Video game gameplay

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    Reality Nowadays the youth spend a lot of their time playing video games. Young people are not aware of the impact of playing long hours of brutal video games. It can be argued that exposure to excessive violence makes youth believe it 's acceptable to practice violent actions. Although some parents may believe violent video games do not affect the way young people conduct themselves, spending several hours playing aggressive video games can influence the children’s behavior because they are…

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    from traditional arcade games to personal gaming consoles. The majority of them grew up playing classics such as Pac-man, Atari, Pokémon, and Zelda. To anyone who has referred to themselves as a gamer, a world absent of video games would be unfathomable. Luckily, those die hard gamers out there probably won’t have to say goodbye anytime soon; as of 2015 the American video gaming industry has generated 13.13 billion dollars in sales. However, the future of the video game industry relies on its…

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    Negative Effects of Videogames Ralph Baer created the first video game console, in the late sixteen-hundreds (Smithsonian). Since then, many new consoles like the PS4, XBOX, and the Nintendo have been created. These consoles offer a first-person capability, giving them a real-life experience. This type of experience makes it hard to differentiate between real life and the virtual world. The video games have become sexually, graphically, and violently more advanced. The most dangerous effects of…

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    As many may know consumerism is a leading role in the American economy now and many people are asking when these acts will be stop? The movie, Consuming Kids: The Commercialization of Childhood illustrate the marketing industry push towards children and the future childhood and consumerism. I realized how unaware I am when it comes to the marketing industry and how much children are being dissected by advertisers and marketers. After watching this documentary, I feel as I was being used by…

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    Normally at this time of the year, people would be excited to participate in all things fun and spooky. However, due to the “Clown Craze”, the season has taken on a more sinister tone. What exactly is the clown craze? Basically, a bunch of people across the country, and recently in other countries, are dressing up as clowns and walking around in the woods and streets, scaring the devil out of other citizens. The more interesting question is, how did this craze become so big? There is no…

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    video game violence. video game violence has been a topic talked about for many years now. although studies that have been reviewed have shown no increase of violence in children and teens. the parents who are against video game violence still try and make a case that videogames are violent. even though the exact same reasons that they portray are completely false and have been proven wrong. they have been proven wrong by random sampling, all different ages, genders, and even in every state and…

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    videogames, directly connecting this absence to the construction of technology as male, and the continuing power and dominance of men within the sector, in which the media played a vital role (Williams, 2003). Similarly, Ivory found in his study of digital game reviews that the gaming audience was consistently portrayed as male, with female characters underrepresented and sexualised (Ivory, 2006). Fisher’s analysis in 2012 of digital and print gaming publications drew parallel conclusions,…

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    GameCube a year later. These consoles were the main competition for Sony's PlayStation 2. Sony's new console boasted backwards compatibility which allowed it to run and let users play original PlayStation games on it. This was a great feature as it allowed gamers to continue to enjoy any backlog of PS1 games they had, on their PS2. Just like its predecessor, the PS2 received a new redesign which was the PlayStation 2 Slimline. The Slimline was released in 2004 and was more compact and quieter…

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    will be writing on is the Gameboy, Ps3, and the Xbox One. So, I hope you enjoy my essay. The Gameboy was released in America in 1989 July 21. The Gameboy was well liked because of its simple controls and its most addictive games. The Gameboy was mostly popular because of its games like Zelda, Pokémon or The Mario Bros. It was also great because of its battery time; the system could run for 30 hours on only two AA batteries. This was due to the system only having 4 shades of gray and no…

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    A Summary and Critique of “Why We Need Violent Video Games” Video games were conceived of when digital reality merged with human imagination. Although it is frequently blamed for social problems, there are still a large number of proponents for it. Ethan Gilsdorf, an American writer, critic, and journalist states in his article “Why We Need Violent Video Games” that violent video games are essential and beneficial not only because they help people to channel out their negative emotions but also…

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