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56 Cards in this Set

  • Front
  • Back

Ritual

a patterned sequence of events, can be symbolic rather than practical. has sacred component.

Routine

Patterned events, but just habit, not sacred

reasons for rituals

1. Prescriptive


2. Situational

Prescriptive rituals

required to be performed by diety, religion, tradition, etc

situational rituals

spontaneous, funerals, weddings, etc

timing of rituals

1. periodic


2. occasional

periodic rituals

daily, weekly, monthly, church on sunday

occasional

situational- rain dances, coming of age, etc

celebration of origins

matrilineal descent, clean goat spleen shows successful ritual, the source of the domain is the leader of the community. coexistent with catholicism.

Types of rituals

1. Technological


2. Therapy


3. ideological


4. rites of passage

Technological rituals

attempt to control nature in some way. a.hunting and gathering, rites of intensification. help to get food, rain dances, water in mouth of seal to ensure return of new seals (inuit)


b. Protective ritual-attempts to control nature by protecting an individual who is doing something potentially dangerous. (trobriand islanders, Safety for the canoe-yoruba, god of iron in cars)

Therapy rituals

deal with illness or accidents that may cause disease or death- example navajo (out of harmony)

anti-therapy rituals

cause illness, disease, death- sorcery (example Fore, Kuru bundle)

ideological rituals

identify which behaviors are proper and idealized. help work through crisis or change. Social rites of intensification such as funerals, which are for the survivors.

rites of passage

passage from one stage to another, transition, resulting in change in status

Stages of rites of passage

1. Separation- physical or symbolic removal


2. Transitional- liminal state in between two worlds. May be dangerous, involve trauma, and the acquisition of important information


3. reincorporation- reintroduction to society with a new status

trauma

tooth oblation, body modification, tattoos, scarification, genital mutilation.

Altered States of Consciousness (ASC)


Characteristics

1. Alterations in thinking


2. Disturbed time sense


3. loss of control- physical or emotional


4. Sense of ineffability


5. Sense of rejuvenation


6. changed body awareness or sense confusion

Shaman.

Part time religious specialist, works on a case by case basis. has all regular societal duties in addition to spiritual requirements. independent contractor, he has no obligation to help. usually on the outskirts of society. May be marked in some way, has innate ability. May resist becoming shaman. Often uses ASC to gain knowledge. flow of info- people-shaman-supernatural

Priest

Full time spiritual advisor supported by the community. (like a retainer) Serves as focal point for community and a role model for ideal behavior. Feeling of being "called" to the profession. Learned ability rather than innate. Flow of information goes from supernatural to priest to people.

Shamanic Rituals

solve immediate needs or problems, shaman often battles or negotiates with supernatural beings. May try to affect illness, weather, environment

Altered states of consciousness

used to access the AXIS MUNDI or way between worlds. may have an object used to represent the AM. The expectation of the experience is key to the experience.

origin of "shaman"

Tungus, SIberia. 3 levels of existence.


Upper, light, good spirits.


middle, earth, people, earth spirits


lower- dark and evil spirits

aboriginal rite of passage

1. separated boys, mothers play at resistance.


2. transition- cover themselves with mud, symbolizes the death of the boy and birth of the man. The elders will recite the neccessary information through songs, stories, and rituals. Trauma-tooth oblation


3. Return to community as men, expected to perform all of the typical adult male behaviors

spirit familiar

1. healing


2. ensures positive hunt

Tohomo O-odham S AZ

male or female healers


sickness often diagnosed as the "staying sickness" caused by victim not following cultural rules. Healing objects used such as smoke, eagle feathers, or crystal objects

5 Ways to enter ASC

1. Fasting


2.Pain


3. Drugs


4. Rythmic dance


5. Spirit possession

Fasting

excessive length of time (+2 days) required. not effective method, results in impulsivity and aggression, along with decreased competence. May induce hallucinations.


Dehydration symptoms: fatigue, lethargy dizziness, confusion.


associated with purification, denial, cleansing, training

Pain

1. Self inflicted


2. Inflicted by others


3. purification


4. consequence for misdeeds/expiation


5. demonstrating closeness to supernatural beings

Drugs

1. Change brain chemistry


2. Huichol-peyote


3. Yanomamo-venezuela and Brazil, assists in getting spirits in chest

Rythmic dance and music

stimulates the sympathetic nervous system, orientation association structures shut down



Spirit possession

1. Spirit controls possessed. Possessed is either aware or unaware of spirit (often dependent upon the culture)


2. Possessed is in control but gains knowledge or power from possession

ethnomedicine

medicine developed in a non western medical culture. May have biological and non biological components. May be tied in to rituals and beliefs.

magic

Utilizes supernatural to bring about a desired effect. The less control over the situation, the more magic is required. Does not require supernatural beings, just power. It "always works", if desired effect is not achieved, it was done incorrectly. Magic is individual rather than communal

Magicians v sorcerers

magicians- positive outcome


Sorcery- negative or harmful intent

malinowski vs weiner in the trobriand islands

M, functional, lagoon fishing, magic not required, easy and not dangerous.


ocean fishing, need a lot of magic, more dangerous.




