ritual
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the importance of this cannot be overstressed; they provide clear sign posts for the character's role in society as well as our own position in this world
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the ritual
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the gods intervene on the side of the hero or sometimes against him
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supernatural intervention
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battle between two primal forces
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battle between good and evil
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mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite great odds
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battle between good and evil
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tension often results from separartion during childhood or from an external source when the individuals meet as men
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father/son conflict
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the mentor often has a higher place in the affections of the hero than the natural parent
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father/son conflict
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usually suggests hope, renewal, or intellectual illumination
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light/darkness
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implies the unknown, ignorance, or despair
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light/darkness
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because it is necessary for growth, it commonly appears as a birth or rebirth symbol
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water/desert
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rain can suggest a character's spiritual birth
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water/desert
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represents barrenness and death
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water/desert
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nature is good, while techonology and society are often evil
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nature/mechanical world
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parts of the universe are associated with primordal forces that govern the earth
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heaven/hell
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the skies house the gods, the bowels of the earth house evil forces
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heaven/hell
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some characters exhibit wisdom and understanding of situations instincitvely as opposed to those supposedly in charge
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innate wisom/educated stupidity
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loyal retainers often exhibit this wisdom as they accompany the heroes on the journey
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innate wisdoem/educatied stupidity
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places of safety cantrast sharply
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haven/wilderness
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heroes are often sheltered against the dangerous wild for a time in order to regain helth and resources
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haven/wilderness
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represents knowledge, light, life, rebirth
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fire/ice
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represents ignorance, darkness, sterility, death
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fire/ice
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man with great courage and strength
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hero
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known for having honorable purposes
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hero
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characterized by self-sacrifice, and is willing to endure harship, even risk his life for the good of all
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hero
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must pay a price to attain his goal
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hero
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often leaves the familiar to enter a new, unfamiliar, challenging world before returning to his ordingary, but expanded world
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hero
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older, wiser counselor/teacher of the hero
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mentor
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gives hero gifts such as weapons, food, magic, information
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mentor
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serves as a role model and/or conscience for the hero
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mentor
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teaches survival skills by example
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mentor
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tests hero's courage and worthiness to being the journey
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threshold guardian
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shows that they journey will be hard
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threshold guardian
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announces the challenge which begins the hero's journey/ can be a person or peice of information
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herald
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upsets the balance of the hero's world
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herald
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worthy opponent with whom the hero must struggle in a fight to the end
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shadow
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must be destroyed or neutralized
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shadow
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young hero or heroine who must endure some training and /or ceremony before his/her quest
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initiate
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often wears white and are innocent
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initiate
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represents forces of evil
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evil adversary
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almost as strong as the hero
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evil adversary
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offers worldly goods, fame, or knowledge to teh protagonist in an effort to bring him/her over to the evil side
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evil adversary
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figure who is banished from a group for some crime
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outcast
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usually destined to become a wanderer from place to place
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outcast
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honorable and duty bound
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warrior
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fights for goodness and right
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warrior
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loyal to the hero, or a righteous cause
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warrior
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an animal that befirends man
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friendly beast
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monster usually summoned form the deepest part of the human psyche
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creature of nightmare
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often a perversion of the human body
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creature of nightmare
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loyal friends who are willing to risk or face any number of perils in order to be together
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faithful companions
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individuals who are somewhat like heroic servants
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loyal retainers
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duty is to protect the hero and reflect the hero's nobility
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loyal retainers
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redeemable devil figure saved by the nobility or love of the hero
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evil figure with the good heart
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hero who is spirited away as a young man and raised by stangers
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young man from the provinces
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later returnes to his home where he can see new problems and solutions
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young man fromt eh provinces
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an animal or more usually a human whose death in a public ceremony expiates some taint or sin tha thas been visited upon a community
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scapegoats
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death often makes them a more powerful force in the society than when they lived
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scapegoats
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gateway to the new world
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threshold
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hero must enter to change and gro
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threshold
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place of death
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underworld
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encounter with the dark side of the self or fear of death
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underworld
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place of great danger and/or lawlessness
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wilderness
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unicivilized
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wilderness
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threatens survial/life
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wilderness
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stream of time and the flow of circumstances
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river
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purity and righteousness regained
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river
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evil washed away
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river
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lace or time of decision
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crossroads
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when a realizeation is made and change or penance results
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crossroads
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puzzling dilemma or great uncertainty
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maze
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search for he dangerous monster inside of self
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maze
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journey into the heart of darkness
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mze
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strong place of safey that hold treasure of princess
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castle
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may be enchanted or bewitched
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castle
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stronge place of evil
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tower
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isolation of self
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tower
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places of safety that contrasts sharply with wilderness
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haven
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sybolic of fruition, abundace and fertility
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earthmother
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offers spirtiual and emotional nourishment to those with whom she comes in contact
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earthmother
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often larger woman dressed in earth colors
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earthmother
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has sensuous beauty
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temptress
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one to whome the protagonist s physically attracted
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temptress
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ultimiately brings about the man hero's downfall
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temptress
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source of inspirational and spiritual ideal
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platonic ideal
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one for whom the protangonist has an intellectual rather than physical attraction
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platonic ideal
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married to a man she sees as dull or distant
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unfaithful wife
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attracted to a more virile or interesting man rather than husband
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unfaithful wife
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vulnerable woman who must be reued by the hero
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damsel in distress
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often used as a trap to ensnare the ususpecting hero
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damsel in distress
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two characters engaged in a love affair that is fated to end tragically for one or both due to teh disapproval of sociaty, friends, family, or some tragic situation
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star-crossed lovers
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sybolizes the extraordinary qualities of the hero
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magic weapon
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no one else can use the weapon or use it to its fullest potential
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magic weapon
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usually given to hero by mentor
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magic weapon
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ybolized the destructive power of nature or fate
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whirlpool
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either physical or psychological something that indicates a loss of innocence
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unhealable wound
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always ache and often drive the sufferer to desperate measures
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unhealable wound
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