Video game genres

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    Video games and juvenile delinquency Student’s name University affiliation Video games and juvenile delinquency Over the years, there has been a sharp increase in juvenile delinquency witnessed across all parts of the world, especially in first world nations. These crimes mostly involve the use of guns and aggressiveness. This has prompted research into the possible causes of these events, with various studies suggesting that there may be an association between media violence,…

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    Violent video games have been entertaining children and adults of all ages for some time now. These violent games have been taking over the video game industry by storm. You rarely see any of the classics such as “Super Mario”, or “Sonic the Hedgehog” in stores. That’s because most of the customers are going for the cooler and more violent video games, such as “Call of Duty”, or “Mortal Kombat”. Which some parents and other adults are not liking the idea of their children playing this type of…

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    teenager for committing theft in a virtual game. Even though it was a very straightforward trial, it quickly turned heated when questioning whether or not it was correct to trial him. Also, more important, it makes us ask ourselves, are actions in a game a proof of a person’s ethical values and beliefs? Weiss states that putting someone on trial for virtual theft is not only incorrect but also dangerous. Just because someone committed a lot of crimes in a game, it means he will commit these…

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    media source e.g video games, television, films, literature, comic books and radio. Media play an important role in the building any society. Media has changed the societies of world so we can’t ignore its importance and impacts. On the other hand media also have some negative impacts on societies. Mostly youth are effecting by media. Media create violence in societies by showing violent behaviors to the public through its various program e.g. television crime shows, video games and music etc.…

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    It is often said that teenagers begin discovering themselves in high school, but I did the opposite- I lost myself. The source of my pleasure and delight shifted from books to parties, writing to boys, and video-games to my social life. Something within me desperately craved to be normal- to no longer be the girl that gets harassed and ostracized for being an “appalling nerd” and because of this, vital aspects of my personality began to change and I morphed into an entirely different person.…

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    Argumentative Summary

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    Introduction The debate whether or not violent video games cultivate violent behavior has been an issue since there has been a rise in school shootings in North America. This article will be providing a summary of an empirical study conducted by Christopher J. Ferguson and Stephanie M. Rueda regarding developmental issues arisen from violent video games. The article The Hitman Study: Violent Video Game Exposure Effects of Aggressive focuses on the concept of the social learning theory and the…

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    The device is connected by a 10 foot cable to your PC which sends videos to the device and also comes with additional devices such as the Oculus Touch which provides a more immersive experience. This leaves room for many improvements of the device which tomorrow’s technology can sustain! On the innovation life cycle model…

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    Video Game Industry

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    Sony Computer Entertainment, Inc. is a Japanese multinational video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony. The company was established on November 16, 1993 in Tokyo, Japan, prior to the launch of the original PlayStation video game system. Company’s Products: PlayStation 4, PlayStation Vita, PlayStation Portable. Market Volume: In recent years , A quick development of…

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    Ubisoft is a French video game company which established in 1985, and now becomes one of the biggest video games company around the world. Like some of the other companies, at the first stage, Ubisoft did not have a lot of good games, until, in 2007, they published Assassin’s Creed. This game also started a new age in the game industry, until September 2016, they sold more than one hundred million copies of this game series, and make this game become one of the most successful game series.…

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    television shows, social media applications for smart phones, and video games are taking over much of the time people spend daily. There always seems to be the next bigger and better thing. This leaves people with a desire to obtain these things to be a part of what everyone else is doing. Society has painted a picture of “exclusiveness” when you have the latest smart phones, social media applications, televisions, or video games. If we all hunger for acceptance and purpose, than we are all…

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