Virtual Console

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    Community Engagement

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    Digital media and technology is one of the fastest growing concepts in the world. It has made a considerable transformation in how we communicate and grasp information. It covers the entire array from traditional mass-media engaged in basic information dissemination to social media whose defining characteristic is the potential to facilitate engagement-the interactive, simultaneous communication and collaboration among numerous participants via technology. I adopted the digital world late in…

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    Sujay Khamitkar IE 594 Additive Manufacturing UIN: 662253535 Assignment 2 Task 1: Working of Microsoft Kinect 3D Camera Kinect is a motion sensing input device developed by Microsoft for Xbox 360 and other gaming consoles. It enables users to control and interact with their console without the need of a game controller. It uses a natural interface using gestures and spoken commands. Microsoft developed a system that can interpret specific gesture, thus making hands-free control of devices by…

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    expression consumers feel when they hear the words virtual reality. It’s as way for users to escape their daily lives and experience a completely different life than they have now. They could be experience being a samurai protecting his castle from invaders or even relaxing on a warm beach on Hawaii. Virtual reality provides that escapism for users to enjoy however, what would happen if that fantasy turned into a nightmare? Many experts state that virtual reality has the potential to be an…

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    Virtual Reality In Sports

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    Virtual Reality in Sports Virtual Reality, a new software that has been sweeping the nation, and a big seller this holiday season. The sports industry has been experimenting recently with Virtual reality software at sporting events, and in practices. It is still in the early stages but this can possibly change the sports culture for the world. Virtual reality is changing the way we watch, and interact with sports. Virtual reality has been put to use in the most effective and aggressive way…

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    Virtual Reality In Film

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    However, the newest technology in visual narrative is virtual reality. While the technology is something that has been around for a few decades, its potential…

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    In my paper, I decided to observe the online community called IMVU. I saturated myself into this virtual community because I found it to be one of the most unusual communities and unlike anything I have or would do. Throughout this study, I decided to use both a naturalistic and participation observation method. I went to various realistic chat rooms where I listened in on conversations as well as tried to communicate with willing individuals. Through these conversations, I came to the…

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    Q) Use of virtual reality in higher education. What tools are there? What context and how it can be used? It is important to know what virtual reality is before knowing how it can be used in the higher education. Virtual reality is an extraordinary technology that has been growing rapidly in last few years. It has tremendous potential to change the way we use computer, interact with it and have completely a unique experience. So what is virtual reality? And why is it so exciting? Virtual…

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    The Matrix Movie Analysis

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    In recent times, the future of virtual reality has been brought up in discussions as the forefront of technology. This especially shown in many movies, movies such as The Matrix directed by The Wachowskis. In this movie, humanity is “plugged” into an entire virtual world and are completely unaware of this. Not only are there movies, there are also many texts that provide evidence about virtual reality. Texts such as The Matrix Simulation and the Postmodern Age by David Weberman. In this text,…

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    and technical work trainings. Video games open realms to explore where players may engage in experience taking by living vicariously through their avatars; in the process, they learn through their interactions and experiences taken place in the virtual worlds explored. Video games are advantageous to adopt into educational curriculums and work settings, seeing as how video games’ spike in popularity, evidenced through the fact that “59% of Americans play games” (Grubb); there is a welcoming…

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    Virtual Reality Put on these goggles, go nowhere, and be transported anywhere – Virtual Reality. Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. It is all about sensory experience, which includes virtual taste, sight, sound, smell, and touch. The origin of the term "virtual reality" can be traced back to the French playwright, poet, actor, and director Antonin…

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