Video game genres

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    The Negative Effect of Video Games In today’s day-in-age, electronics are everywhere. Most people want to own some sort of technology based item if they do not already. The biggest possible television, the newest computer, MP3 players, and, especially, the newest gaming console. These are all things that are to be considered luxury “must-haves” by a vast majority of the United States. Video games have become a big part of everyday life for some. Although video games make up a great deal of…

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    supervision over the games their children are playing. In a study performed by Woodard and Gridina, they stated that, “While most parents (88%) report regularly supervising their children’s use of television, only about half (48%) report regularly supervising their children’s use of video games” (Woodard & Gridina). Why are parents worried about the programs that are on television more than the content in video games? Have parents become desensitized to the content of the video games which…

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    Video games aren’t always bad for you. In fact, there is a lot of ways that video games can help people. Whether is helping in physical or mental attributes they help increase characteristics of each individual who plays them. Playing video games is not a bad thing, in fact, people who play video games have better hand eye coordination, have better and more accurate reaction time, and have less stress than people who don’t play video games. People generally think video games are bad because most…

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    No matter what, media is consistently present all the time. It is a part of our daily lives no matter where we turn. On social media, at the dining hall, lying in bed – media has found a home and it has no plans on leaving. We are always consuming media, whether we are trying to or not. When we do consume media, either intentionally or unintentionally, most of the time it can leave an impact. But the level of impact can reach as far as impacting our behaviors, allowing the media to dictate…

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    Video and computer games classified as “violent video games” were restricted if the actions of violence within the game were “offensive to the community” or if the violence depicted is committed in an “especially heinous, cruel, or depraved” manner. The definition of violence according to Assembly Bill 1179 was “anything depicting the "killing, maiming, dismembering or sexual assaulting" of a human image” (Suddath). In continuation to Assembly Bill 1179, in July 2011, the Supreme Court of the…

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    First of all, the question we are going to explore is “Whether or not playing video games increase aggressive behavior in children?” The independent variable will be violent and nonviolent video games, and the dependent variable is how much aggression was demonstrated. I will be using the naturalistic observation and experimentation methods to answer this hypothesis. According to Openstak (2014) “the greatest benefit of natural observation is the validity, or accuracy of information collected…

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    eating pixilated dots, video games have been under scrutiny by adults over the world. Parents proclaim that video games are detrimental to their children’s education, and that they are getting addicted to these games; while society illustrates games as a leading cause of childhood obesity, and places the blame of juvenile crimes on video games. However, hundreds of studies show that these accusations are completely false. To begin with, parents love to indict video games as the source of their…

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    Violent Video Games on Children Video games have appeared and become popular since the 1970s. Since then, it has become a form of entertainment across the world. It was firstly designed for the purpose of creating a visual entertainment, where people could do anything as they want as the video games allow them to. That way, people can get entertained and relax after a tired day of working and school. The popular video games which we could probably know such as Tetris, Mario, these games were…

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    Femininity In Video Games

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    Alike the representation of the LGBT community, the representation of femininity in video games can also picture individuals and/or groups in a negative way which influences the way of which members in society view them. Femininity in video games has been more apparent due to the rise of the feminist ideology and the third wave movement. Furthermore, feminine characters are usually portrayed in weaker roles and are more often than not sexualised and objectified. Therefore, this representation…

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    that has been exploding within the past several years is the eSports industry. There are many, many people, especially in today 's society, that will argue that video games are nothing but a waste of time, especially with today 's battle of finding a good, stable career. In today 's day and age, people are putting in more time to video games than ever, due to the fact that it is possible to make a career out of it. The eSports industry is a very important industry because it shows that you can…

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