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452 Cards in this Set

  • Front
  • Back

exposure

how you're letting light in

how to fix underexposure

open aperture, slow shutter speed

how to fix overexposure

close aperture, faster shutter speed

aperture

size of the opening (iris)

3 ways to control exposure

aperture, shutter speed, ISO

shutter speed

speed at which aperture opens and shuts

ISO

sensitivity of the film (gaining light)

shallow DOF

range of things in focus is smaller - large aperture

greater DOF

range of things in focus is larger - small aperture

faster shutter speed

short exposure time, lets in less light, great for "freezing time"

slower shutter speed

longer exposure time, more light, good for motion blur

higher ISO

more noise

dramatization

transforming what is vague and internal into a series of viewable and audible actions and events

4 basic/common elements of fictional narrative films

central character, dramatic situation, action and stakes, resolution

sympathetic character

figure who viewers can like/admire/engage with

antipathetic character

unlikable character who offers glimpse at something fascinating/intriguing/etc

dramatic situation/premise

what's at stake for the character? how might they change?

how should dramatic situations relate to characters?

dramatic situations should in some way change the character or the audience's understanding of the character

central dramatic question

emerges from the reaction between a particular character and a particular situation - what's the point of all the narrative activity?

direct conflict

character who needs to accomplish something encounters obstacles, must struggle to get what they need; conflict-driven story

plot

order of the events in a film

screenplay

literary expression of story, characters, actions, locations, + tone of film written in specialized dramatic script format

script development

process of working/reworking film's story material

concept

very brief outline of basic elements involved in a story

3 things described in a concept

who's your main character, what's the central dramatic question, how does it end

treatment

prose description of plot, written in present tense scene by scene as film will unfold for audience

narrative beat

dramatic event where actions/decisions/revelations move plot forward or send it in new direction

what's in a treatment?

a treatment sketches in the essential events

beat sheet

even shorter version of treatment used for short films - each beat is one sentence

author's draft

first complete version of the narrative in proper screenplay format

final draft

last version before shooting script

shooting script

the script from which the creative team will work and from which the film will be shot

6 main elements of author's draft script

title, scene headings, stage directions, dialogue, personal directions, character cues

scene

dramatic moment that has unity of both time and location

off screen

implies that the character is present in time/place of scene but not visible from character's perspective

voice over

implies that the person speaking is not speaking from that time or place

character vs voice

character defined thru actions, voice is the way people present themselves to the world

what should dialogue do?

illustrate what character is thinking/feeling/wanting, rather than broadcast it directly

short-range apparent motion

humans process sequential stills in the same way we do real motion

intermittent movement

regular stop and start mechanical action (both film cameras and film projectors use this)

24 fps - amount of film

36 feet per min in 16mm, 90 ft per min in 35mm

24 fps

standard frame rate for all projectors and film cameras running at sync speed

slow motion in film cameras

shoot at higher fps and project at lower

fast motion (aka under-cranking)

shot at lower fps and project at higher

double system sound medium

motion pictures shot on film needing sync sound must use a second apparatus to record audio

synching dailies

bringing together separate image and audio in a double system

6 components of all film cameras

body, gate, movement, drive mechanism/film transport, viewing system, lens

film magazine

extension of light-tight camera body that permits rapid reloading of film in a camera for cameras that use longer rolls

gate

the only place where film stock is exposed to light

2 parts of a gate

aperture plate and pressure plate

aperture plate

located just behind lens, has rectangular opening called aperture opening

dimensions of aperture opening

exact full-frame aspect ratio dimensions of film format

pressure plate

applies constant, gentle pressure to ensure film lies perfectly flat as it moves vertically thru gate

film plane/focal plane

exact position of film between aperture plate and pressure plate, represented by symbol Φ

sprocket holes

strip of film always perforated with these - allow film to be transported thru camera

the claw

located on edge of aperture plate and is responsible for positioning film in gate and holding steady during exposure

shutter

rotating half-disk located btw [back of lens] and [aperture opening]

registration pin

extra part of some cameras that skewers sprocket hole and keeps frame extra steady so exposed image is sharper

