Video game industry

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 40 of 50 - About 500 Essays
  • Improved Essays

    Has science evolved enough during the past few decades to allow accurate study of violent video games and their potential effects, particularly on those spending up to 18 hours playing them each week (Videogame Statistics)? Psychiatrist Ryan Hall estimates it may be another 20 years before we have the answers we all desire (Hall). Faults have been found in many of the studies asserting there is no link between the two based on gamer statistics alone. Researchers hoping to prove there is a…

    • 791 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    CA by Trip Hawkins. While the company has grown since 1982, their headquarters remain in Redwood City, and includes 5 different labels: EA Games, EA SPORTS, EA Maxis, EA Interactive, and EA Bioware, consisting of 9000 employees worldwide. While each label is part of EA’s overall corporate structure, they function independently to create different styles of games. EA’s rise to dominance in the videogame market has been substantial. In fiscal 2012, EA reported revenues of $4.1 billion. (“About EA…

    • 2420 Words
    • 10 Pages
    Superior Essays
  • Decent Essays

    mentor: Mr Ang Excessive gaming is an excessive use of computer games or video games, which interferes with a person's everyday life. Game addiction has a negative image and is becoming a public concern. Excessive gaming may cause someone to focus too much on in-game achievements and neglect events that take place in life. Research have shown that people who play violent…

    • 880 Words
    • 4 Pages
    Decent Essays
  • Improved Essays

    the Human Kinetics article,” The Effect of Sport Video Gaming on Sport Brand Attitude, Attitude Strength, and the Attitude-Behavior Relationship” written by Yongjae Kim and Stephen Ross, discuss the impact of how computer and video games has brought, especially towards sport video games. On page 657, it states that,” the popularity of sport video games is evidenced by the fact that sport video games account for 20.6% of the U.S. video game industry sales ($9.25 billion) in 2011 (Entertainment…

    • 534 Words
    • 3 Pages
    Improved Essays
  • Improved Essays

    among children and youth; video games. Many proposals alongside gun control include how violent video games cause tendencies of engagement in real and harmful violence, particularly within the youth population. The ongoing argument on whether the video game industry leads/induces violent or aggressive behaviors within youth and children. While parents should keep a vigilant eye on their children when playing violent video games is a good thing, a child playing violent video games does not…

    • 822 Words
    • 4 Pages
    Improved Essays
  • Superior Essays

    world of video games. Through games such as Mario, Pokémon, and The Legend of Zelda, which are three of the most popular titles of all time. Nintendo has continuously revolutionized the way video games have been developed through handheld and stationary consoles. Their impact on video games has never been more apparent than it has been in the past decade. Nintendo’s recent impact started with the release of the Nintendo Wii in the fall of 2006. This console gave players the ability to play…

    • 2091 Words
    • 9 Pages
    Superior Essays
  • Great Essays

    of all ages are all attracted to one thing: video games. The parents of younger children believe that video games are what make children violent and that is true to some extent, but their children would not be violent in the first place if they would follow the rules and buy their children game within their age limit. They believe it is the games fault when actually their kids behavior is spawned from them allowing them to play older rated games. Games today are becoming harder and harder to…

    • 2146 Words
    • 9 Pages
    Great Essays
  • Improved Essays

    issue. In the year 2005, California started to take action on an issue that has been addressed multiple times before. Violent videogames have become a growing concern to states everywhere. California passed a law that prohibited the sale of violent video games to kids under the age of eighteen (Jacobs 17). Many people see videogames as too realistic and gory for children. They want to protect them from something that may encourage them to do something violent, or illegal. Violent videogames…

    • 886 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    As much for the sake of video games, people tend to deny video games as a positive element and remain convinced that video games are a negative effect to the human brain. In an article written by Steven Johnson “Why Games Are Good for You”, Johnson presents his overall argument defending that video games can be a useful source of learning only if one seeks to learn it the right way. Johnson writes on how in general, it really isn’t what you learn but how you learn that will make the biggest…

    • 792 Words
    • 4 Pages
    Improved Essays
  • Improved Essays

    played or is still playing video games. Young or old, people are playing video games because it is enjoyable and entertaining. Video games are a recreational activity that millions of people all around the world love to play. Some people may think video games are fun, non-harmful, and keep kids distracted. The most popular video games today are the ‘T’ for Teen and ‘M’ for Mature rated video games. These games may be enjoyable and entertaining, however, violent video games can have a negative…

    • 803 Words
    • 4 Pages
    Improved Essays
  • Page 1 37 38 39 40 41 42 43 44 50