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46 Cards in this Set

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  • Back

Least Common Multiple (LCM)

- The lowest number that is a multiple of two other numbers




(Ex. the LCM of 8 and 3 is 24)

Greatest Common Factor (GCF)

- The biggest number that is a factor of two other numbers




(Ex. the GCF of 14 and 21 is 7)

Ratios

- Ratios compare one quantity to another




(Ex. the ratio of boys to girls in a class with 10 boys and 15 girls is 10:15, or 2:3)




- Ratios can also be set up as fractions (10/15; 2/3)

X^a = 1

a = 0

X^a = X

a = 1

X^a = square root of X

a = 1/2

X^a = 1/X

a = -1

Absolute Value

- The absolute value of a number is the "positive value" of that number; to simplify an expression within an absolute value sign, treat it just like you would an expression in parentheses




-3 |-6 + 7| = -3

Mode

- The number(s) in a set that appear(s) most frequently




(Ex. the modes of the set {1, 3, 3, 4, 6, 7, 8, 8} are 3 and 8; the set {1, 3, 4, 6, 7, 8} has no mode)

Median

- The middle number of a set when the numbers are arranged in either ascending or descending order




(Ex. the median of the set {1, 3, 4, 6, 7, 8} is 5 (halfway between 4 and 6))

Average (Arithmetic Mean)

- The average of a set is the sum of the numbers in the set divided by the count of all the numbers in the set




(Ex. the average of the set {1, 3, 4, 6, 7, 8} is 4.83 (1+3+4+6+7+8 divided by 6))

Range

1. The difference between the biggest and the smallest number in the set




(Ex. the range of the set {1, 3, 4, 6, 7, 8} is 7)




2. All of the y-values for which a function is defined




(Ex. the range of the function y = x^2 is "y is greater than or equal to 0")

Domain

- All of the x-values for which a function is defined




(Ex. the domain of the function y = 1/x is "x > 0 < x")

Probability

- Probability of an even happening = # of ways the event can happen / # of possible outcomes




- To find the probability of TWO events happening, multiply the probabilities of each individual event happening TOGETHER

Percent Increase or Decrease

- % increase or decrease = change / original #

"Is Over Of" Rule

- The number next to the "is" should go in the numerator and the number next to the "of" should go in the denominator.




(Ex. to answer the question "9 is what percent of 12?" set up the following equation: 9/12 = .75 OR 75%

Inequalities

- Inequalities can be solved like equations, but if you multiply or divide both sides by a negative number, you must switch the direction of the inequality sign




(Ex. 4 - 3x < -23


-3x < -27


x > 9)

Quadratic Equation


Factoring Quadratic Equations


Function Notation

- To evaluate a function for a particular value of x, simply substitute that value everywhere you see an x




(Ex. f(x) = x^2 + 6x + 3


f(1) = (1)^2 + 6(1) + 3


f(1) = 1 + 6+ 3


f(1) = 10)

Complex Numbers

- i is defined as the square root of -1


- i^2 = 1


- treat complex numbers just like variables




(Ex. (i + 2)^2


i^2 + 4i + 4


-1 + 4i + 4


4i + 3)

Logs

- loga x = y ---> a^y = x




(Ex. loga25 = 2


a^2 = 25


a = 5)

Matrices


Midpoint Formula

((x1 + x2) / 2, (y1 + y2) / 2)

Distance Formula

Slope Formula

(y2 - y1) / (x2 - x1)




"Rise over Run"

Y-Intercept Form

y = mx + b

Point-Slope Form

y - y1 = m (x - x1)

Area of a Circle


Circumference of a Circle

Arc Area of a Circle

Arc Length of a Circle


Equation of a Circle

(x - a)^2 + (y - b)^2 = r^2




where (a, b) is the center and r is the radius

Sum of the Interior Angles of a Polygon

180 (n - 2)




where n is the number of sides of the polygon

Pythagorean Theorem

a^2 + b^2 = c^2

Area of a Triangle

A = (1/2)b * h

30 - 60 - 90 Triangle


45 - 45 - 90 Triangle

Area of a Rectangle

A = l * w

Volume of a Cylinder


Volume of a Rectangular Prism

V = l * w * h

SOHCAHTOA

- sin(x) = opposite / hypotenuse




- cos(x) = adjacent / hypotenuse




- tan(x) = adjacent / opposite

cotangent(x)

1/tan(x)

secant(x)

1/cos(x)

cosecant(x)

1/sin(x)

sin^2(x) + cos^2(x) = ?

1