2 types of motors

spring wound and direct current

direct current motor

powered by rechargeable battery packs or onboard battery packs

spring wound motor

powered by lg coiled spring - requires rewinding after each take

constant speed motors

run exclusively at 24 fps

sync speed

24 fps

variable speed motors

have ability to run at variety of transport speeds

feed and takeup spindles

feed unexposed raw film stock into gate and then take up exposed footage

drive sprockets/rollers

always rimmed w/ sprocket teeth to transport film at steady rate

guide rollers

rollers without sprockets which guide film onto drive sprockets

loops (Latham's loops)

small bends of extra film located just above and below the gate - act as shock absorbers of the whole system, ensuring that the film doesn't tear

losing a loop

one or both loops shrink until film pulled taut

reflex viewing system

see the scene thru the same lens with which the scene is shot; light coming into lens must be diverted into a ground glass or fiberoptic viewfinder screen

2 common systems for diverting light from lens to viewing screen

mirrored shutter system and beam splitter system

mirrored shutter system

uses camera's rotating shutter to divert light to ground glass viewfinder (the one with flicker)

beam splitter system

uses prism located btw lens and film plate to divert small % of light to viewfinder before it reaches shutter or gate; image not as bring and exposure compensation must be made

finder markings

etched or painted onto viewing screen to help compose the frame

center crosshairs

mark exact center of frame

frame edge brackets/camera aperture brackets

4 sharp corners that show exact parameters of image frame

diopter

at end of viewfinder - adjust to vision of cameraperson to see entire screen clearly w/o glasses

threading pattern

path film takes from feed reel to takeup reel
2 kinds of camera loading
manual load and automatic threading

manual load

requires you to thread film thru each mechanism

automatic threading

engage auto guide mechanism, trim head end off film, then feed it btwn first sprocket and guide roller

film loads

100 foot daylight-loading spools, 400-foot cones

100 foot daylight loading spools

~2:45 at sync speed

400 foot cones

~11 min at sync speed

camera magazines

light tight chambers that can be preloaded and easily attaches/detaches from camera body

2 types of camera magazines

displacement magazine and coaxial magazine

displacement magazine

places feed and takeup sides on a single plane and shifts film from front to back

coaxial magazine

feed and takeup sides are parallel and film shifts from left to right

core adaptors

lock onto spindles before you load the film

changing bag/dark bag

where you load and unload the film in absolute darkness

split the core

if you haven't used all your film. you can break the film at the loops and unload it twice (exposed and unexposed)

2 major types of film stocks

print film and camera film

print film


used in laboratory to make various prints during postproduction

camera film

raw film stock loaded into cameras

emulsion

layer of microscopic evenly distributed silver halide crystals suspended in gelatin and bound to base with adhesive layer called substratum

annihilation backing

flat black coating on back of film that keeps light from reflecting back and reexposing emulsion from behind

latent image edge code numbers

imprinted along edge at time of manufacture - sequential series of numbers along edge of film that assign unique ID to every frame in roll

latent image

what is on film after exposure and before processing

photographic negative

what we get after developing film

color tripak

3 layers of emulsion instead of one - incorporates color dye couplers

negative vs reversal

negative film - values of light and color represented in inverse, must eventually be printed on another strip of film to return colors to normal; reversal film creates positive images on camera original film (not used much anymore)

film speed

the sensitivity of a specific film stock to light

exposure index

gives a relative indication of how a particular stock reacts to light

slow film stock

requires a lot of light to make on exposure

fast film stock

can register image in low light situations, but more grainy/noisy

color temp

the specific hue of light source - measured in Kelvin scale

daylight color temp

5600K - cool, blue

tungsten color temp

3200K - warm, amber tint, commonly used movie lights

daylight balanced film emulsion

the blue emulsion layer is slightly less light sensitive than the other two layers

tungsten balanced emulsion

red emulsion layer less sensitive

color temp of sun (overcast)

