Virtual world

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    Q) Use of virtual reality in higher education. What tools are there? What context and how it can be used? It is important to know what virtual reality is before knowing how it can be used in the higher education. Virtual reality is an extraordinary technology that has been growing rapidly in last few years. It has tremendous potential to change the way we use computer, interact with it and have completely a unique experience. So what is virtual reality? And why is it so exciting? Virtual…

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    Can virtual reality substitute an actual reality? An Annotated Bibliography Jamira Dixon Florida Institute of Technology Glynska, Marianna. “Virtual Reality: Substitute of the Actual Reality or a New Way of Entertainment?” The Huffington Post, TheHuffingtonPost.com, 16 May 2017, www.huffingtonpost.com/entry/virtual-reality-substitute-of-the-actual-reality-or_us_591ab153e4b0f31b03fb9ead. Accessed 1 Oct. 2017. This article recounts for an informal study done by a consulting firm named…

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    Intro Oculus was first introduced to the virtual reality gaming market in 2012, when gamers could only dream of what it would be like to play quality virtual reality video games. At the time, the concept of virtual reality gaming existed however all previous attempts to create a quality headset to support the games were major flops. Fortunately for gamers, all of that changed when 17-year old Palmer Luckey, started to seek crowdfunding on kickstarter for a virtual reality headset he was creating…

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    Virtual Reality Put on these goggles, go nowhere, and be transported anywhere – Virtual Reality. Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. It is all about sensory experience, which includes virtual taste, sight, sound, smell, and touch. The origin of the term "virtual reality" can be traced back to the French playwright, poet, actor, and director Antonin…

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    workforce is changing and some other dramatic changes are expected to happen in the next decade. Cisco is a networking equipment company that believes in the importance that the workplace plays in a company. Cisco developed telepresence by using virtual reality to connect people from different locations into one location. Cisco creates a unique opportunity for companies to create the future of the workplace. Cisco Telepresence IX500 Series is the most innovate system the company has developed…

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    Personally experiencing a full up-front version of virtual reality with you immersed inside as the star player, is the 'in-thing' in modern digital technology right now. Immersing yourself in 3-D 'what if' scenarios, ideally of your own creation - the early versions of the ultimate in Star Trek holodeck simulations - is the name of the virtual reality game. Of course you already experience virtual reality 24/7/52. Anything and everything you experience is courtesy of your sensory apparatus, your…

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    Hiro hands her a card with his name and one the lines of state "Greatest swordfighter in the world". Later it is shown that Hiro is the number one sword fighter in the metaverse. Clearly, Hiro is a very good sword fighter in the real world but officially is the greatest in the metaverse. This is a display of Hiro using the metaverse as the reality that he wants to base his identity.Hiro uses the virtual mobility that he has to the metaverse to shift where he bases his personal identity. It…

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    Introduction Many people often think that there is only one real world that has many forms of culture, which is the one that we live in everyday. Tom Boellstorff, the author of Coming to Age in Second Life, is not one of those people. In this ethnography, Boellstorff challenges that there is more than one real world and that virtual worlds have culture just as places in the real world do. The topic of virtual worlds or virtual reality is becoming more and more prominent in this age of…

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    Virtual environment allows the user to interact with the computer simulation environment, where the user experience is the interaction between the real and the imagined. Augmented reality and virtual reality technology enhanced mixing two. Virtual enhanced by combining real objects and computer data, virtual items will be generated in reality. This means that the user can see coexist in the same space of virtual and real objects. But just let enhancement technology of virtual items appear in…

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    Our goal was to invent a new technology which had the potential to bring people together. Our invention includes virtual reality devices which will enable e-learning students to participate in traditional classroom activities through virtual reality. We chose to focus on this particular issue because, as e-learning students, we feel that our e-classes sometimes do not offer the full college experience. Additionally, we have focused on subjects such as biology, which currently are not readily…

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