Video game gameplay

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    Are there benefits in video games? In our modern technology-driven society children are spending more time playing video games than ever before. There has been a lot of controversy surrounding the matter of whether this is harmful to a child 's development. Videogames are becoming increasingly popular and look as if they will be around for a very long time. Some people suggest that playing video games, even in moderation, can be detrimental to a child’s academic and social development, but I…

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    Whether modern culture is ruining children or benefiting is a topic that has under debate a lot in recent years since critics have started questioning on its health and psychological impacts on children. These questions will inevitably force us to decide whether the good effects of modern culture are significant enough to overshadow the bad. Undoubtedly, they are not, since using electronic devices at young age erodes brain development as well as many other health issues. Some people might say…

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    “If you want to be happy for an hour, play a video games, if you want to be happy for a day, go to an amusement park, but if you want be happy forever, help others” I stared at that sign in my seventh grade social studies teacher’s class. Now in eighth grade, I smiled, as I proceeded to continue helping my teacher put up kids’ map of the world. Picking up the next map and carefully examining each of the continents I thought, “This is what I love. I do think I will be happy forever helping others…

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    Mega-vid is a giant multinational video game production company. Like other video game companies, Mega-Vid is facing increasing criticism from people who are concerned that video games encourage violent behavior (College for America at Southern New Hampshire, 2014). So as a father, a former victim and a concerned American, I believe it’s time that we rise up against the video game industry to defend our kids and stop teaching them how to kill, all for the sake of the “mighty dollar.” Said Mark…

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    Greg Ruth wrote an essay about how horror is beneficial for kids, appropriately named “Why Horror is Good for You (and Even Better for Your Kids)”. He explains how horror for kids has slowly been diminishing at the children’s expense. He argues that kids today are sheltered and not introduced to horror the way that they used to be. In this process, kids have not been taught to enjoy being scared. Ruth describes his own love for horror and how he, himself enjoys scaring people in his comics like…

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    Marketers, advertisers and public relations people know how important publicity is. What better venue than the Golden Globes? Ricky Gervais, host of the 2016 Golden Globes, joked Sunday night that nobody cares about the awards show. That probably holds true when it comes to Wall Street. Media companies aren't really affected by big events such as the Golden Globes. However, maybe this time, media companies should start caring. Do you currently own a publicly traded media company or are…

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    The Gamemakers’ Violence in Reality TV The Gamemakers of The Hunger Games have one job, and it’s to keep the Games bloody and gory, which ties directly to the theme of violence in reality TV because they are the perpetrators of such violence. The people of the capitol celebrate the games, constantly bet money on who will win, and send gifts as sponsors to their favorite tributes. Violent twists in the games keep the outcome unpredictable and keep those watching interested to the very end. To…

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    Analysis Of Xbox Fitness

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    the American nuclear physicist William Higinbotham introduced the first two-person electronic game Tennis for Two during a Brookhaven National Laboratory open house demonstration (BNL.org). Tennis for Two consisted of a two-dimensional side view of a tennis court that was projected onto an oscilloscope screen which was similar to a black and white television. Participants of this revolutionary electronic game served and volleyed an electronic tennis ball utilizing controllers with buttons and…

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    done as to how it affects children. Children from ages 8-18 watch tv, play video games, and are social media for an average of 7 hours and 38 minutes (Rubin 2010). In much of adolescent development, aggression and violence is attributed to the desensitization through video games. However, in more recent arguments, there has been a large bias exposed in more recent studies in the support of violence leading to video games. In their findings, targeting variables that other researches evaded, they…

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    Kids should not be playing violent video games because of links to bad behavior. As many as 97% of US kids age 12-17 play video games, contributing to the $21.53 billion domestic video game industry. More than half of the top 50 selling video games contain violence. US psychologist Christopher Ferguson says an increase of violent films in the latter half of the 20th century coincided with decreased societal violence, while rising popularity of violent video games also came together with less…

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