W-disagrees, saw lagoon fishing rituals when need was greater

How many times does it take to associate an occurence with success or failure?

It is easy for humans to make associations between possibly unassociated events. Conclusions become drawn and set quickly. We persist in behaviors long past time they are proven failures.

Rules of magic-Frazer

1. Law of sympathy-there is a relationship between what I'm doing and the outcome


a. law of similarity-two things that are alike are the same


b.Law of contagion-if it was once connected it maintains a connection


2.

Law of similarity

Imitative magic-1. Image magic.example, na shaman using egg in protective ritual for pregnant woman, or the clay statues he used. Another example is the pictures of bison on the cave walls


2. Increase rite-aboriginal totem animals. dancing ritual- shaman becomes totem animal, mimicing behaviors that ensure success for the animal



Doctrine of Signatures


(part of law of similarity)

a particular object has similarity to anatomy- example, walnut-brain food


homeopathic approach

Increase rite-aboriginal
dancing ritual- shaman becomes totem animal, mimicing behaviors that ensure success for the animal


Image magic
law of similarity example, na shaman using egg in protective ritual for pregnant woman, or the clay statues he used. Another example is the pictures of bison on the cave wall

Contagious magic example

rabbits foot is lucky- the rabbit has no discernable ability to survive, yet they are plentiful.

Trobriand Islander Example

basic knowledge evenly distributed. More specific knowledge such as crafts are more technical, and are shared with only a small number of people. Example, making canoes.


Magic is a complex technical knowledge which carries prestige and may result in great wealth because the possessor of magic knowledge requires the family member learning from him to pay for the knowledge. Unfortunately, this results in knowledge being lost as it is not freely shared. The key component is the words which much be spoken verbatim.

Key component in Trobriand Islander magic

the words must be verbatim

Azande Magic example


south Sudan- they do not believe in chance or luck. objects are "medicines" term. Rituals are used to harness the powers of the medicines to solve problems. Common use of Doctrine of signatures.

Wicca Magic example

neo-pagan


sacredness of place is emphasized- nature, avoidance of urban, time of year, time of day are all important.

Divination

The ablitily to discover information that would otherwise be unknowable.


Use of the supernatural to gain such knowledge.

Variables of Divination

Factor 1: Inspirational (natural) or non-inspirational (Mechanical, artificial, intermediary)


Factor 2: Deliberate (purposeful action seeking out the information) or fortuitous (info presents itself to diviner)

Inspirational/fortuitous

spiritual experience, not sought out beforehand


Example: oneiromancy, dream interpretation (diff cultures interpret dream symbols differently) Individual dreams are interpreted by individual experience. Culturally mediated dreams are when the dreamer has been told " you will dream x or y. it will mean x or y." then the dreamer expects to dream one or the other.


Example2: presentiment, premonition

Non-inspirational and fortuitous

example: Apantomancy- the chance meeting with an animal- again culturally specific


example: ornithomancy, reading the flight patterns of birds.

Non inspirational and deliberate

Examples: harusipicaton- reading animal entrails


astrology, palm reading, tarot, graphology, phrenology

Inspirational and deliberate

Possession, medium, (oracle) Prophecy, seance

ordeals

trial or series of trials. sometimes used to prove guilt or innocence. Example the Kpelle in Liberia, the ordeal operator places hot knife on leg of suspect. if innocent, they will be protected by the spirits.

Fore Divination ritual

Kuru- is cured by identifying the sorcerer. Get hair of victim, place into bamboo tube. In other tube place the body of freshly killed possum. Hit tubes together calling out the name of the suspected sorcerer then burn the tube with the possum in it. pull out and look at liver of possum, if uncooked, the sorcerer is guilty.

Azande Oracles

1. IWA or rubber band oracle. Two pieces of wood are rubbed over one another, if it sticks, the answer is yes, if smooth it's no. (not good because of human quotient)


2. Dapka- termite oracle. two branches are placed in termite mound, dependent upon which is consumed first, your answer is obtained. only one question per day, so limited.


3. Benge- Poison oracle- fed to chicks, if they live, then innocent etc