Video game industry

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    Do violence video games make children behavior become less aggressive forward others? Today’s technology is advancing constantly to the point where it is well known to the social economic especially young teenagers. In a study, “Violent video games and delinquent behavior in adolescents: A risk factor perspective, the authors mention about an online survey done by “3,372 Flemish adolescents, aged 12-18 years old.” The survey results concluded that violent video games have made huge contribution…

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    In today’s world millions of people across the globe have at one point or another indulged themselves in video games; whether it be mobile, console, or PC games. However; recently a new controversy has arisen to the forefront of the gaming world involving microtransactions incorporated into full priced console games. This controversy has been around for a couple of years know, but has just exploded in popularity with the release of battlefront II in November (Faulkner). The topic is so popular…

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    The selling of violent video games to minors, is it free speech? This is a question that has been thrown around quite a bit. In this, we will look at this question through the minds of two philosophers John Locke and Edmund Burke. John Locke, who believes the government should has a very little role in society and people are rationale enough to govern themselves. We also have Edmund Burke, who believes that government should play a huge role in society and govern just about everything as people…

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    Violence and Video Games According to NPD, 91 percent of U.S. children ages 2-17 play video games. Violent video games fill children with accomplishment and can help relieve daily stressors. Mortal Kombat in 1993 was the first popular video game to display realistic violence. This game set the stage for years to come with Grand Theft Auto being the next big hit, then Call of Duty following. Nowadays, there are a plethora of video games and the video game industry is more popular than ever.…

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    Gender Equality In America

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    Video games are including female characters at an unprecedented rate, and this is reflective of the popular culture’s evolving depiction of gender equality. One of the very first video games ever created was Pong in the early 1970’s. The goal was to use the paddle to hit the ball past the opponent and score. When evaluating these early games like Pong the gender equality portrayed in it is clearly not evident. That mythology comes later in time when the gaming industry is evolved enough…

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    Video games don’t cause violence As many as 97% of us kids age 12-17 playing video games contributing to the $21.53 billion domestic video game industry. More than half of the 50 top-selling video games contain violence. Scientists have looked into the use of violent video games for more than 20 years but task force chairman Mark Appelbaum Ph.D said “there is very limited research addressing whether violent video games cause people to commit acts of criminal violence. I stand at the position…

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    Josephson, 1987; Huesmann, Moise-Titus, Podolski, & Eron, 2003). However, technological advancements in the video game industry changed the media landscape, and it was expected that video game violence would have similar, possibly greater, effects on youth as TV and film; thus, video games that stimulated aggressive attitudes, feelings, and behaviors in children were of specific concern. Video games have become…

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    Without the changes in video games to adjust to the times, I doubt they would be as popular as they are today. To draw more and more people to video games, many changes had to be made to the way they are played, and the graphics. The games themselves have changed from cartridges to discs to cloud-based storage of the games. In addition to the games being changed, the ability to save game data on a certain device, rather than on the game itself has been a major change in the industry. Also,…

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    Public officials and other critics raise concern about the role of media and culture particularly violent video games. At Ohio State University a controlled experiment took place where participants, like tens of millions young Americas that play video games including the widely popular Grand Theft Auto, were mowing people over, shooting police officers, and taking close aim at by-standers. After fifteen minutes of intense actions the participants were asked to answer questions, choose from…

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    Video Games – Harmful or Beneficial? In today 's society there is a lot of controversy over whether violent video games affect minors in a negative way. Some people may believe that they do negatively affect minors but in my opinion I believe that video games have multiple benefits. Video games are not harmful to it 's users because they teach communication / teamwork, they improve decision making skills and they also help increase your reaction time. Most parents will tell you that they…

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