Video game gameplay

Decent Essays
Improved Essays
Superior Essays
Great Essays
Brilliant Essays
    Page 4 of 50 - About 500 Essays
  • Great Essays

    Intergenerational Play

    • 1438 Words
    • 6 Pages

    intergenerational game play were discussed in order to understand the nature of intergenerational play in games, with a focus on digital games, and the impact of playing games on negative attitudes of both the young and the elderly towards each other. We started with the studies exploring the characteristics of intergenerational interaction in gameplay and then went on to focus on research examining such interaction in leisure activities, physical and non-digital games, and finally digital…

    • 1438 Words
    • 6 Pages
    Great Essays
  • Improved Essays

    in Video Games Influence Violent Behavior? The video game industry is the fastest growing entertainment industry the world has ever seen. In 2015, it was worth over $90 billion, more than double the international film industry. But video games have also become one of the most polarizing forms of entertainment or media to date. Their fans love them and simply cannot get enough, while their detractors’ ire seems to know no end. As with any form of media that contains violence, video…

    • 1837 Words
    • 8 Pages
    Improved Essays
  • Improved Essays

    Since the creation of the first video game in 1958 the concept of interactive media has grown immensely into a worldwide industry. Nowadays they are a very common form of entertainment that most homes seem incomplete without. Video games have been able to make huge advances in the realism of their gameplay due to their popularity. Although most of these advances were widely accepted there are some that have created a lot of controversy with the public. Video game violence, in recent years, has…

    • 1582 Words
    • 7 Pages
    Improved Essays
  • Improved Essays

    Before the introduction to video games, board games were dominant for centuries. In 3000BCE Egyptians developed the first known board game called Senet (Carr, 2016,) however one may speculate that other games could have developed earlier. Recent history traces the development of arcade games, which created a cultural change influencing the development of computer games. Historically there have been ever changing goal posts and new horizons for the…

    • 1546 Words
    • 7 Pages
    Improved Essays
  • Superior Essays

    is widely known as part of our cultural scene. Computer and video games have come a long way since the days of Pac-Man, Frogger, Tetris, Super Mario, Angry birds and Tic-Tac-Toe, and so have those who have played them. Nowadays, games are enjoyed by all type of players and backgrounds and parents are more involved in making sure that the ones their children plays are age-appropriate. Although, the initial concern on playing video games is that it is not an active way for children and adult to…

    • 1197 Words
    • 5 Pages
    Superior Essays
  • Superior Essays

    What Is Wrong With A Video Game Career? I get extremely aggravated when mom will not let me attempt becoming a professional player. We have had many heated arguments discussing me becoming a professional League of Legends Player. We go back and forth but it’s like she never listens to my reasoning. My mom thinks that everything I say about becoming a professional player is just a sign of addiction to playing League of Legends. If my mom would take time to listen to the reasons to why I should…

    • 1134 Words
    • 5 Pages
    Superior Essays
  • Superior Essays

    Analysis: The Last Of Us

    • 2218 Words
    • 9 Pages

    a dual protagonist game, a highly developed action/horror game focusing on a post apocalyptic society. Created by Naughty Dog. The Last of us along with its predecessors like Uncharted use detailed graphics, which resonates realism with every movement. The game is more cinematic in its elements like a Film. The use of colour and Mis-en-scene along with production aspects gives it a cinematic feel and look. The game was carefully edited to give a film like experience. The game was featured more…

    • 2218 Words
    • 9 Pages
    Superior Essays
  • Improved Essays

    Video Game Violence and its Affect on a Child’s Behaviour Battlefield: Hardline, Metal Gear Solid V: The Phantom Plain, and Mortal Kombat X, what do these game titles have in common? They were all listed as some of the most violent video games on the market for 2015 (Hayes). Though there are age restrictions set by Entertainment Software Rating Board children still have access to these “restricted” games from their parents or peers. There has been controversy over violent video games and if…

    • 1804 Words
    • 8 Pages
    Improved Essays
  • Decent Essays

    Jocks Stereotypes Essay

    • 386 Words
    • 2 Pages

    spotlight on the figures or the professionals who play video games for a living. This sounds like a dream job, but in reality many gamers are starting to get competitive in order to break out from being the regular gamer into the professional world of gaming. However stereotypes and misconceptions about pro gamers are arising from people who are on the outside of the community. Imagine an extremely dedicated person who puts time and effort into video games. The gamers attention span is wide…

    • 386 Words
    • 2 Pages
    Decent Essays
  • Great Essays

    Video games can lead to addiction, depression, aggression, and many health issues. In fact, research has been conducted for decades on the negative effects of video game play. So why then have video games become over a $16 billion industry? Well, video games have immense positive potential. In addition to their entertainment value, video games can offer considerable success when they are designed to address a specific problem or teach a specific skill. Video games can be a particularly valuable…

    • 2120 Words
    • 9 Pages
    Great Essays
  • Page 1 2 3 4 5 6 7 8 9 50