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39 Cards in this Set
- Front
- Back
- 3rd side (hint)
Role of Armour |
Find Fix Strike Exploit |
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Role of Armoured Infantry |
Close cooperation with Armour Clear and secure ground Lead in complex terrain |
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A1 Echelon |
2-5km behind Sqn Commanded by MTO Out of direct fire range CSups, equipment, spares CQMS/SQMS |
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A2 Echelon |
5-15km behind A1 Commanded by QM(T) Out of IDF range Tech stores/spares/expense REME base for ES - HQ LAD Logistic Support RAO Fwd Element (RAWO, Mail) CQMS(T) |
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B Echelon |
20-40km behind A2 Commanded by QM(Main) Sited in Force Sp Area Clothing & Material (general stores) Channel for In Theatre Replacements (ITRs) RAO Det HQ POC for documentation |
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Types of Obstacle |
Natural Man-made Artificial |
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Obstacle Crossing Constraints |
Time: Hasty vs Deliberate Enemy: Assault vs Covert Breaching |
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Principles of Obstacle Crossing |
Momentum Control Surprise Security Simplicity |
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Obstacle Crossing Force Groupings & Distances |
In place force (500m - 1km) Bridgehead force (500m) Breakout force (1-1.5km) |
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Troop formations |
Line or column ahead Staggered line ahead Line abreast Three up |
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Vehicle positioning considerations (8) |
Cover from fire and view Routes in and out Arcs Background Mutual Support Enemy approaches/Enfilade fire Alternative positions Landmarks (avoid) |
CRABMEAL |
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Tactical Movement between bounds - General Rules |
Use ground and cover available Avoid tracks and obvious features Speed Sound Orientation Background Spacing |
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Threat Levels |
Low (Green), Contact unlikely Medium (Amber), Contact possible - Leapfrog High (Red), Contact imminent - Caterpillar |
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Defile Drills |
OBSERVE SECURE CROSS SECURE |
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Contact Drills |
FIRE (immediate contact report) EXTRACT ASSESS (own and enemy situation) REPORT (full contact report) |
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When should and shouldn’t tanks jockey? |
After firing 2KE or 3CE (8-10s) Having been engaged unsuccessfully or believe you are about to be engaged To occupy a better position Do not if vehicle not seen Do not if danger of being overrun |
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Movement is dictated by: |
Ground Enemy Mission Visibility |
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Seven S |
Shape Shine Sudden Movement Shadow Silhouette Signature (Thermal/EC) Spacing |
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Seven S |
Shape Shine Sudden Movement Shadow Silhouette Signature (Thermal/EC) Spacing |
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Principle factors of Hides |
Concealment from Ground/Air All round defence Ease of access/breakout Location in relation to battle positions |
CADEL |
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Seven S |
Shape Shine Sudden Movement Shadow Silhouette Signature (Thermal/EC) Spacing |
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Principle factors of Hides |
Concealment from Ground/Air All round defence Ease of access/breakout Location in relation to battle positions |
CADEL |
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Aim of the Delay |
“An operation in which a force under pressure trades space for time by slowing the enemy’s momentum and inflicting maximum damage without, in principle, becoming decisively engaged.” |
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Possible reasons for a Delay |
Preparation of MDA To cover friendly forces across an obstacle To permit a Counter-Move |
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Principles of the Delay |
Deception Offensive Action Maintain contact Simplicity Freedom of Action |
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Considerations for the recce of blocking positions in a Delay (8) |
Positions Additional work Dead ground Routes Enemy Range card Artillery (DF list) Position in relation to friendly forces |
PADRE RAP |
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Considerations for the recce of blocking positions in a Delay |
Positions Additional work Dead ground Routes Enemy Range card Artillery (DF list) Position in relation to friendly forces |
PADRE RAP |
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Principles of the Withdrawal |
Simplicity Control Flexibility Security Offensive Action |
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Principles of Logistics |
Foresight Efficiency Simplicity Cooperation Agility |
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Requirements of the Logistic System |
Within Reach Flexible Always Available Comprehensive |
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Methods of Replenishment |
Battle Hide Dumps Self Help Running |
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Types of Attack |
Deliberate Hasty Counter-Attack Spoiling |
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Types of Attack |
Deliberate Hasty Counter-Attack Spoiling |
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Principles of the Attack |
Seize and maintain the initiative Maintenance of momentum Surprise Concentration of force Security Exploit success Reserves Simplicity |
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Types of Attack |
Deliberate Hasty Counter-Attack Spoiling |
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Principles of the Attack |
Seize and maintain the initiative Maintenance of momentum Surprise Concentration of force Security Exploit success Reserves Simplicity |
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Principles of the Advance |
Momentum Seize and maintain the initiative Security Freedom of Action |
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Types of Advance |
Advance to contact Advance in contact The Pursuit |
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Principles of the Meeting Engagement |
Anticipation Seize and maintain the initiative Concentration of force |
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