Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
43 Cards in this Set
- Front
- Back
LAYOUT
|
arrangement of all copy and artwork
*Headlines and illustrations grab readers attention (or stop the reader) in print ad most -Visual vs. Verbal |
|
Visual- broad image
copy-main point |
these elements work together for a successful ad.
-greater emphasis on visual |
|
Illustration Tasks
|
-headline
-broad ideas -feeling & emotion -tell a story |
|
Design
|
1. Balance- equality of ad's elements horizontally & vertically
2. focal point- single element that draws reader into ad. -Only 1 focal point per ad -includes COPY & VISUAL 3. eye movement - The manner in which the eye reads an ad - upper left to lower right - GAZE MOTION 4. unity- all elements tie together |
|
Focal point
|
single element that draws reader into ad
- copy & visual -only 1 focal point per ad |
|
types of layouts
|
1. picture window
2. poster 3. copy heavy |
|
Picture Window
|
characterized by:
1.illustration 2.headline 3.body copy |
|
poster
|
characterized by:
- bold visual -creates mood, image, feeling - very limited copy |
|
copy heavy
|
characterized by:
-extensive copy -little or no visual support -serious and involving topics (high involvement products that people want more info. about) ex. nutrisystem weight loss product |
|
Broadcast production
|
1.Script
2.Storyboard 3. Television production 4.Creating effective tv commercials 5. Radio production |
|
Script
|
-written document
-specifies AUDIO and VISUAL instructions -discussion of PROPOSED COMMERCIAL -many departments are involved -INTERNAL USE |
|
Storyboard
|
-developed from Script
- BLUEPRINT for production 3 components of storyboard: 1. Pictures- main scenes, visuals 2. Video- written descrip. of what camera sees 3. Audio - written descrip. of what is heard |
|
Presentation
|
-helps agency sell its creative ideas
|
|
Television production
|
1. preproduction
2. production 3. postproduction |
|
preproduction
|
all planning and decisions prior to filming
|
|
production
|
shooting the storyboard, takes a while, economical =key
|
|
postproduction
|
all activity after the filming of the storyboard
-edit the ad, add music, sound effects, remix audio |
|
creating effective television commercials
|
1. visually capitvating
--most content=visual, ads are visually enhancing 2. K.I.S.S----> focus on 1 main idea 3. opening is critical-----> attention held early 4. Entertainment has to sell---> has to be tied back to product. * Advertising is not pure entertainment 5. Believable---> credibility is crucial 6. show Desired Behavior---> when possible DO NOT NEED TO HAVE ALL 6 CONCEPTS IN 1 AD. |
|
Radio Production
|
(most difficult copyright)
NO VISUALS, no storyboard, creates difficulties 1. grab attention early-->station switching, tuning out 2.THEATER OF MIND-->use voices, sounds to let listener's imagination create visual 3.music and jingles 4.image transfer--> transfer visual medium to radio 5. K.I.S.S--> focus on 1 MI 6. ask for action--> behavior 7. repetition --> listener can't see the product |
|
specific radio strategies
|
1. humor
2. unique voices 3. sound effects --> allows us to visualize 4. music |
|
Assessment research
|
-evaluating the success of the creative project with strategic objectives.
-early research= greatest value -conducted throughout entire creative process |
|
Directional Research
|
-guides creative effort
-useful during situational analysis: 1. consumer analysis 2. product analysis 3. competitive analysis 4. macro analysis |
|
Developmental pretesting
|
(concept testing) - tests ideas on funny situations
-conducted during strategy development -early in creative process -quick and inexpensive -small sample sizes -focus on AWARENESS and attitude change |
|
Final Pretesting
|
-Finished ads or close to finished
-tweak it. last check before investment in media ***largest portion of budget |
|
Field test
|
-more common
-conducted under natural conditions -sacrifice control for REAL WORLD IMPACT |
|
Laboratory Test
|
-exposure in a controlled setting
-sacrifice realism for CONTROL -cause & effect, surveys, retest |
|
Post-testing
|
-after the campaign is in the marketplace
-evaluation of campaign objectives -beginning of situation analysis for the next campaign (it's on-going) one ad starts before one ends |
|
Awareness
|
-most common variable that is measured
DAY AFTER RECALL --> the percent of respondents that can recall a message the day after exposure to the message |
|
problems with awareness
|
- low involvement products test poorly
-less effective for emotional messages - measure intrusiveness, not effectiveness -not ideal -no creative judgment |
|
Attitude
|
measures:
changes in perception |
|
Behavior
|
measures:
more common in post testing sales results purchase intent |
|
Physiological Response
|
-measures heat rate, pupil dilation
- not 100% reliable -no mental effort -not natural |
|
Methods available
|
1. experiments
2. surveys 3. focus groups |
|
experiments
|
-cause and effect based on exposure to an ad
-Field experiments -natural viewing - no control -Lab experiments -control -no realism |
|
surveys
|
Telephone
- losing popularity (but decreases in landline, more difficult to gain access thru telephone surveys) Internet - more desirable - fastest growing |
|
focus groups
|
-development of ideas
-qualitative data --> gives you rich info, but subjective -small groups and moderator -open-ended discussion |
|
focus group problems
|
1) subjective analysis- qualitative data
2) appearance of reality (may not be accurate) 3) consumers aren't experts on advertising |
|
REACH
-unduplicated/ net reach |
-percent of the target market that is exposed to the message at least once during the relevant time period
unifying element: exposed at least once -usually 4 weeks |
|
frequency
|
-how often
-usually for day to day products (soda, toilet paper) -average # of exposures received by a member of the target market during the relevant time period -4 weeks -NOT percent, but AVERAGE |
|
Inverse relationship
|
fixed budget:
-as reach increases, frequency decreases -as frequency increases, reach decreases |
|
Rating
|
-percent of the target market that is tuned to a specific program or station
-cost of advertising time is largely a function of the rating -potential audience -V/PA=R (viewers/potential audience)=ratings -rating increases, price of ad increases -ratings decrease, show doesn't have a ton of viewers, cancel show ** rating is never larger than share |
|
Share
|
percent of target market's sets in use at a particular time, tuned to specific program
V/AA=SH viewers / actual audience= share **higher number |
|
gross rating points
|
total number of rating points in a media plan
R x F= GRP |