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15 Cards in this Set
- Front
- Back
Combine
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The simplest kind of editing. Combining program portions. (Putting clip from vacation together with no transitions, cuts only.)
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Condense
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Editing simply to cut down and reduce the overall length of the program.
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Correct
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Editing to fix production mistakes. Difficult, time-consuming, and costly.
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Build
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Building a show from the many carefully recorded shots. Giving raw material shape and meaning.
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Continuity Editing
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Preserving visual continuity from shot to shot.
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Mental Map
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Tells us where things are or are supposed to be in on- and off-screen space.
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Continuity Vectors
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Graphic vectors that extend each other, or index and motion vectors that point and move in the same direction.
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Converging Vectors
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Index and motion vectors that point toward each other.
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Diverging Vectors
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Index and motion vectors that point away from each other.
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Vector Line
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An imaginary line created by extending converging index vectors or the direction of a motion vector. Also called the line of conversation and action, the hundredeighty for 180 degrees) or simply the line.
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Cutaway
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A shot of an object or event that is peripherally connected with the overall event and that is relatively static. Commonly used between two shots that do not provide good continuity.
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Cutting On Action
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Cut on action rather than right before or after. It makes a smother transition.
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Complexity Editing
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Building an intensified screen event from carefully selected and juxtaposed shots. Does not have to adhere to continuity principles.
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Jump Cut
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An image that umps slightly from one screen position to another during a cut. Also, any gross visual discontinuity from shot to shot.
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Jogging
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Frame-by-frame advancement of a recorded shot sequence, resulting in a jerking motion. (Arrow forward again and again.)
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