Virtual reality

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 5 of 50 - About 500 Essays
  • Great Essays

    for Oculus Rift right? Well I was just given a new project that I would love for you to help with. We’re creating a Virtual Reality experience of Night, by Elie Wiesel, and since you had a...similar experience, I was hoping you would like to help and give input on it.” “Virtual reality experience?” “Yes, it’s when you can become completely immersed in a three-dimensional virtual world, it makes it feel like you’re there but involves less struggle and labor. We just made a new immersion rig so…

    • 1515 Words
    • 7 Pages
    Great Essays
  • Improved Essays

    Hmd Research Paper

    • 1493 Words
    • 6 Pages

    Head Mounted Display What is a Head Mounted Display (HMD) ? HMD is a virtual reality technology that allow user to experience game and watching movie like never before, the main objective of HMD is to allow the user to enjoy the game or movies feeling like he or she is really there and getting the full experience out of the product. The user will have to wear the HMD over their head and fit it nicely onto the eye just like wearing a spectacle or a helmet and he or she will be looking into the…

    • 1493 Words
    • 6 Pages
    Improved Essays
  • Improved Essays

    Virtual reality technologies have become increasingly prevalent in occupational therapy practice because of its ability to create “seemingly real” environments that provide patients with opportunities to engage in meaningful, purposeful occupations (Weiss, Naveh & Katz, 2003). The virtual environment gave individuals with unilateral spatial neglect, true-to-life situations when crossing the street…

    • 1672 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    are a solitary activity, but video games that implement virtual reality encourage teamwork with multiple players. David Williamson Shaffer, Kurt R. Squire, Richard Halverson, and James P. Gee, faculty members in the School of Education at the University of Wisconsin, Madison, argue, “where schools largely sequester students from one another and from the outside world, games bring players together competitively and cooperatively in the virtual world of the game in the social community of its…

    • 1088 Words
    • 5 Pages
    Improved Essays
  • Great Essays

    Video Game Profiles

    • 1650 Words
    • 7 Pages

    Our modern world’s virtual connectivity can have subtle, but arduous effects on society as a whole and for each individual. While these technologies are relatively new compared to humankind’s grand history, each year, more research is being conducted and released on the impacts that social media, video games, and virtual simulations have on the youth. All this research seems to have one main thing in common which is that even though technology does have obvious benefits, no one can deny the fact…

    • 1650 Words
    • 7 Pages
    Great Essays
  • Great Essays

    Balance Assessment in Parkinson’s Disease Using Virtual Reality Evidence-based practice includes the integration of patient values and focuses on the most appropriate course of action through clinical expertise and best available research. In order to produce the best research a clinician must form an adequate question and search strategy, critique the research found, critically interpret the findings, and apply them to each patient scenario. For instance, a clinical scenario could be, “Gerald…

    • 2098 Words
    • 9 Pages
    Great Essays
  • Great Essays

    workforce is changing and some other dramatic changes are expected to happen in the next decade. Cisco is a networking equipment company that believes in the importance that the workplace plays in a company. Cisco developed telepresence by using virtual reality to connect people from different locations into one location. Cisco creates a unique opportunity for companies to create the future of the workplace. Cisco Telepresence IX500 Series is the most innovate system the company has developed…

    • 1336 Words
    • 6 Pages
    Great Essays
  • Improved Essays

    "Should Gamers Be Prosecuted for Virtual Stealing" -author Alex Weiss argues against the decision of the Dutch Supreme Court to rule in favor of a 13-year-old victim of virtual theft. Playing virtual reality games requires investing time and occasionally money to achieve a goal. With the loss of a shield and amulet, it was enough for the boy to seek legal action. When taking into account the time the 13-year-old spent to get the items, the court's decision to rule in his favor was not…

    • 967 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    evidence for the benefit of vivo and virtual reality exposure therapy for a specific phobia. In this study, a group investigated the effect of diaphragmatic breathing as a relaxation technique during virtual reality exposure treatment. This strategy may be beneficial for exposure therapy since it reduces stimulation on the physiological level. Researchers hypothesized that diaphragmatic breathing would lead to less fear and physiological arousal during the virtual reality exposure therapy and…

    • 458 Words
    • 2 Pages
    Improved Essays
  • Improved Essays

    Randy Pausch, a professor of computer science and Virtual Reality creation at CMU, creatively delivers his speech titled, “The Last Lecture: Really Achieving Your Childhood Dreams.” He speaks to the audience in a very informal manner, making himself more approachable and easy to listen to. He introduces his three main speech topics in the beginning, His Childhood Dreams, Enabling the Dreams of Others, and Lessons Learned. His first main point, His Childhood Dreams, is one where he looks back…

    • 981 Words
    • 4 Pages
    Improved Essays
  • Page 1 2 3 4 5 6 7 8 9 50