Video game industry

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    option for consumers, and producers, when choosing how they want their entertainment. For decades, we have had access to recorded music, pre-performed and stored movies, and digital video games. These technologies have advanced from the walkman, Videocassette Recorders, and cartridges; to MP3 files, Netflix, and online games. There is no longer necessarily a need to go to the store to purchase and access entertainment. However, there is still a definite desire for people to have a tangible…

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    past few years, the video game industry and gaming community has faced harsh criticism and backlash in response to the deeply rooted sexism that is apparent within industry practices and throughout the community. The proverbial “no-girls-allowed-sign” that looms over the video game industry has made it abundantly clear that the only way to combat the misogynistic and exclusionary attitudes that are so pervasive in gaming culture is for more women to become included in the industry. Gaming…

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    (2013) relies heavily on studies done on video game usage and film industry entertainment that suggest that the reality of violent actions is not being properly understood as a real-time event. Children and adolescents tend to find violence as a form of escapism with no real consequences when being projected through a video game or a film that is being viewed. More so, the broader community-based…

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    It is often speculated that video gaming seems to be a solitary activity due to misdirected criticism at the industry itself. In reality however, a large part of what makes playing video games enjoyable is being able to communicate your individual gaming experiences to those around you partaking in similar activities. Many developers in the industry today have taken advantage of this breakthrough in communication technology and use it to influence the social aspect of today’s culture. Not only…

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    The thing that were in those boxes and buried in that New Mexico desert was evidence for a failed video game about an alien called E.T. And so today I am going to talk about the legendary video game…

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    There 's a certain industry that is arguably one of the fastest growing industries at this time, and it 's one that not too many have heard of. It 's also probably one of the most controversial industries, depending on your demographic. The older generation tend to disagree with the growth of this industry because it 's something that was completely unheard of when they were younger. Whereas, the millennials took this once, casual hobby, and are turning it into a career for themselves and are…

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    Video Games changed the World Too this day, I hear my dad tell me stories about how he used to play Pong all of the time as a kid. Now, imagining playing that game blows my mind. Many people do not know what the actual definition of video gaming is. Video gaming is an electronic game played by means of images on a video screen and often emphasizing fast action. The video game world today has drastically evolved from what it used to be. Games have evolved from little balls that went up and down,…

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    never had any sort of video gaming system. My parents never invested in the activity and I never felt the desire to have video games, until I was about 12. I received my first gaming system, which was a Nintendo GameCube. I had two games…

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    Violence in America:Are Video Games The Cause? Video games are rising in popularity due to the increase in technology. In fact, ProCon.org states, “As many as ninety-seven percent of United States kids age twelve through seventeen play video games”(Do Violent Video Games Contribute to Youth Violence?). Nearly one hundred percent of teens in our society are growing up around multiple kinds of video games, which is a surprising amount of children. In the video game industry, there are plenty…

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    describe video games. I’ve been playing video games for over five years now and have noticed the increase in violence. I remember one of the first really violent games I played “Grand Theft Auto: Vice City”. As an 8 year old kid playing this game, rated M for mature, filled with lots of death, sex, and abuse of drugs and alcohol it led to be the gateway into my life of playing violent video games. I believe that video games are not the cause for making people violent. This is because violent…

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