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    Cell phones are used for many things all across the world, however they are very mind controlling and people don't realize how detrimental they can really be. Think back 20 years ago, when kids played outside until the street lights would come on and people actually took their time to engage in good conversations to form some type of human connection. We as people thrive on human connection and friendships. Sherry Turkle mentions in her article that “conversation is the most human and humanizing…

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    slightly discuss the book casual Revolution which explains the various evolution in the video games by focusing on both hardcore players and casual players. Hardcore players refer to individuals engage in a game for long hours to create experience while casual players refer to those who engage in a game for a short time but still gain meaningful experience. Jesper established that many people did not engage in video games because of the amount of time one needed to play which best-suited…

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    Video gaming, what was once a niche hobby generally only enjoyed and played by people who were seen as geeks has had a radical popularity. In 2016, the games industry has managed to become worth billions of dollars, the games themselves have become more mature and have appealed to wider audiences and communities of millions of people have formed around specific games. My personal experience with gaming comes from my time playing World of Warcraft, a massively multiplayer online role playing game…

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    Often times, when people think of mediums to convey a certain message, the first things that come to mind are speeches, books, and opinion pieces; however, there are many other mediums that perform the same task just as effectively, like videos, songs, and picture books. For instance, Sebastian’s Epiphany, a picture book that I illustrated, describes an everyday life of a Sebastian, an anthropomorphized mouse attending high school, and demonstrates how his dependency on his smartphone affect his…

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    Ender’s Game Theme Analysis Essay For as long as America has existed, children have been treated as unintelligent and ignorant until adulthood. Adults think that their little minds can be easily manipulated and controlled. This is not the case. Kids have intelligent, beautiful, and compassionate thoughts and ideas. Still, adults have seemingly unchangeable needs to rule over children as their superiors, even though many kids are smarter and more logical than their elders. In Orson Scott Card’s…

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    Einstein's Brain Analysis

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    HUMAN BRAIN: HOW SMART CAN WE GET? Watch the movie in class and, as you watch, answer the following questions: https://www.youtube.com/watch?v=BE53EkxKWpw 1. What happened to Einstein’s brain? The doctor who did the autopsy on Einstein’s brain found unusual folds in the brain. Dr. Thomas Stoltz Harvey took numerous pictures of Einstein’s brain; therefore, he proceeded to cut the brain into cubes. 2. What did the Canadian neurologist Sandra Witelson find about Einstein’s brain? Which part…

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    Saying Goodbye to E.L. Wright I remember being in a nightmare for almost three years. For me, at least, it was called middle school. Attending E.L. Wright was without the worst three years of my life. Most of the students and even one of the teachers were so mean to me. Everywhere I went, I was watched with hateful eyes. I would go to the bus stop and no one would talk to me, unless they wanted to start a fight. That’s why I was so glad to graduate from E.L. Wright. The only good thing that…

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    An average teenager in the United States watches or is exposed to approximately 400 minutes of television or another type of “screen time”. The United States is in second place in the study conducted to calculate the average amount of time a teenager spends on screens in each country of the world. Indonesia is first with an average of 500 minutes a day. Too much screen time can cause a variety of different psychological and physical issues such as lack of imagination, lack of creative thinking…

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    Modern Art Essay

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    The article begins by siding that video games are not art because they can be won and have objectives you must accomplish to move on to what is next. In novels or movies, you cannot win, you can only experience. The article then takes a turn to define video games as being wrapped in a package of visuals, music and poetry. Mario 64 is compared to the Godfather, with the ability to explore everything…

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    How children are affect with Technology Technology has influenced our lifestyles for years now, but children are becoming immune with electronic devices by the age of eight and younger. Parents need to consider that having their children look at a screen for a long time is bad for them. In The future, they will constantly use it for everything, so parents need to control screen time for their children and entertain them more like electronic devices do; so make rules for the electronic devices…

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