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32 Cards in this Set

  • Front
  • Back
audience
the targeted, specified group of people at
whom you are aiming your visual communication
design concept
the designer’s primary reasoning that
forms the basis for a graphic design solution.
Strategy
the core tactical underpinning of any visual
communication, unifying all planning for every visual and
verbal application within a program of applications.
design brief
s a strategic plan that both the client and
design studio or advertising agency agree upon; a written
document outlining and strategizing a design project.
comprehensive
a detailed representation of a design
concept thoughtfully visualized and composed
Production, also called digital prepress
includes preparing
digital files utilizing industry-standard software.
Phase 1 is OrientatiOn
The process of becoming familiar with your
assignment, the graphic design problem, and
the client’s business or organization, product,
service, or group.
hase 2 is analysis
Examine to best understand, assess, and
strategize to move forward with the assignment
Discovery and Strategy
Strategy is the core tactical underpinning of any
visual communication. It unifies all planning for
all design and copy within a strategic program
or campaign.
Phase 3 is concePtion
A foundational concept drives the design. A
design concept is the creative reasoning
underpinning a design.
The design concept sets the framework for all your
design decisions. It is the primary broad abstract idea
driving the hows and whys of your design decisions.
A design concept is visually expressed through the
creation, selection, combination, manipulation, and
arrangement of visual and type elements
Concept–Generation Process
The generally accepted protocol for graphic design
conception is based on the four–stage model outlined in
The Art of Thought by Graham Wallas
Preparation >
Incubation >
Illumination >
Verification >
Preparation
Thoroughly examine your materials for insights.
Examine for connections among thoughts and/or facts.
Then correlate to find an insight or idea platform.
Write any idea or insight on an index card, in a notebook,
or in a digital file.
Incubation
Once you have examined all the materials, allow the
information to incubate in your mind.
By allowing the problem to incubate in the back of your
mind, your subconscious may do the job for you
Illumination / Conception
For many, a concept pops up as if out of a magic lamp.
When we are relaxed and not directly working at concept
generation, an idea comes to us
Verification
Once you generate a concept, you need to evaluate it,
testing for both functionality and creativity.
This is the point in the process to keenly critique your
own concepts.
Verification involves evaluating/assessing and logically
supporting your viewpoint.
Phase 4 is design
At this point, clients often request changes and
refinements. During this phase, the designer evaluates,
refines, and secures approval from the client.
Very often, the comp is used as a visual agreement of the
design solution between the designer and client and as a
guide or “blueprint” for the printer.
Phase 5 is imPlementation
For a graphic design student, execution means either
printing one’s solution on a home printer or displaying it
on screen to one’s instructor or crafting a mock–up.
In a professional setting, implementing one’s design
solution takes a variety of forms depending on the kind
of format and whether the format is print,
screen–based, or environmental.
Craftsmanship
refers to the level of skill, proficiency, and
dexterity of the execution.
debriefing
This involves reviewing the solution and its
consequences—examining your finished assignment to
determine what went right and what went wrong
Concept generation
the ability to form/think up an idea, and state the
idea, then evaluate it—demands creativity and
critical thinking skills.
- analyze
- identify and address key issues
- conceive concepts
- communicate effectively
creative problem solving
the process of
understanding a communication goal,
brainstorming for original ideas, and
evaluating ideas for merit.
Six Essential Questions:
The Kipling Questions
Who is the audience ?
What is the problem ?
Where does the problem exist ?
When does this happen ?
Why is it happening ?
How can we overcome this problem ?
Generate Design Concepts
preparation,
incubation, illumination, and verification
Images
a broad term encompassing a great variety
of representational, abstract, or nonobjective images—
photographs, illustrations, drawings, paintings, prints,
pictographs, signs, symbols, maps, diagrams, optical
illusions, patterns, and graphic elements and marks;
images are also called visuals.
color scheme
s a harmonious color combination
employed by a designer.
sign
s a visual mark or a part of language that
denotes another thing.
icon
a visual to represent objects, actions, and
concepts.
index
sign that signifies through a direct
relationship between the sign and the object,
without describing or resembling the thing signified.
symbol
a visual that has an arbitrary or
conventional relationship between the signifier
and the thing signified
Graphic designers work with two main components
Type and Images
image classificatiOns anD DepictiOns
Notation Contour
Pictograph Light and Shadow
Silhouette Naturalistic
Linear Expressionistic
three basic classifications
of depiction
Representational
Abstraction
Nonobjective