8000K

daylight color temp

5600-6000K

HMI movie light color temp

5600K

tungsten movie light color temp

3200K

halogen light color temp

3000K

60 watt household incandescent color temp

2900K

sunrise/sunset color temp

2500K

candle flame color temp

1800K

coolest to warmest color temp

coolest - 8000; warmest - 1800

color conversion filters

put in front of lens to alter incoming light to match balance of film

film gauge

the actual width of the film stock

4 film gauges

8mm, 16mm, 35mm, 65mm (less common)

resolving power

the larger the exposure area of an image, the greater the clarity in rendering fine details and subtle shades

aspect ratio

shape of compositional canvas - dimensions expressed as ratio of width to height

full frame aspect ratio

actual dimension of frame created by aperture opening in gate

academy aperture

the full frame aspect ration of 16mm and 35mm film, 1.33:1

projection aspect ratio

1.85:1 is standard - part of film is cut off at top and bottom

3 basic aspects lenses control

perspective, focus, exposure

lens elements

a series of polished glass sections that make up a lens

barrel/lens housing

light tight housing where lens elements are held next to each other

focal plane in video camera

faceplate of the CDC chip

focal length

determines degree of magnification or de-magnification of the scene being shot

what determines focal length?

distance between optical center of lens and the focal plane (usually measured in mm)

optical center of lens

point at which the image flips

focal length affects

image size within frame and angle of view

angle of view

how much of the scene the lens takes in horizontally and vertically

longer focal length

subject magnified, appears larger and closer to camera, narrow angle of view

3 focal length classifications

wide angle, normal, telephoto

wide angle focal length

shorter than normal lenses; reduce image size and broaden angle of view

normal focal length

approximates perspective and image size of the human eye; "normal" length depends on image format being used

telephoto focal length

longer, enlarges image size, narrow angle of view

lens perspective

combination of angle of view and the depth relationship between objects

depth dimension

the z-axis - because films are 2D, this is an illusion created by frame composition

2 ways to affect size of a subject in frame

change camera-to-subject distance or alter field of view

field/angle of view

horizontal and vertical vista

alter field of view

change amount of background info contained in frame

dolly/zoom shot

change the camera to subject distance with dolly while simultaneously changing focal length to maintain same footing

prime lens

one fixed focal length - common in film production

rotating turret

built into many 16mm cameras that allows you to have 3 prime lenses and rotate thru them

zoom ring

adjustable ring with which you zoom in and out, calibrated in mm

focus

when a point of light reflecting off subject is registered as a point of light on focal plane

focus ring on a lens

brings subject into focus by very precisely moving from element of lens forward and backward in relation to focal plane

focus point

the precise distance in front of camera from focal plane Φ, which will be in sharp focus

plane of critical focus

the precise distance in front of camera from focal plane Φ, which will be in sharp focus

pulling focus

changing plane of critical focus during a take while camera is running

2 kinds of pulling focus

rack focus and follow focus

rack focus

shifting plane of critical focus between 2 static subjects along z axis

follow focus

used when subject is moving along z axis

aperture ring/f-stop ring

controls slender disk inside lens called iris, made up of overlapping metal blades

iris

adjustable hole in camera - the middle of the iris is the aperture

aperture

hole in middle of iris - all light must pass thru it before it's registered on film plane or imaging device

what is the size of aperture opening calibrated to?

f stop scale


calibration of f-stop scale

smaller f-stop number = larger aperture opening = more light allowed to reach imaging device

which lets in more light, f-2 or f-11?

f-2

how much is a stop?

each number on the f-stop scale - the difference of one stop doubles or halves amount of light allowed to pass

opening up

expanding aperture (moving to smaller numbers, more light)

closing down/stoppign down

reducing size of aperture (moving to larger numbers, less light)

lens speed

the ability of a lens to gather light, determined by largest possible f-stop

t-stop

transmission stop - f-stops that have been adjusted to account for light lost, dissipated, or absorbed by lens

depth of field

range of apparent focus along z-axis

3 variables to control depth of field

aperture opening, focal length of lens, focus point setting

aperture opening for DOF

larger aperture (smaller f-stop, more light) = shallow DOF

focal length for DOF

longer focal length = shallow DOF

focus point setting for DOF

the closer to the camera the focus point setting, the shallower the DOF

the 1/3-2/3 rule

2/3 of depth range along z-axis is behind focus point, 1/3 is in front

resistance mechanism (tripod)

important factor determining the quality of tripod's panning and tilting activities

