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136 Cards in this Set

  • Front
  • Back
Consumer Behavior
The totality of consumers' decisions with respect to the acquisition, consumption, and disposition of goods, services, time, and ideas by human decision-making units (over time).
Acquisition
Process by which a consumer comes to own an offering.
Consumption
Process by which a consumer uses an offering.
Disposition
The process by which a consumer discards an offering.
Offering
A product, service, activity, or idea offered by a marketing organization to consumers.
Psychological Core
Consists of:
Motivation, Ability, Opportunity
Exposure, Attention, Perception
Knowing & Understanding
Attitude Formation & Change
Memory & Retrieval
Primary Data
Collected specifically for current purpose
Could be internally or externally collected
Ex: Experiments, test markets, focus groups, surveys
Secondary Data
Collected for some 'other' purpose
Advantages: Time savings, low cost
Disadvantages: Out of date, lack of detail
Exploratory Research
Type of research that generates ideas
Consists of Qualitative & Quantitative methods
In-depth interviews
Focus Groups
Observation
In-Depth Interviews
Face-to-face with one respondent with the objective of exploring the subject matter in detail
Ex: Laddering, ZMET, Projective Techniques
Focus Groups
Group of respondents discuss a marketing problem by responding & reacting w/ one another
Ex: Chain rxn, Devil's advocate, false termination
Observation
Research method with no talking
Natural Vs. Artificial settings
Used when investigating complex social settings
Correlation
Relationship between change in two variables
Causation
One variable producing an effect in another variable.
Factors necessary for causation
1. Correlation
2. Temporal Antecedence
3. No third factor driving both your supposed cause and effect
Elements of Experiments
1. Control/manipulate the cause (independent variable) and hold "everything else" constant
2. The cause (independent variable) has to precede the effect.
3. Random assignment-makes experimental groups statistically equivalent.
Motivation
The energy directed at objects or activities.
Has both a strength & direction
Enhanced when something is personally relevant.
Need
Discrepancy b/w present (actual) state & ideal (desired) state.
Ex: Soloflex commercial. "This could be your body, Soloflex could be the way"
Drive
Strength of a motivation
The larger the discrepancy, the more urgency felt to reduce tension (Greater motivation)
Values
Enduring beliefs that guide what we believe is important or good over time and across situations.
Goals
Objectives that we would like to achieve when needs motivate us.
Needs
Internal state of tension, caused by disequilibrium from ideal/desired physical or mental state.
Wants
Particular form of consumption used to satisfy a need.
Maslow's Hierarchy of Needs
Contains:
Self-actualization Needs
Personal Needs
Social Needs
Safety Needs
Physiological Needs
Goal Valence
Positively-valued goals and Negatively-valued goals.
Positively-Valued Goal
Type of goal valence
Approach
Ex: Axe, Makeup (Positive aspect)
Negatively-Valued Goal
Type of goal valence
Avoid
Ex: Deodorant, Mouthwash (Negative aspect)
Means-End Chains/Laddering
Knowledge structure that links consumers' knowledge about product attributes with their knowledge about consequences and values.
Attributes->Consequences->Values
Ex: Gillette Fusion Razor
Attributes
Part of Means-End Chains/Laddering
Concrete & Abstract
Consequences
Part of Means-End Chains/Laddering
Functional & Psychological
Values
Part of Means-End Chains/Laddering
Instrumental & Terminal
Emotional Benefits
Alternative for the value proposition
Brand makes buyer or user feel something during the good purchase process
Self-expressive Benefits
Alternative for the value proposition
Brand provides a vehicle for person to express themselves.
Social Benefits
Alternative for the value proposition
Helps the consumers connect w/ others through social relationships
Critical Program
Driver->Functional Benefit->Self-expressoin Benefit->Emotional Benefit
Set of alternatives for the value proposition
ZMET(Zaltman Metaphor Elicitation Technique)
In depth interview where participant brings in pictures describing how they feel about ____.
