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44 Cards in this Set

  • Front
  • Back
Distance miking
Placing a microphone far enough from the sound source to pick up most or all of an ensemble's blended sound, including room reflections
Close miking
Placing a microphone close to a sound source to pick up mostly direct sound and reduce ambience and leakage
Off-miking
Used to pick up instruments in an ensemble when they solo. A close-mikin technique but used when distant microphones are picking up the ensemble's overall sound and a solo passage needs to stand out
DI Box
A device used to connect a high-impedance, line level, unbalanced output signal to a low-impedance microphone level balanced input, usually via XLR connector.
Coincidence miking
An intensity/SPL based stereo pairing technique: Uses two of the same microphone crossed one above the other on a vertical axis with their diaphragms
Near-coincidence miking
A stereo microphone arrangement in which the mics are separated horizontally but the angle or space between their capsules is not more than several inches
Spaced miking
Two or three microphones spaced from several inches to several feet apart depending on the width of the sound source and the acoustics, for stereo recording
In-the-ear monitoring
Using small headphones instead of stage monitors to feed the sound blend to on-stage performers
Linear editing
Editing and modifying material in a predetermined, ordered sequence.
Digital editing
Allows the assembly of disk-based material in or out of sequence, taken from any part of a recording, and placed in any other part of the recording almost instantly
Nonlinear editing
Allows the assembly of material in or out of sequence, taken from any part of a recording, and placed in any other part of the recording almost instantly
Soundfile
A sound stored in the memory of a hard-disk recorder/editor
Edit screen
The window in a session on which tracks are shown and edits are made
Ambience
Background sound. A locations natural sound.
Additive ambience
Occurs when several actors are recorded at the same time on separate tracks of a multitrack recorder and the multiple room tones become cumulative when the tracks are mixed
Segue
Cutting from one effect to another with nothing in between OR playing two recordings one after the other, with no announcement in between
Crossfade
Fades out one segment while fading in another
Destructive editing
Changes the data on the disk by overwriting it.
EDL
A step-by-step list containing all the information on edits that are made
Nondestructive editing
Changes only the pointers, not the data on the disk (the original soundfile is not altered)
Region/clip
An uncut section of data on a track
Drive management
Organization and awareness of all project files and their locations
Ring off
Occurs when a dialogue line ends with the ambient ring of a room, and another line begins with that ring decrying under it
Comping
Takes the best part (or parts) of each recorded track and combines them into a composite final version
Cut
An instantaneous transition from one sound or picture to another
Listening fatigue
A pronounced dulling of the auditory senses, inhibiting perceptual judgement
Rerecording
The final stage in post-production, when the premixed tracks or stems are combined into stereo and surround sound and sent to the edit master
Layering
When many sounds occur at once, layering involves making sure that they remain balanced, in perspective, and intelligible in the ix
Donut
In mixing audio for a spot announcement, fading the music after it is established to create a hole for the announcement and then reestablishing the music at its former full level
Backtiming
A method of subtracting the time of a program segment from the total time of a program so that the segment and the program end simultaneously
Deadpotting
Starting a recording with the fader turned down all the way
Subtractive EQ
Attenuating, rather than boosting, frequencies to achieve equalization
Complimentary EQ
Equalizing sounds that share similar frequency ranges so that they complement, rather than interfere with, one another
Format
The specifications regarding a file type
Mastering
The final preparation of audio material for duplication and distribution
Sweetening
Enhancing the sound of a recording in postproduction through signal processing an dmixing
Layover
q
Prelay
,
Premix
The stage in postproduction when dialogue music, and sound effects are prepared for final mixing
Layback
This is a technical session putting the picture and sound back together ready for transmission. After your final mix when your sound is mixed against picture but not on the same tape, you need to get the sound back on the picture tape. Effectively you are laying the sound back on the master tape, hence the term layback
Worldizing
Recording room sound to add the sound of that space to a dry recording or to use it to enhance or smooth ambient backgrounds that are already part of the dialogue track
Stereo -to-mono compatability
Ensuring that a recording made in stereo is reproducible in mono without spatial or spectral distortion
Localization
Placement of a sound source in the stereo or surround-sound frame
Surround-to-stereo-to-mono compatibility
Ensuring that a recording made in surround sound is reproducible in stereo and mono without spatial or spectral distortion