2 types of resistance mechanisms

fluid heads and friction heads

fluid heads

use pressurized hydraulic fluid to provide adjustable drag necessary for smooth camera movements

friction heads

use surface friction between internal plates to create movement resistance

features of tripod heads common to all professional tripods

pan and tilt locks and dampers, pan handle, head mount, camera mounting plate

pan and tilt locks


completely lock down mechanism and keep it from pivoting

pan and tilt dampers

adjust amount of resistance for respective movements (the slower the move the more resistance you want)

pan handle

used to control movement of camera

head mount

at base of head where head mounts to tripod legs

camera mounting plate

where camera is attached to tripod head - most film + prof DV cameras use 3/8" mounting screw, small DV cameras use 1/4" mounting screw

3 basic tripod leg heights

standard legs, baby legs, high-hat

standard legs

camera between 3-6 feet

baby legs

height range from 1-3 feet

high-hat

fixed metal head mount, lower than baby legs, usually attached to a plywood board

spreader

keeps legs from completely sliding out from under camera

the dolly

camera support on wheels, used when shot requires dynamic, smooth move

steadicam

stabilizing arm system - articulated arm incorporating system of counterweights and springs to minimize gravity and absorb shock

light meter

small calculator that accurately measures light intensity values of a scene and then calculates "proper" exposure

set of variables a light meter uses

film speed, intensity of light, shutter speed

what is the final result of light meter?

a suggested f-stop

2 ways to read light intensity

measure incident light or reflected light

incident light

light falling on a scene

reflected light

light reflecting off a scene

what is incident light measured in?

foot-candles

what is reflected light measured in?

footlamberts

cinescale

shows a range of shutter speeds calculated for different frame rates

taking a reading

using a light meter to determine f-stop for a particular spot in scene

the incident light meter

most common and versatile meter used in film production

photosphere/lumisphere

half-globe light diffuser that fits over photosensitive cell of meter and averages out light to arrive at overall reading

reflectance values

different colors have different reflectance values

reflected light meter/averaging meter

measures intensity of light reflecting off scene - readings often taken off a middle gray card to ensure proper tonality

spot meter

reflected light meter with zoom lens and very narrow + precise angle of acceptance, usually ~1 degree

through the lens meter

reflected light meter built into DV cameras that calculates aperture setting by averaging out light from a scene after it has entered the lens

f-stop scale

f-1.4 (most open/most light), 2, 2.8, 4, 5.6, 8, 11, 16 (least open/least light)

3 elements of production audio

synchronous sounds, wild sound, ambient sound

sound wave

pressure wave consisting of alternating pattern of high pressure and low pressure traveling thru air

4 basic properties of sound

pitch (frequency), loudness (amplitude), quality/timbre, velocity (speed)

1 wavelength

sound waves travel in cycles; 1 wavelength = length of 1 cycle

cycles per second

Hertz - frequently of Hertz measures the pitch of a sound

frequency range

human ear can usually hear ~25 Hz to 20KHz (kilohertz)

frequency response

the "hearing range" for a particular piece of gear

aptitude

height of peak of wave - measures loudness of a sound

decibels

units to measure loudness - an increase of 3 dB doubles loudness and decrease of 3 dB halves the loudness

loudness range of a human ear

threshold of hearing to threshold of pain

threshold of hearing

0 dB

threshold of pain

120 dB

inverse square law

the intensity of a sound or of light decreases by the square of its distance from the source (doubling distance diminishes by 4x and vice versa)

fundamental tone

the central/dominant shape of the wave

overtones and harmonics

series of imperfections and coinciding waves

location audio

any sound recorded in same environment as images

2 types of location audio

sync sound and wild sound

sync sound

recorded simultaneously with taking image

wild sound

audio recorded on location but not simultaneous with picture

2 types of wild sound

location sound effects/spot SFX and ambient sound/room tone

room acoustics (presence)

general aural qualities of a given space

reverb
sound bouncing off surfaces

direct sound

audio directly from the source

background noise/atmospheric sounds

all the sounds that occur naturally in any specific recording location

double vs single system recording

DV can be used as single-system, film MUST be double-system

crystal sync oscillator

sync sound cameras outfitted with these to ensure constant and compatible speed

2 ways to sync double system in post

slate and timecode slate

ADC

analog to digital converter in sound system which converts signal to binary

DAC

digital to analog converter in sound system which converts binary back to electronic energy and outputs a line signal