"A picture is worth a thousand words"
Seven Universal Metaphors
Balance
Transformation
Connection
Containers
Resources
Journey
Control
MAO
Motivation, Ability, Opportunity
Reasons firms needs to understand consumers' needs.
Segment based on Needs
Develop need-satisfying offerings
Use needs in marketing communications
Identify unfulfilled needs/recognize new opportunities
Monitor changes in consumers' needs
Influence consumers' need recognition
Need Recognition
Occurs when consumer sees difference b/w perceived actual state and a plausible ideal state.
Actual state moves downward
Actual State=Ideal State
When you don't experience a need.
Opportunity Recognition
Exposed to different/better quality products(New standard of comparison)
Ideal state moves upward
Ability
Potential for an individual to be able to process info/act on motivation
Opportunity
Situational restrictions that allow or hold back the processing of info/acting on motivations
If consumers do not have the _______ and ___________ to process information, make decisions, or engage in behaviors, then __________ may not result in any action.
Ability, Opportunity, Motivation
Relationship b/w Exposure, Attention, and Perception
Exposure->Attention->Perception->Cognition(Thought)/Affect(Emotion)
Exposure
Process by which the consumer comes into physical contact w/ a stimulus-we have the possibility of noticing the information.
Ex: Zipping, Zapping
Zipping
Fast Forwarding
Changes exposure
Zapping
Changing Channel
Changes exposure
Things that Influence Exposure
Type of Medium(T.V, radio, internet)
Positioning W/in a medium
Distribution & Placement
Attention
Extent to which processing activity is devoted to a particular stimulus- the information have been recorded in a specific way that forces you to notice it.
Ex: Orkin Cockroach commercials
Attention can be _______ so you can focus on several things and it is _______ in that individuals don't have infinite cognitive capacity.
Divided, Limited
Characteristics of the ________ and the ________ make consumers pay attention.
Consumer, Stimulus
Gateway to the ultimate goal of advertising
Attention
Perception
Process of developing an interpretation of a stimulus registered by one of the five senses.
(Deciding what a stimulus means)
Perceptions are formed and interpreted on the fly and are based upon two major factors:
The "actual" stimulus or event
Prior knowledge/expectations
Perception is/is not passive.
IS NOT PASSIVE
(Prior knowledge about users of different brands of beers influenced your perception of shopping list stimulus)
What customers ________ is what affects their actions and what is _________ is not necessarily "true".
Perceive, Perceived
Gestaet Principle
Perceptual threshold
We read words as a whole, so if we read partially misspelled words we can still tell what they mean because of expectations/prior knowledge. (Stimulus must be above our Absolute Threshold)
Subliminal messages are _____ our ________ threshold.
Below, Absolute
Just Noticeable Difference (JND)
Threshold @ which we notice/pay attention to differences
Part of weber's law
Weber's Law
The higher the initial level of an attribute, the greater the amount that attribute must be changed before people will notice the change.
(Regularly 20%)
Perceptual Map
A graphical representation of how customers perceive brands
2 Most important attributes are used
Positioning
Act of designing the company's offering and image to occupy a distinctive place in the target market's mind.
Image should reflect both what the product is and how the product is different from competitors
Preference Map
Map of consumers' ideal points
Each consumers' ideal combo of the two dimensions
Clusters of points on the map represent market segments
Clusters of points on the preference map represents ______ ________.
Market Segments
Categorization
Occurs when consumers use their prior knowledge to label, identify, and classify something new.
Once something is categorized we know what __ __, what ___ ____, and what ___ _______ __.
It is, It's like, It's similar to
Reasons to categorize
Too much information
Utters chaos w/o structure
Helps us learn
Helps us know what to expect
Similarities of objects
Taxonomic Categories
Group similar objects in the same categories.
Many similar features within categories.
Few similar features across categories.
