Video games

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    play, let’s refer to video games. The main consumers for violent video games are teens because they get more and more realistic as time goes on. These games encourage killing and fighting enemies. The violence that these games promote have been around for many years. In 1993, there was a public outcry for the release of these violent games. The controversy over these games resurfaced after a massacre in 1999, which was committed by 2 gamers. More ways of playing violent video games are created…

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    Video Games are secretly good for you The news and media likes to push blame onto the video game industry for most of the recent tragedies that occur in high schools and society today. Several news stations have claimed that video games are too violent and desensitizing to the younger audiences and should be banned or severely restricted in what kind of content they should have. The problem with most of these groups’ point of views is that they are only focusing on the negative impact games have…

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    start playing video games when I was eight years old. I use to play with computers at first. I did not know about PlayStations or any other video game system. I asked my aunt to buy me a PlayStation 2 when I saw it in the super market in Africa I was curious about it because it was kind expensive and looking interesting. Most video games have disadvantages and advantages. Most parents look at the disadvantage and they feel differently than the way we feel about video games. Some video games…

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    some form of gaming (Brand & Todhunter 2015). Evidently a large majority of Australians are playing games and almost half of Australia is suffering from a mental illness, however there has not been much research into the correlation of moderate game consumption and mental illness, rather most research has been focused on addiction. This study will investigate if there is any link between video games and mental illness, and help determine any positive or negative effects in regards to mental…

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    Video games are electronic games played using computers or special game players such as the Xbox or PlayStation. Xbox and PlayStation are dedicated computer sets that work with television sets. Video games represents a society and reflects the belief or value of that society which are portrayed through personalities, social class, beliefs and value of those who created and designed the game. Video games are characterized by entertainment, rules, locations, competition, unreal, genres and…

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    Impact of Video Games on the Brain As advancements in technology have risen, so has the popularity of video games. In the article, Brains on Video Games, by Bavelier, Green, Han, Renshaw, Merzenich, and Gentile (2011), various questions are posed regarding the positive and negative effects of these games on brain development, behavioral issues, addiction, and the challenges they pose moving forward. The first point the authors elaborate on is how and if the playing of video games has any…

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    States who play video games are addicted. Those numbers were similar when tested worldwide. Addiction is defined by source one as not being able to stop, even when faced with dire consequences. Addiction also means feeling withdrawal symptoms when you stop doing whatever it is you are addicted to. If you are playing video games so much that you are not participating in normal life activities, then you are in danger of gaming addiction and need…

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    In 2014 there was a popular game named “Flappy Birds” this was created by “Dong Ngugen”. This game entails 50,000 per day however this game was taken down due to addiction. Dong Nguyen said “I can’t take it anymore my life is not as comfortable as before and I am loosing my sleep over this game”. Not only did this affect him but others also due to addiction so many serious incidents occurred. Resulting from this game a 17 years old boy stabbed his brother 17 times in the chest because he had a…

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    Video Game Addiction Paper

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    use of games to enhance the potential of students’ learning is an interesting field of research. This paper discusses, the impact of students’ learning through games based on Scarlatos & Scarlatos’s (2008) article on the same. This paper also describes one of the major problems of the video game industry that is “video games addiction” which can be related to the educational games ("Video Game Addiction," n.d.). In other words, it focuses on “why students get addicted to educational games?” and…

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    Video Game Stereotypes

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    in video games. Many concerned parents believe this to be dangerous to their children 's health. Contrary to popular belief, “video games are actually good for children both mentally and physically,” as stated by “the British Medical Journal.” Video games, as of late, have been increasing in violent content involving large amounts of killing in brutal ways. Many people jump to the conclusion that this causes violence amongst the gamers themselves. This is not as true as people believe. Video…

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