line signal

audio signal between audio components

mic signal

sent to digital audio recorder via mic cable

audio sample rates

determine how many times a sound is measured per second

48 kHz

most common sample rate for recording audio - 48000 sample measurements/sec

bit depth (word length)

measure of the accuracy and detail of each audio sample, determined by number of binary digits (bits) assigned to each sample

greater bit depth

greater audio quality

LPCM audio

linear pulse code modulation - mechanism for digitally converting analog signal

standard sample rate and bit-depth settings for HQ film

48 kHz and 16 bit

mic inputs (aka channels)

portable field recording decks have 2-4 mic inputs, allowing multiple mic setups

preamps

in recorder - boost mic signal input

signal-to-noise (S/N) ratio

measures ratio between audio recorded and noise - the higher the better, 95:1 is better than 55:1

levels

strength of audio as it enters the recorder and the degree to which we boost/lower the audio with level controls

setting levels

adjustment that determines strength of audio signal recorded

peak reading meter

instrument that has a one-to-one level correspondence with all sounds entering recorder

audio outputs

send recorded signal out

recording media format

how a field deck stores audio data - this is the primary difference between field decks

compact flash memory

records directly to data cards which can be transferred into hard drives and then reused

hard drive recorders

writes data directly to a hard drive - can store a lot, interface with software well, and have reputation for being very robust

portable field mixers

small audio consoles that allow for independent level control of multiple mic inputs and then output signal as mic or line signal

microphone

device that converts acoustic energy to electrical energy

diaphragm of mic

a thin membrane that's very sensitive to vibration of air particles

dynamic mic (moving coil mic)

highly acoustically sensitive diaphragm with wire coil that has permanent magnetic charge - moves up and down to create electrical output; most durable and cheapest

condenser and electret condenser mic

work similarly to dynamic mic but use electric capacitors instead of electromagnetic current

balanced output

signal runs in opposite directions along 2 wires within mic cable to cancel out noise

flat response

theoretical response - given a large frequency range, a mic can respond fairly equally throughout

low-end roll-off switch

allows you to make mic less sensitive to low frequencies but it's best to just use flat response

directionality (aka pickup pattern)

distinguishes area and range within which a mic will respond optimally

basic angle of acceptance

area from which a microphone will gather sound

3 mic categorizations

nondirectional (wide angle of acceptance), directional (limited to medium AOA), ultra directional (narrow AOA)

omnidirectional mic

pick up audio from all directions equally

lavaliere mic

tiny clip on omnidirectional mic

cardioid mic

heart-shaped pickup pattern - favors sound coming from front and sides over back

hypercardioid/shotgun mic

like cardioids but much more sensitive

mise-en-scene

everything visible in the frame of a shot

elements of mise-en-scene

subject, actions, movement, objects, setting, lighting, graphic qualities

6 basic principles of continuity

mise-en-scene (shared shot content), sound, performance, spatial orientation, 20mm/30 degree rule, cutting on action (match action cuts)

continuity of spatial orientation

the key to an audience understanding their place in a cinematic, 2D world

180 degree rule

don't cross axis of action unless things change position in shot, camera position moves during shot, if you cut away to something different and then cut back

neutral axis shot

someone heading toward or away from the camera

screen direction

where someone looks

20mm/30 degree rule

20 mm shift in magnification of lens focal length - 30 degree shift in camera angle - shots intercut need to vary by this much

dirty single

single shot but something is in the foreground out of focus (ex an over the shoulder)

3 point lighting

key light, fill light, back light

key light

main light - highest illumination level

fill light

soft light positioned to fill in shadows created by key light

fundamental lighting objectives

exposure + visibility, depth + dimension, narrative emphasis, tone + mood, consistency

fundamental sources of light

artificial, natural, mixed

motivated lighting

what is the main light? what is it motivated by in the scene?

