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33 Cards in this Set

  • Front
  • Back
Bit
The smallest unit of computer memory holding 1 or 0
Byte
Binary number made up of 8 bits
ASCII
•A way to store characters as numbers



• Uses 7 bits to store a number between 0 and 127

UNICode
A character table that uses 2 bytes per character
Binary coded decimal
A coded numeric string using 4 bits



used in calculators, cash machines etc.

Two's Complement
A way of representing negative numbers in binary where the left most bit is made negative
Pixel
• PICture ELement



• A single square of colour that makes up an image




The smallest possible addressable area defined by a solid color, represented as binary, in an image

Image resolution
The number of pixels in the width and height of an image
Screen Resolution
The number of pixels in the width and height shown in your screen
File header
•Where image resolution is found



• May also contain info about how many bits are used to store each pixel

Monochrome Image
A byte can store 8 pixels
16 Colour Image
4 bits required for 16 possibilities



A byte can store 2 pixels

256 Colour Image
A byte can store 1 pixel
24-bit Colour (True Colour) Image
Each pixel is stored using 3 bytes (Red, Green and Blue) giving us 16.7 million colours
Vector Graphic
•A graphic recorded by storing the geometrical information to 'draw' the shapes



• There are no pixels

Drawing object
•A distinct, selectable shape that makes up a vector graphic



e.g. square, circle, bezier curve line

Property (of vector graphic)

A value assigned to the drawing object to set its characteristics



e.g. Fill colour, line colour, line thickness, x and y coordinates, shape.

Drawing list (vector graphic)
• A list of drawing objects



• There is an order that determines which shapes will 'on top' of others

Sampling
Taking a reading at a point in time
Sampling rate
How often we take a reading


(typical sampling rates range from 11 to 44.1kHz)

Sampling resolution
•Number of bits used to represent the vertical axis on the graph

• An 8 bit resolution provides a 'precision' of 256 values


• A 16 bit sample resolution provides a 'precision' of 65,536 values

Video
Moving images
Frame Rate
Number of images being displayed per second



(Usually 24fps)

Interlaced Video
Displays alternate horizontal lines
Progressive Video
Displays a whole frame at a time



Superior to interlaced

Temporal Redundancy
Looks for data that doesn't change between frames
Spatial Redundancy
Looks for data within the frame that may be redundant, that is repeating patterns or similar pixels
Lossless Compression
•Exactly the same before compression and after decompression



•No loss of information

Lossy Compression
Some data is discarded during compression
Run Length Encoding

Replaces sequences of the same data with a count of that data

Container format

Wraps around the video data providing thereader (reading program) with information about the video data such as theresolution, frame rate, compression algorithm used, etc.


There will also be audio data in a video fileand information relating to how the audio is stored and synchronised with thedata file should be present.


AVI, WMP, MPG, DIVX, XVID forexample.

Analogue to Digital Converter (ADC)

Converts analogue sound into digital signals that can be stored on a computer

Digital to Analogue Converter (DAC)

Converts digital signals stored on a computer into analogue sound that can be played through devices such as speakers