Video game industry

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    Rise Of Cyberbullying

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    With the rise of texting, emailing, chatrooms, and social media, there has also been the rise of cyberbullying. Some are calling it an epidemic among children because it appears that no one is safe from it because of the fact that our entire lives seem to revolve around the very media that is responsible for cyberbullying. Now, it is widely understood that media itself isn’t bullying people, but rather that people are using media to harass and heckle other people by hiding behind a screen and a…

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    Video games keeps reinforcing these negative representations and stereotypes each title they release, this negatively impacts the consumers of these videogames by changing their view and expectations of females in reality. Elizabeth Behm-Morawitz & Dana Mastro (2009) stated that the male audiences prefer to choose an ‘’over sexualized’’ and that short term effects of exposure to female video games characters can influence gender related beliefs and self concepts’’. In the Game ‘’Metroid’’ the…

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    Video Games: A Misunderstood Medium For many years children and adults have enjoyed a special form of entertainment that provides experiences like no other, the video game. These electronic toys have been on the market since the 1970’s, a recent development, and history has shown that new trends are often targeted as a scapegoat for problems of the time. Currently, the ever growing industry of video games has been the source of such controversy, and is frequently blamed for many of the…

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    Headshots: Violent video game and the targeting of our children The proliferation of violent subject matter in marketing and entertainment is nothing new. Mass media and its deluge of blood soaked mechanisms have long served as a form of entertainment for consumers in search of a release from their mundane lives. Multi-national corporations plot ways to hype their newest video game to consumers hungry for a more realistic experience. Game studios produce hyper-violent fairytales where humans…

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    Video games have recently been linked to school shootings, violent outbursts, and increased irritability levels in children and young adults. In Time’s online article “Little By Little, Violent Video Games Make Us More Aggressive”, Alice Park writes about the ongoing debate regarding violence in video games. She writes “Worries about how violence in virtual reality might play out in real life have led legislators to propose everything from taxing violent video games to proposing age restrictions…

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    internet for various means of communication. (relationships, friendships, work related, etc.) The article also says that friend finders and websites like Facebook make communication faster and easier. (Devito 2008, 332) Now, think about huge corporate industries around the world. How do they communicate and compare sales, or market prices? With many of their businesses being in different places world-wide, there used to be no way to be in that many places at once.. Now there is. In “Interface…

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    The truth behind video games. "If our lives are already written, it would take a courageous man to change the script." Alan Wake, Video game character. Video games takes us to different amazing worlds as we live and see life form the game characters prospective, on the same day I can kill the entire earth population on video game and save the planet earth from alien invasion on a different game. The only limit on video games industry is human imagination. Moreover, Video games forms our modern…

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    Video Games are secretly good for you The news and media likes to push blame onto the video game industry for most of the recent tragedies that occur in high schools and society today. Several news stations have claimed that video games are too violent and desensitizing to the younger audiences and should be banned or severely restricted in what kind of content they should have. The problem with most of these groups’ point of views is that they are only focusing on the negative impact games have…

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    Video Game Addiction Paper

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    use of games to enhance the potential of students’ learning is an interesting field of research. This paper discusses, the impact of students’ learning through games based on Scarlatos & Scarlatos’s (2008) article on the same. This paper also describes one of the major problems of the video game industry that is “video games addiction” which can be related to the educational games ("Video Game Addiction," n.d.). In other words, it focuses on “why students get addicted to educational games?” and…

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    today. DOOM, Quake, and Wolfenstein, if these games come to mind then you know that they set the stage for modern video games to be developed and it all started with a man named John Cormack. Cormack was the lead developer on most of the games coding, that is the programs that let the game run. He has received many awards for his advances in coding. His innovation into the world of open source coding and video game development lead to these games and what has become one of the latest portions…

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