3 essential properties of light

intensity, color temp, hard vs soft

smaller light source corresponding to shadow

smaller light source = harder shadow

sound mixer

head of sound department

basic sound team

sound mixer, boom operator, sometimes a cable wrangler

3 factors in getting best field audio

recording technique, microphone technique, using your ears

sound mixer's job

to get best possible recording of all field production audio

levels

the loudness of a signal as it enters the audio recorder

2 tools for setting levels

peak meter (primarily on sound recorders) and VU meter (primarily on field mixers)

peak meters

measure strength of incoming signal; calibrated in decibels (-50 to 0)

overmodulated/overloaded

when audio level exceeds 0 dB and signal is too strong to sampled accurately, results in distorted sound

sound spiking

sound that jumps above 0 dB

recording in the mud

recording too low

levels for a peak meter

set so that loudest audio in the scene peaks around -12 dB

headroom

the range between -12 and 0 dB, ives a buffer for any unforeseen and sudden audio spikes

record level for normal dialogue

generally between -20 and -18 dB

dynamic range

the difference between the loudest and softest sounds in a single recording situation

riding levels/riding gain

raising and lowering levels during recording as sounds increase/decrease

scale for VU meter

runs from -20dB to +3 on high end - with 0dB as the audio peak level; -3 dB is average spoken dialogue

reference tone/lineup tone

a 1 kHz pure tone used as a reference for calibrating a chain of audio devices in the field - registers as 0 dB on VU meters and -20 or -18 dB on peak meters

different layers of sound

dialogue, effects, ambiences, music

worldizing

actually having/recording the sounds as they are in the world

high key lighting

low contrast, overall light, often softer, lower key-to-fill ratio

key-to-fill ratio

actually [key + fill]:fill

low key

high contrast, high key-to-fill ratio, emphasis on specific areas, hard lighting

"greatest film noir DP" and what movie Deb recommends

John Alton - T-Men

John Alton's 8-point light system

eyesight, kicker (3/4 backlight), clothes light, filler, background light, key, fill, back

cinematography

process of taking ideas, words, actions, emotional subtext, tone, and other forms of nonverbal communication and rendering them in visual tones

conceptual tools of cinematography

the frame, light + color, the lens, movement, texture, establishment, POV

examples of texture

fog, smoke, rain, mist, image manipulation

first principle of raw footage

protect it - make sure you have two backups

the bench method

start by going through footage and allow yourself to respond emotionally - find the shots you love

first look for doc vs narrative

doc - in order shot, narrative - put in script order then watch it

fps for camcorder

24P

shutter speed for camcorder

1/48

bit rate for camcorder

highest quality possible - 1920 x 1080

gain for camcorder

low -6 dB, medium 0 dB, high 6 dB

waveform monitor

exposure aid, measures IRE, standard tool across all cameras, monitors, and NLEs

IRE scale

0% black --> 100% white

blacks and whites in IRE scale

blacks "crush" at bottom and whites "clip" at top - meaning they are so white or black that they lack detail

exposure and visibility (lighting)

ensuring a scene will register on an imaging medium and a viewer can see details

depth and dimension

created or minimized significantly by lighting angles and shadows; contributes slightly to the composition of the frame

narrative emphasis

consider how lighting scheme works to complement visual narrative emphasis of scene

tone and mood

lighting can help establish this

consistency

ensure finished film has a unified visual style with light

natural light

comes from nature, not artificial, term can be applied to any non-electric light

artificial ligth

any electrically generated source

available light
the sources that already exist in a given location

mixed lighting

a combination of available sources and artificial lights

motivated lighting

strategy of using movie lights to duplicate where light would logically be emanating from

intensity

strength of light emitted by a source - measured in foot-candles

2 types of reflector systems

specular and diffuse

specular reflector system

use highly polished, mirror-like surface to reflect light from lamp and is very efficient in maintaining intensity of lamp wattage

diffuse reflector system

softens the light and cuts down on intensity

directional light

hard light

diffused light

soft light

diffusion media

placed in front of hard lighting media to soften it, but also decreases its intensity

camera filters

glass or hard plastic elements mounted in front of the camera lens to change the quality of the light entering the camera from all sources

gels

sheets of dyed plastic used in front of a lighting unit or window to alter quality of light before it falls on a scene

