Video podcast

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 10 of 50 - About 500 Essays
  • Superior Essays

    Albert Einstein once said: “Creativity is intelligence having fun.” In terms of video games, its gaming screen serves as a positive benefit onto its audience due to the influences of creativity onto its audience. In order to conclude to this, first, I will demonstrate the gaming screen’s negative effects onto its audience and then, I will provide evidence that supports the positive benefit of the gaming screen. Since video games are only seen through the gaming screen, it is only fair to explore…

    • 1074 Words
    • 5 Pages
    Superior Essays
  • Improved Essays

    Misogyny In Video Games

    • 789 Words
    • 4 Pages

    The whole game industry must stand up against the harassment of women.” Her video blog series Tropes vs. Women in Video Games analyzes sexism in mainstream video games. Two of her most recent videos discuss women as background decoration in games. These videos, and others like it, have drawn death threats in the past. Sarkeesian has also recently appeared on Comedy Central’s news show “The Colbert Report” where she…

    • 789 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    this viral video of a Japanese rapper’s music video. He always ignored the video, but keeps seeing it so much that he decided to watch it. As he is watching the video, the kid starts bobbing his head to the heavy bass and likes the song. Once he finishes the video, he reblogs it, and many more people like it, but the most intriguing part about this video is that the entire song is rapped in Japanese, so the kid doesn't understand a single word. The three million people who viewed this video said…

    • 1192 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    than ninety-five percent of children from ages twelve to seventeen played video games in 2008, thus fueling an $11.7 billion domestic video game industry (procon.org). In 2008 ten of the twenty best selling video games of all time contained violence (procon.org). The argument that video games augment the behavior of juveniles is completely invalid. Psychologist Christopher Ferguson led a long term study and proved that video games had no link to youth violence (independent.co.uk). From the years…

    • 1555 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Last year we spent $4.5 billion US dollars alone on video games. And it 's not just your average teenager forking out the cash to play the latest releases on the latest console. No, nowadays it is everyone from your ' little sister playing "Cooking Mama" on her DS to Grandads using their Wii Fit to stay in shape. It is true that video games have become loved widely and heartily, however, worried qualms from both parents and scientific professionals have criticized the games, on the supposed…

    • 1056 Words
    • 5 Pages
    Improved Essays
  • Improved Essays

    on the video game controversy by major news media outlets had helped promote certain views of video games; to a degree, set a moral panic of perceived violent and sexist video games. While the narrative that certain videogames have an influence on gamers is presented by the mass media, there is still another side of the story. The gaming community is considered to be very welcoming, diverse, and inclusive, having people of different backgrounds enjoying the medium. While…

    • 770 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    What do these names all have in common? They are all forms of art. Like art, video games have many artistic qualities. For many years we have seen art as nothing but mere paintings, carvings, and ink work, but as technology advanced so did people’s understanding of art. People then opened up and began to accept other works such as writing, poetry, songs, graffiti, film, and architecture. Now some begin to wonder: Can video games be a work of art? Many architects, artists, journalists, poets…

    • 1266 Words
    • 6 Pages
    Superior Essays
  • Improved Essays

    The year is 2015 and video games are more popular now, than ever, due to the incorporation and expansion of the online factor in gaming. This online component has transmuted casual (offline) video gamers into addicted gamers. According to Rooji et al. “Both Korean and western researchers report specifically that Massive Multiplayer Online Role Playing Games (MMORPGs) are the main culprits in cases of online video game addiction” (205). These massive multiplayer games are essentially a…

    • 806 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    No video game is going to be perfect, so it’s understandable. One of the things that stood out the most to me, and what bothered me the most, was that sometimes multiplayer is required to beat a portion of a level. Some levels will put stickers in a secret…

    • 832 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    Violence Children are playing too many video games, and unfortunately the majority of these games contain some kind of violence. This problem began in the 90’s as video games became more popular, but the first game to include some type of violence was Death Race (NCAC). According to a survey conducted by the Kaiser Family Foundation, which focus on major health issues in the U.S, children from ages 8-18 spend an average of 7 ½ hours on entertainment media a week. Video game violence has been a…

    • 1419 Words
    • 6 Pages
    Superior Essays
  • Page 1 7 8 9 10 11 12 13 14 50