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11 Cards in this Set
- Front
- Back
What is a module?
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A module is a portable executable file, such as type.dll or application.exe, consisting of one or more classes and interfaces. There may be multiple namespaces contained in a single module, and a namespace may span multiple modules.
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What static method returns the assembly that called the current method?
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GetCallingAssembly()
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What static method returns the assembly that started up the current process?
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GetEntryAssembly()
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What static method returns the assembly that contains the currently executing code?
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GetExecutingAssembly()
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How to get type information directly from any object?
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Call the GetType method of the object class
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How to enumerate type members, including methods, properties, field, events and enumerations?
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Use the MemberInfo class
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How to enumerate all types in a particular assembly
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GetTypes from the assembly class
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What are BindingFlags for?
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Control over what members to retrieve from a type
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How to create a new instance of a Type? Reflection
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"Use the Type class and the ConstructorInfo class.
Type myHashTable = myAssembly.GetType(""Syst…Hashtable""); Type[] args = Type.EmptyTypes ConstructorInfo constr = myHashTable.GetConstructor(args)" |
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How to execute arbitrary code for specific instance of a type?
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Use the MemberInfo class
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Show the difference in invoking a static method and a instance method using the MemberInfo class
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"myMethod.Invoke(null, new object[]{""myString""}); // static
myMethod.Invoke(myObject, new object[]{""myString""}); // instance" |