4 categories of camera filter usage

color correction, exposure control, special effects, black-and-white photography

matte boxes

filters held in one of these - attach to front of camera and extend out from lens to keep unwanted light from glancing off lens

neutral density filter

gray tinted filter that cuts down amy of light entering the lens - exposure control filter that doesn't affect color

ND .3-.9

ND 0.3 cuts amount of incoming light in half - one full stop; 0.6 cuts down 2 stops and 0.9 cuts down 3 stops

uses for ND filter

shooting with fast film stock on sunny day; when you want to decrease DOF without changing lens, lighting, or composition

white diffusion filter

creates a soft haze thru subtle refraction of white highlights

black diffusion

softens image by delicately flaring the dark, shadowy areas of the image

degree of diffusion designated by scale

1/8 (weakest), 1/4, 1/2, 1, 2, 3, 4, 5

1/8-1/2 diffusion

show least amount of diffusion and not really considered SFX; slight smoothie of fine sharp lines (ex wrinkles) but otherwise not noticeable

1-2 diffusion

begin to clearly see softer edges and subtle flaring of white or black areas

5 diffusion

at this point the soft image becomes a hazing one; overt "dreamy"/"romantic" effect whose use requires legitimate narrative motivation

polarizing filters (pola filter)

used to block light rays not parallel when entering lens; reduces/eliminates obstructing glare + reflections coming off transparent surfaces

graduated filters (grads)

gradually introduce a filter effect into only a portion of the frame, leaving the rest of the frame unaffected

color conversion gels

used to change the color temp of a light source

2 basic types of color conversion gels

CTO and CTB

full CTO vs 1/2 and 1/4

full - converts 5600 to 3200, half converts to 3800K (a little bluer) and 1/4 CTO converts to 4500K (even bluer)

CTO

color temperature orange - converts daylight to tungsten

CTB

color temperature blue - converts tungsten to daylight

full CTB and full CTO

CTB - reduces intensity 2 stops; CTO - cuts light by 2/3 of a stop

neutral density gels

gray - don't affect color of light source, just reduce intensity

"tough" designation on diffusion media

heat resistant and can be placed on barn doors

directionality

where is the light coming from?

frontal light

comes essentially from angle of camera

2/4 frontal light

positioned 45 degrees from camera and often also raised vertically 45 degrees

idelight

s

effectively divides illuminated object in half; maximizes shadows and therefore texture

3/4 backlight (kicker)

area lit is mostly hidden from camera, but there are bright highlights on top and side edges of subjects usually also raised 45 degrees

rim light

back light 180 degrees from camera - camera can see only a small sliver of illumination around the top of the subject

backlight

separates subject from background by positioning lower intensity hard to semi-soft light at a high angle behind subject - helps create depth in the frame

set lights

used to light larger areas of set

specials

low-wattage, unobtrusive lights that kick up illumination on specific object or small area of frame for special emphasis

practicals

lights that are included as part of the mies-en-scene

background to subject ratio

compares relative brightness of background and subject - common ratio is 2:1

reflector/bounce board

flat, broad, lightweight board to bounce light onto scene

2 sides of bounce

white diffused surface, specular (hard) side that reflects + maintains hard quality of source

butterfly scrim

large sheet of diffusion material attached to heavy frame

dusk for night

shoot at dusk and underexpose 2-2.5 stops

magic hour

just before sunrise and just after sunset, Earth's atmosphere bounces hidden light and creates a diffused, luminous ambient light (lasts ~25 min in most of US)


open faced lights

an open lamp (no lens) and a specular reflector system

open faced spot

common unit with movable lamp - can focus from broad to narrow area

broads (lights)

open faced with no spot capability

Fresnels

unique lens and movable lamp; hard light; can be tungsten (3200K) or HMI (5600K)

types of Fresnels

inkie, midget, tweenie, baby, junior

inkie

100-200 watt fresnel with small lens

midget

500 watt fresnel with small lengs

tweenie

650 watt fresnel with small lens

baby

1K watt fresnel with medium lens

junior

2K watt fresnel with medium or large lens

Chinese lantern

specialized rig used exclusively as fill - like a paper lantern but with heat-resistant diffusion material

trimming

blocking light to keep it from falling where you don't want it to

barndoors

control coverage of beam

scrims

wire mesh screens that fit directly in front of lighting unit to reduce intensity

cookie

like a flag but has a design cutout

gator clamps

heavy-duty spring clamps with rubber teeth - ensure tight grip on things like doors, tables

mafer clamps

designed to lock onto pipes

polecats

spring tension poles often used with mafer clamps for hanging lights in windows, doorways, narrow hallways

ditty bag

a filmmaker's general utility tool kit

3 essential elements of screenwriting

story, character, structure

story

somebody wants something badly and is having a hard time getting it

character

most characters undergo change in the pursuit of their goal and become different people

