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20 Cards in this Set

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  • Back

Technology

The branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society, and the environment, drawing upon such subjects as industrial arts, engineering, applied science, and pure science.

Blog

A website containing a writer's or group of writers' own experiences, observations, opinions, etc., and often having images and links to other websites.

Social media

Websites and other online means of communication that are used by large groups of people to share information and to develop social and professional contacts.

Internet

A vast computer network linking smaller computer networks worldwide (usually preceded by the). The Internet includes commercial, educational, governmental, and other networks, all of which use the same set of communications protocols.

Computer


A programmable electronic device designed to accept data, perform prescribed mathematical and logical operations at high speed, and display the results of these operations. Mainframes, desktop and laptop computers, tablets, and smartphones are some of the different types of computers.

Global

Pertaining to the whole world; worldwide; universal.

Communication


The imparting or interchange of thoughts, opinions, or information by speech, writing, or signs.

Digital

Available in electronic form; readable and manipulable by computer.
Online
Operating under the direct control of, or connected to, a main computer.
Offline
Operating independently of, or disconnected from, an associated computer.

Chat

To participate with one or more people, through the Internet, in a real-time conversation, typically as a series of short text exchanges in a specific application, as instant messaging, or by using images, voice, video, or some combination of these.

Collaborate

To work, one with another; cooperate, as on a literary work.

Digital footprint

One's unique set of digital activities, actions, and communications that leave a data trace on the Internet or on a computer or other digital device and can identify the particular user or device.

Innovate

To introduce something new; make changes in anything established.

Plagiarism

An act or instance of using or closely imitating the language and thoughts of another author without authorization and the representation of that author's work as one's own, as by not crediting the original author.

Code

The symbolic arrangement of statements or instructions in a computer program in which letters, digits, etc. are represented as binary numbers; the set of instructions in such a program.

Connect

To establish communication between; put in communication.

Learning

The act or process of acquiring knowledge or skill.

Smart phones

A device that combines a cell phone with a hand-held computer, typically offering Internet access, data storage, email capability, etc.

Instruction

The act or practice of instructing or teaching; education.