Video game industry

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    Video Games Affect Biology

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    Video Games and How They Affect our Biology In the past, there have been many debates on video games and whether or not the effects they can have are beneficial or harmful. Most people would tell you that it is the latter; however, newer research and studies suggest that video games present many more advantages than what one would expect. They have been proven to be of use in aiding those with mental disabilities as well as providing an alternative means of exploration for people with physical…

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    Donkey Kong Case Study

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    7. Donkey Kong Donkey Kong was a successful Arcade game of a small Japanese manufacturer, Nintendo. The game saw the first appearance of Mario. In the game Mario had to jump the construction sites to protect his girlfriend from Donkey Kong. Atari turned down the offer from Nintendo to license Donkey Kong as they thought the asking price was too high. At that time Atari had an 88% profit margin on the cartridges Atari was making and Nintendo was asking for $2 per cartridge. Nintendo later sold…

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    in judgments is a central characteristic of human nature (Johannesen, Valde, & Whedbee, 2008, p. 43). One of the main factors in determining if violent video games could have first amendment protection or should fall under more government regulation was if violent video games provide values for users to learn and sustain. While violent video games do tend to focus on violence as a means to an end they can also provide the moral value of knowing what is right and wrong. However, Senator Yee…

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    Digital dualism is considered a fallacy by Nathan Jurgenson. According to Jurgenson, this fallacy represents a bias that the digital world is “virtual” and the physical world “real.” There’s a huge bias that the digital and physical world is separate. Digital Dualism versus Augmented Reality is a huge debate. This stems from a belief that the real world and digital world are interlocked. Others believe that the real world isn’t the same as it is represented in the digital world. Social media…

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    a huge part in the advancement of video games for the past 20 years. Nintendo, a video game manufacturer and licenser, and Sony, an electronics and media producer. Nintendo and Sony share huge differences and similarities, from innovations to producing in-house games, these two computer electronics corporations know games and they know their consumers. Nintendo, developed their first video game and home console in 1985 and is now the most successful video game manufacturer company of all time…

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    Video Game Stereotypes

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    in video games. Many concerned parents believe this to be dangerous to their children 's health. Contrary to popular belief, “video games are actually good for children both mentally and physically,” as stated by “the British Medical Journal.” Video games, as of late, have been increasing in violent content involving large amounts of killing in brutal ways. Many people jump to the conclusion that this causes violence amongst the gamers themselves. This is not as true as people believe. Video…

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    Essay On Gamergate

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    #Gamergate Growing up I always enjoyed playing video games with my sister and she was often better than I was at games that I played more often. I had always believed that title of nerd was gender neutral and we stuck together better than any other social group. However, in this paper we will be discussing the phenomenon of Gamergate, its inception and the impact that it had on women, gamers, and surrounding social groups. While the Gamergate hashtag is used by many different people (i.e.…

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    The video game industry was a 21 billion dollar business in 2011, according to consumerist.com. Along with the growing industry, the growing number of concerned parents grows as well. Many parents see the video games as harmful to their children’s health. However, other parents see potential in video games as a path to a better future in their baby’s education. Nonetheless, Anderson’s article is written better than Shaffer’s article due to Anderson’s strong statistical evidence, where Shaffer…

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    Misogyny In Video Games

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    The whole game industry must stand up against the harassment of women.” Her video blog series Tropes vs. Women in Video Games analyzes sexism in mainstream video games. Two of her most recent videos discuss women as background decoration in games. These videos, and others like it, have drawn death threats in the past. Sarkeesian has also recently appeared on Comedy Central’s news show…

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    start playing video games when I was eight years old. I use to play with computers at first. I did not know about PlayStations or any other video game system. I asked my aunt to buy me a PlayStation 2 when I saw it in the super market in Africa I was curious about it because it was kind expensive and looking interesting. Most video games have disadvantages and advantages. Most parents look at the disadvantage and they feel differently than the way we feel about video games. Some video games…

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