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69 Cards in this Set

  • Front
  • Back
Attitude
an evaluative response- positive or negative -regarding some idea or object
Brand Interest
an individual's openness or curiosity about a brand
Brand Loyalty
the consumer's conscious or unconscious decision--expressed through intention of behavior-- to repurchase a brand continually; this occurs because the consumer perceives that the brand has the right product features, image, quality, or relationship at the right price
Business Markets
organizations that buy natural resources, component products, and services that they resell, use to conduct their business, or use to manufacture another product
Centers of Influence
customers, prospective customers, or opinion leaders whose opinion and actions are respected by others
Central Route to Persuasion
one of two ways researchers Petty, Cacioppo, and Schumann theorize that marketers can persuade consumers; when consumers have a high level of involvement with the product or the meddage, they are motivated to pay attention to the central, product-related information in an ad, such as product attributes and benefits, or demonstrations of positive functional or psychological consequences
Cognition
the mental processes involved in perception, thinking, recognition, memory, and decision making
Cognitive Theory
an approach that views learning as a mental process of memory, thinking, and the rational application of knowledge to practical problem solving
Conditioning theory
the theory that learning is a trial-and-error process
Consumer Behavior
the activities, actions, and influences of people who purchase and use goods and services to satisfy their personal or household needs and wants
Consumer Decision Process
the series of steps a consumer goes through in deciding to make a purchase
Consumer Markets
people who buy products and services for their own, or someone else's, personal use
Culture
a homogeneous group's whole set of beliefs, attitudes, and ways of doing things, typically handed down from generation to generation
Current Customers
people who have already bought something from a business and who may buy it regularly
Elaboration Likelihood Model
a theory of persuasion; psychologists Petty, Cacioppo, and Schumann theorize that the route of persuasion depends on the consumer's level of involvement with the product and the message; when consumers have high involvement with the product or the message. they will attend to product-related information, such as product attributes and benefits or demonstrations, at deeper, more elaborate levels; this can lead to product beliefs, positive brand attitudes, and purchase intention; on the other hand, people who have low involvement with the product or the message have little of no reason to pay attention to it or to comprehend the central message of the ad; as a result, direct persuasion is also low, and consumers form few if any brand beliefs, attitudes, or purchase intentions; however, these consumers might attend to some peripheral aspect of the as or commercial--say, the pictures in the ad or the actors in a commercial--for their entertainment value; and whatever they feel or think about these peripheral, nonproduct aspects might integrate into a positive attitude toward the ad
Environments
surroundings that can affect the purchase decision
Evaluation of Alternatives
choosing among brands, sizes, styles, and colors
Evaluative Criteria
the standards a consumer uses for judging the features and benefits of alternative products
Evoked Set
the particular group of alternative goods or services a consumer considers when making a buying decision
Exchange
the trading of one thing of value for another thing of value
Government Markets
governmental bodies that buy products for the successful coordination of municipal, state, federal, or other government activities
Habit
an acquired or developed behavior pattern that has become nearly or completely involuntary
Hierarchy of Needs
Maslow's theory that the lower biological or survival needs are dominant in human behavior and must be satisfied before higher, socially acquired needs become meaningful
Industrial Markets
individuals or companies that buy products needed for the production of other goods or services such as plant equipment and the telephone system
Informational Motives
the negatively originated motives, such as problems removal or problem avoidance, that are the most common energizers of consumer behavior
Interpersonal Influences
social influences on the consumer decision-making process, including family, society, and cultural environment
Learning
a relatively permanent change in thought processes or behavior that occurs as a result of reinforced experience
Market
a group of potential customers who share a common interest, need, or desire; who can use the offered good or service to some advantage; and who can afford or are willing to pay the purchase price; also, an element of the media mix referring to the various targets of a media plan
Marketers
any person or organization that has products, services or ideas to sell
Marketing
the process of planning and executing the conception, pricing, promotion, and distribution of ideas, goods, and services to create exchanges that satisfy the perceived needs, wants, and objectives of individuals and organizations
Mental Files
stored memories in the consumer's mind
Motivation
the underlying drives that stem from the conscious or unconscious needs of the consumer and contribute to the individual consumer's purchasing actions
Needs
the basic, often instinctive, human forces that motivate us to do something
Negatively Originated Motives
consumer purchase and usage based on problem removal or problem avoidance; to relieve such feelings, consumers actively seek a new or replacement product