Superordinate, Basic, Subordinate
Levels of categorization
Highest (General), Middle, Lowest(Most specific)
Goal-derived categories
Contain things we perceive as relevant to a goal.
Use rules/experiences to create these for a specific goal.
Ex: Things to do on a friday night, Things you eat on a diet
Graded Structure
Some members represent category better than others.
Prototype
Category member with the most associations with other members of the category and the fewest associations outside the category.
Most easily recalled
Standard of Comparison for category
Expert
Someone who is able to categorize a good/service with much more detail than others.
Category structure is more developed.
More categories, associations, and better understanding of relationships b/w and w/in categories.
First Mover Advantage
Advantage of the first entity to occupy a certain market segment.
Allows you to be prototype
Easier recall increases sales
Consideration sets
Set of alternatives that a consumer would consider when making a purchasing decision.
Memory Vs. Context Based Choice
Point of Purchase
Brand awareness: reminder advertising
Repositioning
This can change the categorization of a product.
Categorization leads to __________, __________, and ____________.
Inferences, Evaluation, Satisfaction
Inferences-> Can be right or wrong
Evaluation->Link affect to category
Satisfaction->Expect certain things out of category members
Elaboration Likelihood Model (ELM)
People will elaborate more if it is more personally relevant, or elaborate less if there is less personal involvement.
Elaboration is High
People make conscious efforts to form/change attitudes->Central-route processing
Form an opinion based on central cues (Important diagnostic information)
Elaboration is Low
Attitudes are based on tangential/superficial factors->Peripheral route processing
Form an opinion based on peripheral cues (easy-to-process, but unimportant information)
Central-route processing
Two-sided messages->Fairness, makes 'negatives' unimportant
Strong arguments
Peripheral-route processing
One-sided messages
Length=Strength
Pleasant visuals, music, or humor
Attitude
Overall evaluative judgment
Positive or negative direction
Strong or Weak
Attitudes are _______, ____ through time, but can also be ________.
learned, last, modified
Cognitive Function
Guide your thoughts
Affective Function
Influence your feelings
Conative Function
Influence your behavior
Multi-attribute Attitude Model (MAAM)
1. Identify relevant attributes
2. Determine evaluation (e) of those attributes -3->+3
3. Determine beliefs (b) about attitude objects (e.g., dorms) on those attributes. 1->10
4. Sum all attributes used in evaluating the attitude object weighted by the evaluation of each attribute (weighted avg)
Theory or Reasoned Action (TORA)
Accounts for social environment/constraints.
Predicts behaviors INTENTIONS, not attitudes.
BI=A+SN
BI=Behavioral Intention
A=Attitude
SN=Subjective Norms
Attitude=Sum of______ + __________
Belief, Evaluation
Subjective Norms=Sum of _________ _______ + ___________ __ ______.
Normative beliefs, Motivation to comply
Behavioral Intention=
Sum of Belief and Evaluation + Sum of Normative beliefs and Motivation to comply
Subjective norms
Beliefs about how other people, of which the opinion count, assesses specific behaviors.
Ways to Change Attitudes and/or Behavioral Intentions using MAAM and TORA
Change Belief: Ex: Pork, the other white meat
Change Evaluation: Ex: Appliances and their efficiency
Add a new attribute/belief: Ex: Adding idea of probiotics to yogurt
Target Normative Beliefs
Cognitive Response Model
Categorizes thoughts in response to messages.
Counterarguments, Support Arguments, Source Derogations
Counterargument
Argument against a proposed idea.
Support Argument
Argument in support of a proposed idea.
Source Derogation
Challenging of an argument because of unreliability of source.
Expectancy-Value Models
MAAM-Multi-attribute Attitude Model
TORA-Theory of Reasoned Actions
Both the _________ ________ _____ and _________ _____ _____ explain how thoughts are related to high effort attitudes.
