Video game developer

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    “Serious games have become increasingly popular as an educational tool in schools, as a training device for professionals and as a means which may add entertainment to teaching and training, making the learning experience fun” (Katsaliaki and Mustafee, 2012). In other words, Katsilk and Mustafee assert that serious games are going behind the spectrum. Where games were just limited to fun and as a way for entertainment; however, that's no longer the case. Many institutions are now using serious…

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    Third Person Monologue

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    Talking to oneself needs not be seen as a sign of lunacy or bizarre behavior anymore. Third-person monologue could become a useful strategy for emotional management according to a team of researchers in Michigan, USA. Apparently, people do a better job of controlling their emotions when they talk to themselves in the third person than talking in the first person. This was the first study to document this phenomenon. The research had financial support from the John Temple Foundation and the…

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    Is Boredom Really That Bad? Did you know that boredom can trigger creativity? Being bored is what most people fear, but could being bored be an essential part of life? Many studies have found that being bored can bring you and those around you together while also helping you to keep in touch with your emotions. Imagine you're on a family vacation and your phone is sadly left on your bed at home. Scary right? Not entirely. By being involved in family outings and activities, it could actually…

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    Misogyny In Video Games

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    The whole game industry must stand up against the harassment of women.” Her video blog series Tropes vs. Women in Video Games analyzes sexism in mainstream video games. Two of her most recent videos discuss women as background decoration in games. These videos, and others like it, have drawn death threats in the past. Sarkeesian has also recently appeared on Comedy Central’s news show…

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    Violent Video Game Violent video games(vvg) have become increasingly popular. not only are adults playing, but young children are too. Vvg is repeatedly blamed for damaging the mental states of children. People are claiming that children who are exposed to vvg content have higher possible to become more aggressive. Children who play VVG commit crimes such as shout, fight, and bully more than those who do not play vvg. Many studies have been conducted in order to determine how violence video…

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    causing globalization to impact the video game industry more than ever. Being an avid gamer and owning, at least, one system from the major brands today, (Nintendo, Sony, and Microsoft) it seemed like a fascinating idea to dive into the world of video games and take a look at them from a more business standpoint. From development to gameplay, countries from all around the world are coming together to create a unique product for consumers to enjoy. Video games are a booming industry that is…

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    a large impact on our culture. In the early 1970s the company became interested in video games. In 1975 they released their first game, called EVR Race, and Shortly afterwards…

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    than ninety-five percent of children from ages twelve to seventeen played video games in 2008, thus fueling an $11.7 billion domestic video game industry (procon.org). In 2008 ten of the twenty best selling video games of all time contained violence (procon.org). The argument that video games augment the behavior of juveniles is completely invalid. Psychologist Christopher Ferguson led a long term study and proved that video games had no link to youth violence (independent.co.uk). From the years…

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    spent $4.5 billion US dollars alone on video games. And it 's not just your average teenager forking out the cash to play the latest releases on the latest console. No, nowadays it is everyone from your ' little sister playing "Cooking Mama" on her DS to Grandads using their Wii Fit to stay in shape. It is true that video games have become loved widely and heartily, however, worried qualms from both parents and scientific professionals have criticized the games, on the supposed effect they…

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    on the video game controversy by major news media outlets had helped promote certain views of video games; to a degree, set a moral panic of perceived violent and sexist video games. While the narrative that certain videogames have an influence on gamers is presented by the mass media, there is still another side of the story. The gaming community is considered to be very welcoming, diverse, and inclusive, having people of different backgrounds enjoying the medium. While…

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