Nonpersonal Influences
factors influencing the consumer decision-making process that are often out of the consumer's control, such as time, place, and environment
Opinion Leaders
someone whose beliefs or attitudes are respected by people who share an interest in some specific activity
Organizational Buyers
people who purchase products and services for use in business and government
Perception
our personalized way of sensing and comprehending stimuli
Perceptual Screens
the physiological or psychological perceptual filters that messages must pass through
Peripheral Route to Persuasion
one of the two ways researchers Petty, Cacioppo, and Schumann theorize that marketers can persuade consumers; people who have low involvement with the product of message have little or no reason to pay attention to it or to comprehend the central message of the ad; however, these consumers might attend to some peripheral aspects of an ad or commercial for their entertainment value; whatever they feel or think about these peripheral, nonproduct aspects might integrate into a positive attitude toward the ad; at some later date, these ad-related meanings could be activated to form some brand attitude or purchase intention; typical of advertising for many everyday low-involvement purchases such as many consumer packaged goods: soap, cereal, toothpaste, and chewing gum
Personal Processes
the 3 internal, human operations--perception, learning, and motivation--that govern the way consumers discern raw data (stimuli) and translate them into feelings, thoughts, beliefs, and actions
Persuasion
a change in belief, attitude, or behavioral intention caused by a message (such as advertising or personal selling)
Physiological Screens
the perceptual screens that use the 5 senses--sight, hearing, touch, taste, and smell--to detect incoming data and measure the dimension and intensity of the physical stimulus
Positively Originated Motives
consumer's motivation to purchase and use a product based on a positive bonus that the product promises, such as sensory gratification, intellectual stimulation, or social approval
Postpurchase Dissonance
the theory that people try to justify their behavior by reducing the degree to which their impressions or beliefs are inconsistent with reality; also called Theory of Cognitive Dissonance
Postpurchase Evaluation
determining whether a purchase has been satisfactory or unsatisfactory one
Prospective Customers
people who are about to make an exchange or are considering it
Psychological Screens
the perceptual screens consumers use to evaluate, filter, and personalize information according to subjective standards, primarily emotions and personality
Reference Groups
people we try to emulate or whose approval concerns us
Reseller Markets
individuals or companies that buy products for the purpose of reselling them
Selective Perception
the ability of humans to select from the many sensations bombarding their central processing unit those sensations that fit well with their current or previous experiences, needs, desires, attitudes, and beliefs, focusing attention on some things and ignoring others
Self-Concept
the images we carry in out minds of the type of person we are and who we desire to be
Social Classes
traditional divisions in societies by sociologist--upper, upper-middle, lower-middle, and so on--who believed that people in the same social class tended toward similar attitudes, status symbols, and spending pattern
Stimulus
physical data that can be received through the senses
Stimulus-response theory
also called conditioning theory; some stimulus triggers a consumer's need or want, and this in turn creates a need to respond
Subculture
a segment within a culture that shares a set of meanings, values, or activities that differ in certain respects from those of the overall culture
Transformational Motives
positively originated motives that promise to 'transform' the consumer through sensory gratification, intellectual stimulation, and social approval
Transnational (global) Markets
consumer, business, and government markets located in foreign countries
Utility
a product's ability to provide both symbolic or psychological want satisfaction and functional satisfaction; a product's problem-solving potential may include form, time, place, or possession utility
Selective Perception
the ability of humans to select from the many sensations bombarding their central processing unit those sensations that fit well with their current or previous experiences, needs, desires, attitudes, and beliefs, focusing attention on some things and ignoring others
Self-Concept
the images we carry in out minds of the type of person we are and who we desire to be
Social Classes
traditional divisions in societies by sociologist--upper, upper-middle, lower-middle, and so on--who believed that people in the same social class tended toward similar attitudes, status symbols, and spending pattern
Stimulus
physical data that can be received through the senses
Stimulus-response theory
also called conditioning theory; some stimulus triggers a consumer's need or want, and this in turn creates a need to respond
Subculture
a segment within a culture that shares a set of meanings, values, or activities that differ in certain respects from those of the overall culture
Wants
desires learned during a person's lifetime
Transformational Motives
positively originated motives that promise to 'transform' the consumer through sensory gratification, intellectual stimulation, and social approval
Transnational (global) Markets
consumer, business, and government markets located in foreign countries
Utility
a product's ability to provide both symbolic or psychological want satisfaction and functional satisfaction; a product's problem-solving potential may include form, time, place, or possession utility