Cognitive response model, Expectancy value models
Cognitive Dissonance
State of psychological tension arising from incompatibility among a person's attitudes, behaviors, beliefs, and/or knowledge, or when a choice has to be made b/w equally attractive or repulsive alternatives.
Ex: Smokers knowing smoking is bad but justifying it, "Buyer's Remorse"
Classical Conditioning
Unconditioned stimulus (meat powder) paired w/ conditioned stimulus (bell)-> Unconditioned Response (Saliva)=Conditioned Response(Saliva)
Existing Association (Evolution)
UCS->Unconditioned Stimulus
UCR->Unconditioned Response
Learned Association
CS->Conditioned Stimulus
CR->Conditioned Response
Stimulus Generalization
Associations consumers make regarding familiar products and services lead directly to consumer choices and are the focus of billions of $$ of annual advertising.
Masked Branding
When a company doesn't advertise their brand name in an attempt to mask their brand from the perception of the product.
Associative Learning
Similar to classical conditioning in that it is an automatic process and information is learned through repetition without trying.
Unlike classical conditioning in that it involves the learning of higher-level associations, not reflexes/responses.
Ex: Slogans, Jingles, Phone #'s, Spokescharacters
Stored in LTM
Operant Conditioning
Use outcomes of behaviors to create positive or negative associations.
Reinforcement & Punishment
Positive Reinforcement
When consumer engages in behavior, something good happens.
Ex: Sheraton points
Negative Reinforcement
When consumer engages in behavior, something bad stops happening.
Punishment
Opposite of reinforcement
Attempts to decrease behavior
When consumer engages in behavior, something bad stops happening.
Sensory Memory
Information that comes in through our senses
VERY BRIEF (1-3seconds)
Echoic Memory
Iconic Memory
If it isn't processed, we lose it
Echoic Memory
Very brief memory for things we hear
Iconic Memory
Very brief memory for things we see
Short Term Memory
AKA Working Memory
Portion of memory where incoming information is encoded & interpreted.
Limited Capacity
Short duration, about 20 seconds
Long Term Memory
Permanently stored knowledge
Autobiographical
Semantic Memory
Implicit Memory
Very large storage capacity (Virtually unlimited)
Information is NEVER lost, but sometimes can't be retrieved.
Autobiographical Memory
Part of LTM
Episodic memory (Specific to individual)
Semantic Memory
Part of LTM
General knowledge about the world
Implicit Memory
Part of LTM
Memory for skills, like riding a bike
Associative Network Model of Memory
Imagine a large spider web, where things are interconnected.
Set of associations in memory that are linked to a concept.
Nodes
Associative Links
Spreading Activation
Nodes
Concepts, feelings, and events are stored here.
Associative Links
Connects the Nodes
When the __________ ____ fades you can't recall memory.
Spreading Activation
Explains our seemingly random thoughts related to a certain memory.
Sleeper Effect
The source decays faster than the message.
When a highly persuasive message, paired with a discounting cue, causes an individual to be more persuaded by the message (rather than less persuaded) over time.
Retrieval Cue
A stimulus that facilitates a node's activation
Ex: Brand names, logos, spokespeople all linked to other concepts in memory.
Recall
"Essay test"
Reconstruct from memory w/ no cues.
Cued Recall
"Fill in the blanks"
Reconstruct from cues.
Recognition
"Multiple Choice"
Identify a stimulus we have seen before (e.g., brand recognition)
Primary Effect
When material at the beginning of the message has the most influence/is better recalled.
Recency Effect
When material at the end of the message has the most influence/is better recalled.
Ways in which to improve memory
Recirculation/Repetition
Elaboration
Chunking
Recirculation/Repetition
Remember it b/c you encounter it a lot (Associative Learning)
Elaboration
Relating information to what you already know/think about it.
Process more deeply, then we're more likely to remember it.
Chunking
Grouping multiple info items as a single units (E.g., 1-800-FLOWERS, 1-800-GOTJUNK)