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31 Cards in this Set
- Front
- Back
What is the philosophy of 2 over 1 Game Force? |
The Philosophy of 2 over 1 Game Force is based on the quantitative theory that a hand of full opening strength opposite another hand of full opening strength will usually make game in 3 No Trump or 4 of a Major. It doesn’t imply that such hands will make 5 of a Minor. |
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What is traditionally required for an opening hand?
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Traditionally, an opening hand is one that can take at least 5 tricks and has adequate defensive value.
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How many Quick Tricks are required for "adequate defensive value"? |
2 QT = adequate defensive value. |
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How many quick tricks mandate opening the bidding? |
Open all hands with 3 Quick Tricks regardless of any other evaluation. |
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What is a "quick trick"? |
Quick Tricks are tricks expected to win during the first two rounds of a played suit. |
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How many Quick Tricks? |
AK is 2 Quick Tricks Quick Tricks are tricks expected to win during the first two rounds of a played suit. |
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How many Quick Tricks? AQ |
AQ is 1 1/2 Quick Tricks Quick Tricks are tricks expected to win during the first two rounds of a played suit. |
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How many Quick Tricks? Ace |
Ace is 1 Quick Trick Quick Tricks are tricks expected to win during the first two rounds of a played suit. |
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How many Quick Tricks? KQ |
KQ is 1 Quick Trick Quick Tricks are tricks expected to win during the first two rounds of a played suit. |
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How many Quick Tricks? King |
King is 1/2 Quick Tricks Quick Tricks are tricks expected to win during the first two rounds of a played suit. |
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What is the minimum 3 Quick Trick opening hand? |
AK in one suit A in another This is 11 HPC's but MUST be opened in 2/1 Game Force |
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What are "Working HCP's"? |
Working HCP are honors that are protected by length. |
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What are the Working Requirement for an Ace? |
Ace = needs no supporting length cards and is always working. |
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What are the Working Requirement for a King? |
King = needs one supporting card to be protected. Kx is working K Singleton is not. |
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What are the Working Requirement for a Queen? |
Queen = needs two supporting cards to be sufficiently guarded. Qxx=working Qx=unprotected |
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What are the Working Requirement for a Jack? |
Jack = needs 3 supporting cards to be considered working. Jxxx=working Jxx=unprotected |
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How do you evaluate the HCP's for an unproteced honor? |
Subtract only 1 point for any honor that isn’t protected |
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How many points is K singleton worth? |
2 points Subtract only 1 point for any honor that isn’t protected |
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How many points is Q x worth? |
1 point Subtract only 1 point for any honor that isn’t protected |
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How many points is
Q singleton worth? |
1 point Subtract only 1 point for any honor that isn’t protected |
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How many points is J singleton worth? Jx? Jxx? |
Unguarded Jacks are ostensibly worth nothing. |
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How many points is KQ doubleton worth? |
KQ doubleton = 4 points, not 5 Subtract only one point for unprotected short honor combinations. |
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How many points is QJ doubleton worth? |
QJ doubleton = 2 points, not 3 Subtract only one point for unprotected short honor combinations. |
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How many points is KJ doubleton worth? |
KJ doubleton = 3 points, not 4 Subtract only one point for unprotected short honor combinations. |
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How do length points work? |
Length Points are points added for suits longer than 4 cards. Add 1 point for every card past 4. |
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How many Length Points do you add for this holding?
K Q 10 x x
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One point
Length Points are points added for suits longer than 4 cards. Add 1 point for every card past 4. |
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How many Length Points do you add for this holding?
K Q 10 x x x
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Two points
Length Points are points added for suits longer than 4 cards. Add 1 point for every card past 4. |
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How many Length Points do you add for this holding?
A K Q 10 x x x |
Three points
Length Points are points added for suits longer than 4 cards. Add 1 point for every card past 4. |
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What is the "rule of 20 plus 2"?
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Total Working Points + length of two longest suits = 20 and 2 Quick Tricks. OPEN |
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♠AQ854 ♥4 ♦K92 ♣Q10 53 What is the Working HCP's here? Does it meet the rule of 20 plus 2? |
6 + 3 + 2 HCP's 1 Point for Length 12 WHCP's WHCP's + sum of 2 longest suits 12 + 5♠ + 4♣ = 21 Quick Tricks AQ = 1 1/2 K x = 1/2 = 2 QT's Open 1♠ |
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♠AK32 ♥A32 ♦432 ♣432 |
Should be opened! 3 Quick Tricks |