3 tools for previz

shooting script, overheads, storyboards

shooting script

expresses the director's visual strategy for every scene

shooting with handles

starting a shot well before anticipated edit point

overhead diagrams

drawings of each scene from a bird's-eye perspective

storyboards

drawings of shots arranged in the order they appear in a sequence

shot list

list of all shots that make up film i the order they will be shot

pickup shots

quick shots, not part of previz, added during production

tech rehearsal

rehearsal with directors and actors of the scene to be shot (inc. dialogue + blocking) so various departments get a more accurate sense for where to set up the camera, lights, and sound; also director's first time running scene in actual location

loading in

getting all of the necessary equipment onto the set/location

staging area

a designated area near the actual set where all of the equipment will be held

focus marks
small pieces of take that follow the path of a character's mvmt in the space; measured to the camera so that focus can be accurately pulled as the actor hits their marks

stand-in

someone who's approx. same height and coloring as an actor who can be used for setup while the actor is rehearsing or getting into wardrobe

run-through

aka dress rehearsal - everything proceeds as if you're actually filming without actually rolling

MOS

shooting without sound

safety take

an extra take just so you don't have only one

wrap out

the last striking of the set

4 criteria for casting

actor's ability, whether they're right for the part, whether you can work well together, how they relate to the other actors

production life cycle

story development, preproduction, production, post production, marketing and distribution

story development

finding material to make films, putting together actors + directors ("attaching" people), going to studios, reading and optioning scripts

j-cut

audio from a following scene overlaps picture of preceding scene - looks like a J

l-cut

audio from preceding scene overlaps with picture of following scene - looks like an L

balanced frame

different sized masses can balance each other out or if something is centered the frame can be balanced

video gain

similar to ISO but forces an increase in sensitivity by removing information from underexposed background (loss of detail)

three point editing

first two - in and out points of the clip; third point - in point on the timeline

Paul Stekler

doc filmmaking (dept chair); clips: Luling watermelon thump, Her and Me, nudists doc

Anne Lewis

editing; "count the cuts"; the bench method; music video

Stuart Kelban

screenwriting; Indiana Jones and the Raiders of the Lost Ark; American Beauty; The Sixth Sense

Andrew Shea

directing; concrete actions rather than feelings; Garden State and Friday Night Lights

Ben Bays

animation

Don Howard

UT3D and immersive media

Andrew Garrison

sound; A Infancy de Ivan, Hanna, American Graffiti, No Country for Old Men

Kahane Cooperman

doc filmmaking + producing

production department

unit production manager, production coordinator, production secretary

production department job

organization, preparation, wrap, taking care of actors/producers/directors

assistant directors dept job

break down scripts in to shooting schedule, keep production moving, monitor/facilitate on-set safety

grip department job

assemble + maintain support equipment for camera, setting light stands, placing light shaping elements

electric job

set all lights/run all electrical cable inc. work lights + equipment power for other departments

results oriented directions

bad - asking to play an emotion instead of concrete actions

how to stay away from results oriented directing

steer actors away from giving fake emotion - "play it as if ____" instead of "show this emotion"

adjustment

directions given during casting to see how well the actor takes direction

types of shots

extreme long, long, ML, medium, MCU, CU, ECU

camera angles

bird's eye, high angle, eye level, low angle, canted/Dutch angle

bird's eye

shows a scene directly overhead

high angle

camera elevated above action

eye level

camera at eye level

low angle

increases height and gives a sense of sped-up motion

Dutch angle

tilted angle

take

the moment the camera is turned on at the beginning of a shot to the moment it is turned off

strike the set

strike is done daily - must be done neatly, thoroughly, and carefully