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32 Cards in this Set
- Front
- Back
audience
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the targeted, specified group of people at
whom you are aiming your visual communication |
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design concept
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the designer’s primary reasoning that
forms the basis for a graphic design solution. |
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Strategy
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the core tactical underpinning of any visual
communication, unifying all planning for every visual and verbal application within a program of applications. |
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design brief
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s a strategic plan that both the client and
design studio or advertising agency agree upon; a written document outlining and strategizing a design project. |
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comprehensive
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a detailed representation of a design
concept thoughtfully visualized and composed |
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Production, also called digital prepress
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includes preparing
digital files utilizing industry-standard software. |
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Phase 1 is OrientatiOn
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The process of becoming familiar with your
assignment, the graphic design problem, and the client’s business or organization, product, service, or group. |
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hase 2 is analysis
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Examine to best understand, assess, and
strategize to move forward with the assignment |
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Discovery and Strategy
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Strategy is the core tactical underpinning of any
visual communication. It unifies all planning for all design and copy within a strategic program or campaign. |
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Phase 3 is concePtion
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A foundational concept drives the design. A
design concept is the creative reasoning underpinning a design. The design concept sets the framework for all your design decisions. It is the primary broad abstract idea driving the hows and whys of your design decisions. A design concept is visually expressed through the creation, selection, combination, manipulation, and arrangement of visual and type elements |
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Concept–Generation Process
The generally accepted protocol for graphic design conception is based on the four–stage model outlined in The Art of Thought by Graham Wallas |
Preparation >
Incubation > Illumination > Verification > |
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Preparation
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Thoroughly examine your materials for insights.
Examine for connections among thoughts and/or facts. Then correlate to find an insight or idea platform. Write any idea or insight on an index card, in a notebook, or in a digital file. |
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Incubation
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Once you have examined all the materials, allow the
information to incubate in your mind. By allowing the problem to incubate in the back of your mind, your subconscious may do the job for you |
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Illumination / Conception
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For many, a concept pops up as if out of a magic lamp.
When we are relaxed and not directly working at concept generation, an idea comes to us |
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Verification
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Once you generate a concept, you need to evaluate it,
testing for both functionality and creativity. This is the point in the process to keenly critique your own concepts. Verification involves evaluating/assessing and logically supporting your viewpoint. |
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Phase 4 is design
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At this point, clients often request changes and
refinements. During this phase, the designer evaluates, refines, and secures approval from the client. Very often, the comp is used as a visual agreement of the design solution between the designer and client and as a guide or “blueprint” for the printer. |
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Phase 5 is imPlementation
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For a graphic design student, execution means either
printing one’s solution on a home printer or displaying it on screen to one’s instructor or crafting a mock–up. In a professional setting, implementing one’s design solution takes a variety of forms depending on the kind of format and whether the format is print, screen–based, or environmental. |
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Craftsmanship
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refers to the level of skill, proficiency, and
dexterity of the execution. |
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debriefing
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This involves reviewing the solution and its
consequences—examining your finished assignment to determine what went right and what went wrong |
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Concept generation
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the ability to form/think up an idea, and state the
idea, then evaluate it—demands creativity and critical thinking skills. - analyze - identify and address key issues - conceive concepts - communicate effectively |
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creative problem solving
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the process of
understanding a communication goal, brainstorming for original ideas, and evaluating ideas for merit. |
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Six Essential Questions:
The Kipling Questions |
Who is the audience ?
What is the problem ? Where does the problem exist ? When does this happen ? Why is it happening ? How can we overcome this problem ? |
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Generate Design Concepts
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preparation,
incubation, illumination, and verification |
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Images
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a broad term encompassing a great variety
of representational, abstract, or nonobjective images— photographs, illustrations, drawings, paintings, prints, pictographs, signs, symbols, maps, diagrams, optical illusions, patterns, and graphic elements and marks; images are also called visuals. |
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color scheme
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s a harmonious color combination
employed by a designer. |
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sign
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s a visual mark or a part of language that
denotes another thing. |
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icon
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a visual to represent objects, actions, and
concepts. |
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index
|
sign that signifies through a direct
relationship between the sign and the object, without describing or resembling the thing signified. |
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symbol
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a visual that has an arbitrary or
conventional relationship between the signifier and the thing signified |
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Graphic designers work with two main components
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Type and Images
|
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image classificatiOns anD DepictiOns
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Notation Contour
Pictograph Light and Shadow Silhouette Naturalistic Linear Expressionistic |
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three basic classifications
of depiction |
Representational
Abstraction Nonobjective |