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17 Cards in this Set
- Front
- Back
Silver Bullets
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something to make costs drop as rapidly as computer hardware costs do..
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Essential Difficulties
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1. complexity, conformity, changeability, invisibility,
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Accidentally Solved Difficulties
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High-Level Languages, Time-Sharing, Unified Programming Environments
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High Level Languages
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reliability, simplicity, comprehensibility, productivity
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Time Sharing
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Preserves immediacy, and hence enables us to maintain an overview of complexity.
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Unified Programming environments
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Unix and Interlisp are first integrated programming to come into wide spread use, are perceived to improve productivity by integral factors.
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Object Oriented Programming
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is a programming paradigm that represents concepts as "objects" that have data fields (attributes that describe the object) and associated procedures known as methods. Objects, which are usually instances of classes, are used to interact with one another to design applications and computer programs.
Wikipedia |
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Artificial Intelligence
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The theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages.
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Expert systems
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program containing a generalized inference engine and a rule base, designed to take input data and assumptions and explore the logical consequences through the inferences derivable from the rule base, yielding conclusions and advice and offering to explain its results by retracing its reasoning for the user.
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advantages of expert systems over programmed algorithms
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1. inference engine technology is developed in an application-independent way and then applied to many uses.
2. the changeable parts of the application peculiar materials are encoded in the rule base in a uniform fashion, and tools are provided for developing, changing, testing, and documenting the rule base. |
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Automatic Programming
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the generation of a program for solving a problem from a statement of the problem specifications.
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Graphical Programming
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the application of computer graphics to software design.
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Above this are all the things that will not provide a silver bullet
Below are Promising Attempts. |
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Buy versus build
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Instead of building the software many buy the software necessary from a vendor.
any software product is cheaper to buy then sell |
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Requirements refinement and rapid prototyping
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The hardest single part of building a software system is deciding precisely what to build. Therefore refinement of the requirements can cut much time from development
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Increment development- grow, not build, software.
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Growing a more basic system to a more complex system instead of building it from the ground up.
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Great Designers
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Following good practices,
Yes Languages - unix, APL, Pascal, Modula, SmallTalk, Fortran No Languages - Cobol, Pl/1, Algol |