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31 Cards in this Set

  • Front
  • Back
Value of decision analysis (3)
(1) understand different options;
(2) make decisions in objective, rational ways;
(3) forces express consideration of options
Decision Trees (function)
Organizes all decisions and their consequences, with their corresponding probabilities and importance
- Used by Gov’t to help design policies by predicting people’s behavior (e.g., EPA w/ hazardous waste to determine whether people will want to test for wastes given the costs)
Decision Trees (Components) (4)
1) Decision Node
2) Decision Branches

3) Chance Node:
4)Chance Branches
Decision Node
An action (i.e., a decision) that must be taken
Decision Branches
Represent all of the possible decisions stemming from a decision node; indicates payoffs/consequences
Chance Node
Different possibilities (i.e., outcomes); NOT a decision
Chance Branches
every outcome possible from a chance node (i.e., from a given possibility); indicates likelihoods as well as payoffs/consequences
- Demonstrate Uncertainty
Expected Values (Definition)
- Derived at chance nodes
- The amount you would obtain on average, from repeated exercises under the same terms I.e., the probability of a payoff multiplied by its value
- Best way to evaluate a series of different possibilities
Expected Values (Equation)
(probability1)(value1) + (probability2)(value2) +…+ (probabilityX)(valueX)
Ways of Gathering data for decision trees (3)
1) Decisions and Outcomes:
2) Probabilities:
3) Payoffs
Ways of Gathering data for decision trees (Decisions and Outcomes)
- Discussions w/ clients, other lawyers, experts, etc.
- Consider proceeding chronologically
- Construction of the Tree itself can reveal new options
Ways of Gathering data for decision trees (Probabilities)
- Hard data (review of case outcomes, audit rate for tax issues, etc.)
- Research: E,g, mock trials, experts, etc.
- Try the Roulette Wheel Method (pp. 28-29)
- A lot of times, attorney and/or client must supply the %s
Ways of Gathering data for decision trees (Payoffs)
- Ask client, hire experts, attorney self-knowledge, etc.
- Don’t forget to include non-monetary costs: e.g., time, emotional cost of trial or embarrassment, etc.
Sensitivity Analysis
Def: How wrong can you be and still reach the right decision?
- Answers: Whether the best decision is sensitive to particular changes in the data
- One Method: Ask how much the estimate of probability or payoff can vary w/o changing the result reached; sometimes small changes in estimated values can lead to different preferred decisions, and sometimes even big changes won’t
Crossover points
- points where your decision changes
- Focal points when reflecting when considering reliability
How a Decision Tree Question is Asked (3)
1) WHAT SHOULD YOU/CLIENT DO?
2) SHOULD YOU ADVISE CLIENT TO DO X?
3) WHAT METHOD SHOULD BE CHOSEN?
Game Theory (types) (2)
1) Sequential Decisions, and
2) Simultaneous Decisions
Game Theory (Functions) (4)
1) Designing Ks,
2) formulating litigation strategies,
3) conduction negotiations,
4) explaining corporate takeovers and anticompetitive behavior,
5) etc.
Game Theory (goal)
Each party want's to maximize its potential payoff
Payoff
All things that matter to a player at any time during the game.
Decision Payoff Matrix (use)
Used for simultaneous decisions ONLY
Decision Payoff Matrix (Procedure)
Utilize Game Tables
1)Write the LEFT players payoffs first, followed by the TOP players
2) Circle each player's best option when working out a table
Collusion
- Can solve several problems, but if it can not occur, or there is a threat of breaking collusion, problems such as the prisoner’s dilemma can occur
- Collusion can occur through direct communication b/w parties, reputation of a party for a certain action, etc.
Dominant Strategies
- When one decision will produce the best outcome for a party regardless of what the other party does; therefore, that decision will always be made, irrespective of the action of the other party
1. If each party has a dominant strategy, the game is solved
2. BUT, lack of a dominant strategy is not damning; we can still say something about what will happen by predicting the status quo will continue
Nash Equilibrium
- Each player chooses the best action for itself given what it thinks the other parties will do

1. There is NO deviation from a Nash equilibrium

2. NEs often do NOT exist
a.Frequently do NOT exist when one party does not have a NE

3.IF several NEs exist, the one occurring more often OR the one involving subgame perfect actions will be the focal point
Subgame Rational/Perfect Decisions
- rational decisions made when the choice about that action arises
1. Players should only believe that other players will make subgame rational/perfect decisions
2. E.g., empty threats are NOT subgame rational and should be ignored
Decision Trees (use)
For sequential decisions ONLY
Decision Tree (procedure)
Utilizes game trees
i. Decision Nodes are marked, on the inside of the box, with the name of the player making the decision

ii. Payoffs are listed at the ends of decision brances in (X,Y) format
1. The action is on the top of the branch, with the cost on the bottom
2. “+” or “-“ signs: used for extra benefits/detriments that we know exist, but are unsure how to quantify

iii. Chance nodes are also used; the top of a chance branch contains the resulting action, the bottom contains the probability of occurrence

iv. Write the result in (X,Y) format under each chance and decision node
b. Nash Equilibriums can be determined through decision trees
Moral Hazard (Definition)
Once a contract is made, a party to it may have incentives to act in a way detrimental to the other party
Solving Moral Hazard
- Obtaining information about the problematic behavior/situation of the other party to induce different behavior
- BUT, acquiring info is costly, can be difficult, the info can be imperfect, etc.
Output-based incentive
- Moral hazard solution
- impose risk on people which make them unpopular; imposing risk on risk averse individuals can have negative consequences (e.g., higher salary demands for CEOs)
- Note: Output also hard to measure