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    approaches toward teaching students. As long as the game doesn't involve violence or bloodshed it may have educational value. In Steven McManus' essay, “Five Reasons Why Video Games Should Be Used in the Classroom", there is one part that really embodies why or if gaming should be allowed in schools, "If more schools integrate video game sessions, it could be…

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    Violence in video games has grown worse over the years, and the general public is uneasy with the amount of savagery in video games. Video games are becoming more realistic, and the amount of detail that goes into murdering people is becoming disturbingly lifelike. Players of these video games engage in all sorts of vicious acts for many consecutive hours, and that notion makes me question if all that exposure to violence has any substantial effects on the players. As someone who has played some…

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    there are many ways to entertain oneself through modern media. All of these mediums have a varying level of interactivity in them and the most interactive can be seen as video games. This interactive study is based on the notion that violence in video games is the cause of violence in the real world due to the interactive nature of video games. I find this topic significant due to many other outlets of media either condemning violence in gamings or using violence in gaming as a scapegoat as the…

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    Stop with the Blame Violence in video games has been a controversial topic from the conception of simple classic video games like Pac-man, Space Invaders, and Super Mario. This debate has pushed into the modern age and games like Grand Theft Auto, Call of Duty, and Halo dividing consumers and critics alike into two separate sides of the arena. In one corner, you have the critics relating, connecting, and blaming violence in the video games to many unfortunate and tragic events committed by the…

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    Video games have been criticized for their unequal and unrealistic gender representations for both men and women. Video game creators generally focus only on their male demographic, and ignore their female demographic. This might be in part due to the fact that technology has been seen as being more masculine, and as something that only males are good at. This socially constructed, or human created idea, has in the past and to this day discouraged many women from being more capable with…

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    influenced by video games which sometimes contain violent and brutal contents. As juveniles in this generation are easier to reach video games than the past generation because of the development of technologies, video games are often blamed that violent scenes motivates the aggressive behavior in youths. The news often reports this assumption to the public. As a result, people see video games as harmful products. However, there is a news that show the statistics of the sales of video games…

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    Violence in Video Games: Does it Cause Real Violence? Violence in video games has been a popular topic of debate for years among the populace, particularly after some terrible events occurred in recent past, such as Columbine, a tragic school shooting for which people put the blame on video games. The people always want something to blame when things go wrong and this just happens to be one of them. People fear that which they do not understand and one of the things for people of past…

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    Hello there, today I will be arguing about a pretty common argument in general. It's about video games and violence. I'm here to say that video games don't cause kids to be violent. And here's why. - Parents should already be responsible enough whether or not to know if their child is mature enough to handle violent video games. -Just because there's violence in a video game doesn't automatically mean that I'm going to act violent because of that. I know that the pro may say,"research says…

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    [1] across the world play videogames as a pastime. However, the international success of video gaming, paired with the rise of global connectivity via the Internet, means that many ethical issues can arise. Video games have existed since the 1950s, but their popularity first boomed in the 70s. A company named Atari dominated the industry, until various high budget games caused them to go bankrupt, and gave video games a bad name in the western world. In the 80s, Nintendo, a Japanese company,…

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    For decades we have looked upon video games as being a distraction, an interference and an excuse to avoid responsibilities. We constantly hear about the negative effects video games have on our physical and mental health, and the impact they can have on a child's cognitive development. All of this dispute has led parents and teachers to believe that video games should be under tight restrictions or even banned altogether from school, preventing children from accessing a fascinating world of…

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