Wii

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 23 of 31 - About 304 Essays
  • Improved Essays

    Media's Puppets

    • 1257 Words
    • 6 Pages

    positive things, that can also decrease youth crimes. So many of our youth wouldn’t be in jail houses, they will be in classrooms. Americans, specifically boys are anxious to get home to hop on their game devices such as; X-Box, PlayStation, and the Wii. Most of the games they have, deal with violence and criminal action. The media has promoted these type as the best games to buy. They may be the most popular games to buy but they also are the most popular reason why kids become emotionally…

    • 1257 Words
    • 6 Pages
    Improved Essays
  • Great Essays

    Xbox Social Influence

    • 1297 Words
    • 6 Pages

    dramatically (CNET).Video games on phones, iPads, and additional games are mainly stationary games that seem to be making many of today’s kids less active and less social as their eyes are glued to their devices. Unlike a gaming systems such as the Wii which only senses the remote moving, and can easily be fooled into saying one is moving, Xbox has created the Kinect which uses motion sensor cameras that allows users to be more personally interactive with their games and other people as the user…

    • 1297 Words
    • 6 Pages
    Great Essays
  • Improved Essays

    I’ve lived in Junction City my whole life and my journey started when I was eight years old after my parents divorced. Since there was only one parent to carry the burden of taking care of me and my sister, I became more independent because I felt that I needed to help my Mom with household chores and meal preparations. She appreciated my contributions as it helped take the extra burden off of her and made her less stressed. In fourth grade, my friend Lacey asked me if I wanted to attend a…

    • 1161 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Okay so we all know or at least a fair few of us know and the rest can pretty much guess that Cooking Mama involved cooking stuff in a new and unique way utilising the features of bot the Wii and the DS and in doing so made that game huge, now because that game was such a success they have kept the words Cooking Mama in games that have nothing to do with cooking at all simply because the title means that these games have similar gameplay to the original cooking ones, so the question here is…

    • 1262 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Videogames have been distracting young children from reality for decades while simultaneously allowing them to learn a multitude of skills. A case study which exemplifies these characteristics was conducted on a 4 year old biracial girl who sustained second and third degree burns to her shoulders, neck, chest, forearms, and her left thigh caused by an accidental scald injury (Sil et al, 2012). Yet, she remarkable had no damage towards her face along with no complications with her motor, hearing,…

    • 1216 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    Imagine a world where all the children actually used their electronic devices for educational purposes. The kid runs home from school like a track runner in the Olympics and picks up his or her iPad and proceeds to play educational math or reading games. That scenario sounds great, but is not something you hear of a child doing on a regular basis which is why that will never happen. Some may argue that the parents should monitor if the child is actually using it for learning purposes, while…

    • 1415 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Friendliness In Batman

    • 1348 Words
    • 5 Pages

    8.) Friendliness: In Journey, players can meet up with one another in the game world but they cannot communicate with one another via voice chat or even instant messaging. Players that have a low score in friendliness may prefer a game like this because they don’t have to speak to the other players. They can just walk up to another player and stand near them to charge scarves. Players that have a high score in friendliness may not like this feature of the game because they can’t communicate…

    • 1348 Words
    • 5 Pages
    Improved Essays
  • Superior Essays

    Video Games Controversy

    • 1243 Words
    • 5 Pages

    Tyler Koch ENG 106 Professor Neuendorf June 26, 2016 The Controversy of Video Gaming In the United States, spending time playing video games is widely frowned upon and looked at as a waste of time by many. There is still immense debate today on the affects video gaming has on the psychology of the human mind and whether or not it gives cognitive benefits. The world has improved in many progressive ways since video games first got released and are still benefiting people today. Video games have…

    • 1243 Words
    • 5 Pages
    Superior Essays
  • Superior Essays

    Although video games were traditionally designed to attract adolescent boys in arcades, it’s not a surprise that in recent years video games have evolved and become an integral part of the lives of many children. For many boys and girls, video games have become one of their most important and favorite activities of the day. Many children rush home after school and delay doing their homework, so that they can embark on a simulated adventure through their game systems. From playing Nintendo Dog…

    • 1225 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    things like “this is too violent” or “they spend too much time behind the screens and not enough time studying,” but video games can be used to help students, not hurt or distract them. When video games come to mind most people think about Xbox or Wii, but online interfaces center around laptops and keyboards. Integrating students to half online interactive user faces and half in class education could benefit their schooling capabilities and help them learn at their own pace. Although video…

    • 1325 Words
    • 6 Pages
    Improved Essays
  • Page 1 20 21 22 23 24 25 26 27 31