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17 Cards in this Set
- Front
- Back
- 3rd side (hint)
The Call to Adventure |
A mundane situation of normalness is interrupted by a call to head into the unknown |
Siddhartha, Odysseus |
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Refusal of the Call |
Feelings of inadequacy, obligation, fear, may hold a person in their existing circumstance |
Lot's Wife |
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Supernatural Aid |
A mystical guide or helper becomes known and will give our hero an aid to completing the quest |
Ariadne gives Theseus string and a sword to defeat the Minotaur |
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The Crossing of the First Threshold |
The moment when our hero engages in the quest and ventures into the unknown world |
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Belly of the Whale |
Our hero accepts their separation from their known world and begins a transformation |
The Titans consume Dionysus' flesh but his heart is saved by Hestia and it is reborn as a god |
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The Road of Trials |
Tests, tasks and trial begin the transformation of our hero. Many times there is failure in accomplishing a task |
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The Meeting With the "Goddess" |
Our transforming hero experiences unconditional love and finds the person they love most completely, with whom hey will be forever intertwined |
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"Woman" as Temptress |
Our hero is tempted to stray from the quest by some outside force |
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Atonement with the Father |
The center point of the journey has the hero confronting and being initiated by whatever holds ultimate power in his or her life. It is downhill from here... |
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Apothesis |
Someone will die (literally or figuratively) and our hero will see this as a signal to gather strength before the return journey occurs |
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The Ultimate Boon |
Our hero will achieve the goal of the quest and be transformed |
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Refusal of the Return |
The transformation of the hero will sometimes result in a reluctance to return to their own world |
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The Magic Flight |
Occasionally the hero will need to escape with the boon, if it is something that is jealously guarded |
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Rescue from Without |
Sometimes a guide or assistant will be needed to return our hero, especially if the hero has been wounded or weakened during the quest |
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The Crossing of the Return Threshold |
Keeping what has been gained on the quest and integrating that into everyday life is often a difficult task. Sharing that wisdom is often difficult, too. |
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Master of Two Worlds |
This is where the hero achieves a level of comfort with their own new-found knowledge |
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Freedom to Live |
The hero no longer fears death, which is the freedom to live. This is living in the moment, neither anticipating the future nor regretting the past |
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