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43 Cards in this Set

  • Front
  • Back
LAYOUT
arrangement of all copy and artwork

*Headlines and illustrations grab readers attention (or stop the reader) in print ad most

-Visual vs. Verbal
Visual- broad image
copy-main point
these elements work together for a successful ad.

-greater emphasis on visual
Illustration Tasks
-headline
-broad ideas
-feeling & emotion
-tell a story
Design
1. Balance- equality of ad's elements horizontally & vertically
2. focal point- single element that draws reader into ad.
-Only 1 focal point per ad
-includes COPY & VISUAL

3. eye movement
- The manner in which the eye reads an ad
- upper left to lower right
- GAZE MOTION
4. unity- all elements tie together
Focal point
single element that draws reader into ad
- copy & visual
-only 1 focal point per ad
types of layouts
1. picture window
2. poster
3. copy heavy
Picture Window
characterized by:
1.illustration
2.headline
3.body copy
poster
characterized by:
- bold visual
-creates mood, image, feeling
- very limited copy
copy heavy
characterized by:
-extensive copy
-little or no visual support
-serious and involving topics
(high involvement products that people want more info. about) ex. nutrisystem weight loss product
Broadcast production
1.Script
2.Storyboard
3. Television production
4.Creating effective tv commercials
5. Radio production
Script
-written document
-specifies AUDIO and VISUAL instructions
-discussion of PROPOSED COMMERCIAL
-many departments are involved
-INTERNAL USE
Storyboard
-developed from Script
- BLUEPRINT for production
3 components of storyboard:
1. Pictures- main scenes, visuals
2. Video- written descrip. of what camera sees
3. Audio - written descrip. of what is heard
Presentation
-helps agency sell its creative ideas
Television production
1. preproduction
2. production
3. postproduction
preproduction
all planning and decisions prior to filming
production
shooting the storyboard, takes a while, economical =key
postproduction
all activity after the filming of the storyboard
-edit the ad, add music, sound effects, remix audio
creating effective television commercials
1. visually capitvating
--most content=visual, ads are visually enhancing
2. K.I.S.S----> focus on 1 main idea
3. opening is critical-----> attention held early
4. Entertainment has to sell---> has to be tied back to product. * Advertising is not pure entertainment
5. Believable---> credibility is crucial
6. show Desired Behavior---> when possible

DO NOT NEED TO HAVE ALL 6 CONCEPTS IN 1 AD.
Radio Production
(most difficult copyright)
NO VISUALS, no storyboard, creates difficulties

1. grab attention early-->station switching, tuning out
2.THEATER OF MIND-->use voices, sounds to let listener's imagination create visual
3.music and jingles
4.image transfer--> transfer visual medium to radio
5. K.I.S.S--> focus on 1 MI
6. ask for action--> behavior
7. repetition --> listener can't see the product
specific radio strategies
1. humor
2. unique voices
3. sound effects --> allows us to visualize
4. music
Assessment research
-evaluating the success of the creative project with strategic objectives.
-early research= greatest value
-conducted throughout entire creative process
Directional Research
-guides creative effort
-useful during situational analysis:
1. consumer analysis
2. product analysis
3. competitive analysis
4. macro analysis
Developmental pretesting
(concept testing) - tests ideas on funny situations
-conducted during strategy development
-early in creative process
-quick and inexpensive
-small sample sizes
-focus on AWARENESS and attitude change
Final Pretesting
-Finished ads or close to finished
-tweak it. last check before investment in media
***largest portion of budget
Field test
-more common
-conducted under natural conditions
-sacrifice control for REAL WORLD IMPACT
Laboratory Test
-exposure in a controlled setting
-sacrifice realism for CONTROL
-cause & effect, surveys, retest
Post-testing
-after the campaign is in the marketplace
-evaluation of campaign objectives
-beginning of situation analysis for the next campaign (it's on-going)

one ad starts before one ends
Awareness
-most common variable that is measured

DAY AFTER RECALL
--> the percent of respondents that can recall a message the day after exposure to the message
problems with awareness
- low involvement products test poorly
-less effective for emotional messages
- measure intrusiveness, not effectiveness
-not ideal
-no creative judgment
Attitude
measures:
changes in perception
Behavior
measures:
more common in post testing

sales results

purchase intent
Physiological Response
-measures heat rate, pupil dilation
- not 100% reliable

-no mental effort
-not natural
Methods available
1. experiments
2. surveys
3. focus groups
experiments
-cause and effect based on exposure to an ad
-Field experiments
-natural viewing
- no control
-Lab experiments
-control
-no realism
surveys
Telephone
- losing popularity
(but decreases in landline, more difficult to gain access thru telephone surveys)

Internet
- more desirable
- fastest growing
focus groups
-development of ideas
-qualitative data --> gives you rich info, but subjective
-small groups and moderator
-open-ended discussion
focus group problems
1) subjective analysis- qualitative data
2) appearance of reality (may not be accurate)
3) consumers aren't experts on advertising
REACH

-unduplicated/ net reach
-percent of the target market that is exposed to the message at least once during the relevant time period

unifying element: exposed at least once
-usually 4 weeks
frequency
-how often
-usually for day to day products (soda, toilet paper)

-average # of exposures received by a member of the target market during the relevant time period
-4 weeks
-NOT percent, but AVERAGE
Inverse relationship
fixed budget:

-as reach increases, frequency decreases
-as frequency increases, reach decreases
Rating
-percent of the target market that is tuned to a specific program or station
-cost of advertising time is largely a function of the rating
-potential audience
-V/PA=R (viewers/potential audience)=ratings
-rating increases, price of ad increases
-ratings decrease, show doesn't have a ton of viewers, cancel show

** rating is never larger than share
Share
percent of target market's sets in use at a particular time, tuned to specific program

V/AA=SH

viewers / actual audience= share

**higher number
gross rating points
total number of rating points in a media plan

R x F= GRP