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    The positive effect of video games It seem that every time mankind face problem, we naturally pass it off as it as someone else fault. It is either music, internet, video game or any other form of media that are usually the first to blame for society’s issue. The most common today, are video game. Virginia attack, bombing in Moscow, Newtown massacre, it seem like it is getting easier and easier for people to blame on video games. well it is the video game fault? let find out. but first let start…

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    Video game have become increasingly popular ever since 1977 when home entertainment systems where introduced to japan and later to the rest of the world. Since then they have been a device that keeps kids and even adults entertained. Because video games are fairly new and so popular that most people can remember playing them with either there kids or as a kid, games like Mario, Pac-man, Asteroids, Super pit fall, and many more. Ever since video games were created people have used them to blame…

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    Violent Video Games Cause

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    Violent Video Games: a Cause or Just another Blame? At the current technology advance rate, video games are taking over as one of the most popular choice of entertainment among children and young adults. As the popularity continues to grow, there are also many concerns regarding to the effects of violent video games on our younger generation. In fact, many people blame on violent video games being the solely cause of teenager mass shooting events. However, I firmly believe that violent video…

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    In today’s society, video games have caused children to act out aggressively and violently. The evolution of video games over the decades has been drastic. Modern video games allow adolescents to acquire knowledge that would not be available to them otherwise, such as accurate aiming and shooting a gun. In a virtual world, there is no consequences for crime, which teaches them that it is okay to be a murderer, thief, drug dealer, or alcoholic. After an extended amount of time spent in a virtual…

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    How often do you play video games? Video games are quite a popular choice of entertainment. All thanks to its interactivity and enjoyable features. Lately, there has been discussions about the depiction of violence in such video games. On the September of 2013, The New Yorker published an article titled “How evil should a video game allow you to be” authored by Simon Parker which provided an interesting insight on this much discussed topic. This essay by Parker relies heavily on the depiction of…

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    Video games and other interactions with technology can have both beneficial and detrimental effects on the lives of their users. The question now is, are video games really as bad as some our society some claim, or do they have good benefits for society. To these questions my answer is yes and yes. As mentioned above some video games have many beneficial health benefits. As such, we can, and in some cases should use them. The ways in which games can relieve symptoms from accidents, assist…

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    Neko Case Video Analysis

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    watching the three videos for this week’s discussion post, I have a better understanding of the difference between a normal press kit and an EPK. In dealing with the artist that I have been working with through out this class I feel that a more creative video like the Neko Case video would be more suiting to the artist. They too are indie and artsy, maybe without the animated colleges but this style of video would get their story across and still promote the new album. Her video is a short film…

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    Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the…

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    electronic game industry also known as the video game industry is the economic sector involved with the development, marketing, and sales of video games. The big gaming industry companies include Microsoft, Sony, and Nintendo. In 2014, there were more than 135 million games sold with sales revenue of $22 billion in the U.S. The data shows the average gamers is 35 years old, with 44 percent being female. Around 155 million Americans regularly play video games, with each household having an…

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    Violence in violent video games had remained to be a major concern in society. In addition to the controversy of VVGs, a new subject emerged when gender activists began to enter the discussion and industry. While studies of videogames using sociological and gender theories had existed before, these issues had been highlighted by many organizations in most recent years. One of the more prominent activists is Anita Sarkeesian. She is a Canadian-American feminist (owner of the YouTube channel…

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