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39 Cards in this Set

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  • Back
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Role of Armour

Find


Fix


Strike


Exploit

Role of Armoured Infantry

Close cooperation with Armour


Clear and secure ground


Lead in complex terrain

A1 Echelon

2-5km behind Sqn


Commanded by MTO


Out of direct fire range


CSups, equipment, spares


CQMS/SQMS

A2 Echelon

5-15km behind A1


Commanded by QM(T)


Out of IDF range


Tech stores/spares/expense


REME base for ES - HQ LAD


Logistic Support


RAO Fwd Element (RAWO, Mail)


CQMS(T)

B Echelon

20-40km behind A2


Commanded by QM(Main)


Sited in Force Sp Area


Clothing & Material (general stores)


Channel for In Theatre Replacements (ITRs)


RAO Det HQ


POC for documentation

Types of Obstacle

Natural


Man-made


Artificial

Obstacle Crossing Constraints

Time: Hasty vs Deliberate


Enemy: Assault vs Covert Breaching

Principles of Obstacle Crossing

Momentum


Control


Surprise


Security


Simplicity

Obstacle Crossing Force Groupings & Distances

In place force (500m - 1km)


Bridgehead force (500m)


Breakout force (1-1.5km)

Troop formations

Line or column ahead


Staggered line ahead


Line abreast


Three up

Vehicle positioning considerations (8)

Cover from fire and view


Routes in and out


Arcs


Background


Mutual Support


Enemy approaches/Enfilade fire


Alternative positions


Landmarks (avoid)

CRABMEAL

Tactical Movement between bounds - General Rules

Use ground and cover available


Avoid tracks and obvious features


Speed


Sound


Orientation


Background


Spacing

Threat Levels

Low (Green), Contact unlikely


Medium (Amber), Contact possible - Leapfrog


High (Red), Contact imminent - Caterpillar

Defile Drills

OBSERVE


SECURE


CROSS


SECURE

Contact Drills

FIRE (immediate contact report)


EXTRACT


ASSESS (own and enemy situation)


REPORT (full contact report)

When should and shouldn’t tanks jockey?

After firing 2KE or 3CE (8-10s)


Having been engaged unsuccessfully or believe you are about to be engaged


To occupy a better position


Do not if vehicle not seen


Do not if danger of being overrun

Movement is dictated by:

Ground


Enemy


Mission


Visibility

Seven S

Shape


Shine


Sudden Movement


Shadow


Silhouette


Signature (Thermal/EC)


Spacing

Seven S

Shape


Shine


Sudden Movement


Shadow


Silhouette


Signature (Thermal/EC)


Spacing

Principle factors of Hides

Concealment from Ground/Air


All round defence


Ease of access/breakout


Location in relation to battle positions

CADEL

Seven S

Shape


Shine


Sudden Movement


Shadow


Silhouette


Signature (Thermal/EC)


Spacing

Principle factors of Hides

Concealment from Ground/Air


All round defence


Ease of access/breakout


Location in relation to battle positions

CADEL

Aim of the Delay

“An operation in which a force under pressure trades space for time by slowing the enemy’s momentum and inflicting maximum damage without, in principle, becoming decisively engaged.”

Possible reasons for a Delay

Preparation of MDA


To cover friendly forces across an obstacle


To permit a Counter-Move

Principles of the Delay

Deception


Offensive Action


Maintain contact


Simplicity


Freedom of Action

Considerations for the recce of blocking positions in a Delay (8)

Positions


Additional work


Dead ground


Routes


Enemy


Range card


Artillery (DF list)


Position in relation to friendly forces

PADRE RAP

Considerations for the recce of blocking positions in a Delay

Positions


Additional work


Dead ground


Routes


Enemy


Range card


Artillery (DF list)


Position in relation to friendly forces

PADRE RAP

Principles of the Withdrawal

Simplicity


Control


Flexibility


Security


Offensive Action

Principles of Logistics

Foresight


Efficiency


Simplicity


Cooperation


Agility

Requirements of the Logistic System

Within Reach


Flexible


Always Available


Comprehensive

Methods of Replenishment

Battle


Hide


Dumps


Self Help


Running

Types of Attack

Deliberate


Hasty


Counter-Attack


Spoiling

Types of Attack

Deliberate


Hasty


Counter-Attack


Spoiling

Principles of the Attack

Seize and maintain the initiative


Maintenance of momentum


Surprise


Concentration of force


Security


Exploit success


Reserves


Simplicity

Types of Attack

Deliberate


Hasty


Counter-Attack


Spoiling

Principles of the Attack

Seize and maintain the initiative


Maintenance of momentum


Surprise


Concentration of force


Security


Exploit success


Reserves


Simplicity

Principles of the Advance

Momentum


Seize and maintain the initiative


Security


Freedom of Action

Types of Advance

Advance to contact


Advance in contact


The Pursuit

Principles of the Meeting Engagement

Anticipation


Seize and maintain the initiative


Concentration of force