It was Nov. 14, 2001 and 1,000 units of the Microsoft® Xbox (TM) video game system arrived at Toys “R” Us Times Square in New York City. About Xbox Xbox was Microsoft’s future-generation video game system. Xbox games blur the lines between fantasy and reality. About Microsoft Founded in 1975, Microsoft is the worldwide leader in software, services and Internet technologies for personal and business computing. The company offers products and services designed to empower people — any time, any…
Before the introduction to video games, board games were dominant for centuries. In 3000BCE Egyptians developed the first known board game called Senet (Carr, 2016,) however one may speculate that other games could have developed earlier. Recent history traces the development of arcade games, which created a cultural change influencing the development of computer games. Historically there have been ever changing goal posts and new horizons for the…
Paul, James. “Learning and Games” The Ecology of Games: Connecting Youth, Games, and Learning. Cambridge: The MIT Press, 2008. Overview: This article argues that well designed video games can lead to effective and productive learning for players due to the connection that exists between game design and cognitive improvement. The article further claims that people learn most from moment that they hold in the chemical/long-term memory, and this the virtual reality of video games acts as a…
#Gamergate Growing up I always enjoyed playing video games with my sister and she was often better than I was at games that I played more often. I had always believed that title of nerd was gender neutral and we stuck together better than any other social group. However, in this paper we will be discussing the phenomenon of Gamergate, its inception and the impact that it had on women, gamers, and surrounding social groups. While the Gamergate hashtag is used by many different people (i.e.…
Watching TV is one of the most popular hobbies in America. There are many different genres to watch everyday on television from romance to horror and comedy to action, there is something for everyone. During prime time television, the Parents Television Council logged 624 scenes of violence. Children under the age of 7 lack the ability to make the connection between a punishment and the crime that took place earlier in the show. Being exposed to violence can cause aggressive behavior in children…
Video games have been very controversial when it comes to human behavior and mental stability. Video games have evolved tremendously since they were first introduced. There are several questions that arise when focusing on human behavior when it comes to video games. Two questions in particular are, “Do video games impact behavior is negative ways? and “Do video games effect human behavior. Several different theories were explored in the journal article “Brains on video games”. Six experts…
Pros and Cons of Video Games Video games have been around for more than 40 years and have kept advancing with each decade. According to Stastica.com1, as of 2013, the time spent playing a video game is 23.2 minutes per day. That adds up to over 150 hours a week. The video game industry is projected to grow to more than 101.6 billion in revenue in 2014 according to Gartner, Inc.’s (American information technology research and advisory) projections. Have you ever wondered how this could affect…
Growing in popularity over the last few years it is now the most widely played online video game, surpassing such names as World of Warcraft and Starcraft 2. In fact, the world championship game just played over the weekend with the winning 5 man team being awarded one million dollars. Inside of just playing the game there is a large online community based primarily through a thread on the website Reddit. The posting board is made up of information…
damaging activities one does to themselves, that negatively impacts their individual life and the lives of those around them (NIDA 2012). Addiction can be further classified as the repeated action or ingestion of something that alerts one’s mood. Video game addiction is described as an impulse control disorder, similar to pathological gambling (UPH 2016). The concept of Internet addiction as a disorder was initially proposed by Ivan Goldberg, in 1995. However, while Internet Gaming Disorder is…
Violent video games are known to have both negative and positive effects on individuals. According to Pediatric Clinics of North America, “playing violent video games can prime aggressive thoughts, increase positive attitudes toward violence, and help create a hostile attribution.” However, there are some pros of video games. Video games can improve their ability to evaluate tasks and information as well as define motor skills and hand-eye coordination. Games can help both children and adults…