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    Free Will In Video Games

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    violence. However, the author did note than virtual violence could relate into fantasization of real world violence in one’s mind. The author then went on to discuss the idea of free will and if there is any morel responsibility for player within video games for their virtual actions. The author began by discussing to options regarding the idea of free will. The first option was that no one really has free will and regardless of ones actions…

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    In this article, the authors engineered an experiment to see how a storyline in a first-person shooter video affected the players’ experiences in comparison to players’ experiences when there is no storyline involved. During the experiment, participants played 4 total games, two that included a storyline (Outlaws and Half-Life) and then two that did not include or have minimal storylines (Doom 2 and Quake 2). After finishing eight minutes of each game, the participants answered specific…

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    Video Games Debate

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    The Ongoing Debate of Children and Video Game Violence With the rise of technology in the 21st century, it’s not difficult to see the influence that it has on our society. More specifically, with teenagers and children. Children’s minds are like sponges. They see, hear, and remember everything. From everyday conversations between parents to watching television or even playing a video game. That being said, people have questioned the effects of violent video games on children. Do games like Grand…

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    Video Game Stereotypes

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    in video games. Many concerned parents believe this to be dangerous to their children 's health. Contrary to popular belief, “video games are actually good for children both mentally and physically,” as stated by “the British Medical Journal.” Video games, as of late, have been increasing in violent content involving large amounts of killing in brutal ways. Many people jump to the conclusion that this causes violence amongst the gamers themselves. This is not as true as people believe. Video…

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    slowly acquire knowledge and experience. Just like humans, video games provide the same effect as gaining experiences through living, but in a far advanced world. In addition these precious moments are ones that cannot or is difficult to replicate in real life. The chances of being the coach of the New England Patriots are one in a billion, but with the help of video games, anyone can coach an all-star team. A common misconception of video games is its uselessness. However, scholars and…

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    Reasons why The Video Game Industry Isn’t Sexist at All It’s often said that the video game industry is sexist toward women. Everything about gaming seems to be catered to guys as it’s just a little too difficult to think of a female video game character who doesn’t wear some clad outfit/armor that does little else but accentuate those forms further. Most main characters are also usually some version of a male, even if it is a puffy pink ball, while marketing for many games will use any excuse…

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    Video Game Controversy

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    In the 1960s and 70’s, video games were created to make a relaxing escape from reality and stress. While evident from the gaming trend of violent and realistic shooting and fighting themed games from more modern times, the gaming industry has obviously strayed from its roots of relaxation and stress relief, but there is no denying gaming success. Over the years, video games have evolved tremendously. Modern video games are much more real to life, but people are worried about the effects of…

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    Video Game Violence

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    violence in video games and in music are the reason this generation of gamers are becoming more violent and more aggressive. In reality, it is the parent 's responsibility to monitor and watch their child, a lot of people tend to let their child sit and play a game for hours at a time. Parents are using media, television, and video games kind of as a babysitter, as long as they are quiet and out of there way it is ok. It is not acceptable to put the blame on the creators of these video games or…

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    The Video Game Industry

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    Given the strength and diversity of the video game industry today, it is hard to believe that it almost failed completely in the United States. Thankfully, Japan and three of its major entertainment companies, Nintendo, SEGA, and Sony revived it. When it looked as if all hope was lost, Nintendo and SEGA entered the market and rescued the American video game industry. Their innovation and creativity transformed the industry and the impact is still felt today. Sony later entered the market and…

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    Pros and Cons of Video Games Video games have been around for more than 40 years and have kept advancing with each decade. According to Stastica.com1, as of 2013, the time spent playing a video game is 23.2 minutes per day. That adds up to over 150 hours a week. The video game industry is projected to grow to more than 101.6 billion in revenue in 2014 according to Gartner, Inc.’s (American information technology research and advisory) projections. Have you ever wondered how this could affect…

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